Dindou: Virtual Booster
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Mechanics | Inverse magic | Dangers of Dindou |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
No more rares or mythics
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Return target card in your graveyard to your hand.
Create two 2/2 green Wolf Illusion Horror creature tokens with first strike and "Whenever this creature becomes the target of a spell or ability, sacrifice it."
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Counter target spell unless its controller pays
![]() Target artifact you control becomes an artifact creature with base power and toughness 5/3 with lifelink and "This creature can't block".
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Hot deals 1 damage to each damageable.
Until end of turn, target creature you control gains flying and demise and double its power. (Next end step sacrifice it.)
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No more commons
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No more commons
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No more commons
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Enchant creature or planeswalker
Enchanted permanent has deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) and deathprone (Any damage dealt to this permanent is enough to destroy it.). |
No more commons
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Menace (This creature can't be blocked except by two or more creatures.)
Deathprone (Any damage dealt to this permanent is enough to destroy it.) 3/3
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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Back // Pack
(uncommon)
Hob // Nob
(uncommon)
Hot // Shot
(uncommon)
Dying Wish
(common)
Black Horror Illusion
(common)