Dindou: Virtual Booster

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Mechanics | Inverse magic | Dangers of Dindou
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 
No more rares or mythics
{2}{g}
 
 U 
Sorcery
Return target card in your graveyard to your hand.
Pack
{g}{r/w}{u/b}
 
 U 
Sorcery
Create two 2/2 green Wolf Illusion Horror creature tokens with first strike and "Whenever this creature becomes the target of a spell or ability, sacrifice it."
{1}{w}
 
 U 
Instant
Until end of turn, whenever a player plays a card, you gain 1 life.
Trap
{w}{g/u}{b/r}
 
 U 
Instant
Destroy target attacking or blocking creature. Trap deals 3 damage to you.

Draw a card.
Nit
{1}{b}
 
 U 
Instant
Up to one target creature gets -1/-1 until end of turn. Create a 1/1 black Insect creature token.
Wit
{b}{r/u}{g/w}
 
 U 
Instant
Discard a card, draw two cards, and gain 3 life.
 
 
No more commons
 C 
Enchantment – Aura
Enchant creature or planeswalker

Enchanted permanent has deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) and deathprone (Any damage dealt to this permanent is enough to destroy it.).
 
 
No more commons
 
 
No more commons
 
 
No more commons
 C 
Creature – Horror Illusion
Menace (This creature can't be blocked except by two or more creatures.)

Deathprone (Any damage dealt to this permanent is enough to destroy it.)
3/3
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons

Back // Pack (uncommon)
Clap // Trap (uncommon)
Nit // Wit (uncommon)
Dying Wish (common)
Black Horror Illusion (common)