Dindou
Dangerous world of inversive magic
Dindou: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Inverse magic | Dangers of Dindou |
Recently active cards: (all recent activity)
Hot deals 1 damage to each damageable.
Until end of turn, target creature you control gains flying and demise and double its power. (Next end step sacrifice it.)
Until end of turn, whenever a player plays a card, you gain 1 life.
Destroy target attacking or blocking creature. Trap deals 3 damage to you.
Draw a card.
Draw a card.
Up to one target creature gets -1/-1 until end of turn. Create a 1/1 black Insect creature token.
Discard a card, draw two cards, and gain 3 life.
Counter target spell unless its controller pays
, where X is the number of creatures you control.

Target artifact you control becomes an artifact creature with base power and toughness 5/3 with lifelink and "This creature can't block".
Return target card in your graveyard to your hand.
Create two 2/2 green Wolf Illusion Horror creature tokens with first strike and "Whenever this creature becomes the target of a spell or ability, sacrifice it."
Recent comments: (all recent activity)
See other cardsets
Ok; so this is half of a kill card? With the potential for downside (since if you fail to deal the follow-up damage, it gets deathtouch) and also works as a "cheap power up with a downside" which is nicely black?
That works. Not worthy of giving it a confusingly-named keyword, but it does work.
I'd go with alternate wording: Deathtouch (any damage is lethal). Creatures damaging this creature also gain deathtouch UEOT.
So as I noticed recently on Shadow Clone (introducign hexprone as reverse hexproof) it's dangerous to have a keyword mean the exact opposite of another keyword and give them similar names.
On this card deathtouch and deathprone appear together on the same card, but you are inviting errors on cards where they appear separately.
Also drawback mechanics - does the title imply there will be more of them?