Dindou: Virtual Booster
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Mechanics | Inverse magic | Dangers of Dindou |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Menace (This creature can't be blocked except by two or more creatures.)
Deathprone (Any damage dealt to this permanent is enough to destroy it.) 3/3
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No more rares or mythics
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Counter target spell unless its controller pays
![]() Target artifact you control becomes an artifact creature with base power and toughness 5/3 with lifelink and "This creature can't block".
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Hot deals 1 damage to each damageable.
Until end of turn, target creature you control gains flying and demise and double its power. (Next end step sacrifice it.)
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Return target card in your graveyard to your hand.
Create two 2/2 green Wolf Illusion Horror creature tokens with first strike and "Whenever this creature becomes the target of a spell or ability, sacrifice it."
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No more commons
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No more commons
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Menace (This creature can't be blocked except by two or more creatures.)
Deathprone (Any damage dealt to this permanent is enough to destroy it.) 3/3
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No more commons
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No more commons
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No more commons
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No more commons
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Enchant creature or planeswalker
Enchanted permanent has deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) and deathprone (Any damage dealt to this permanent is enough to destroy it.). |
No more commons
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No more commons
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Black Horror Illusion
(common, foil)
Hob // Nob
(uncommon)
Hot // Shot
(uncommon)
Back // Pack
(uncommon)
Black Horror Illusion
(common)
Dying Wish
(common)