Dindou: Virtual Booster
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| Mechanics | Inverse magic | Dangers of Dindou |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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Up to one target creature gets -1/-1 until end of turn. Create a 1/1 black Insect creature token.
Discard a card, draw two cards, and gain 3 life.
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Hot deals 1 damage to each damageable.
Until end of turn, target creature you control gains flying and demise and double its power. (Next end step sacrifice it.)
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Counter target spell unless its controller pays
, where X is the number of creatures you control.Target artifact you control becomes an artifact creature with base power and toughness 5/3 with lifelink and "This creature can't block".
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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Menace (This creature can't be blocked except by two or more creatures.)
Deathprone (Any damage dealt to this permanent is enough to destroy it.) 3/3
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No more commons
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Enchant creature or planeswalker
Enchanted permanent has deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) and deathprone (Any damage dealt to this permanent is enough to destroy it.). |
No more commons
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No more commons
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Nit // Wit
(uncommon)
Hot // Shot
(uncommon)
Hob // Nob
(uncommon)
Black Horror Illusion
(common)
Dying Wish
(common)




, where X is the number of creatures you control.