Dindou: Virtual Booster

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Mechanics | Inverse magic | Dangers of Dindou
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 
No more rares or mythics
{1}{w}
 
 U 
Instant
Until end of turn, whenever a player plays a card, you gain 1 life.
Trap
{w}{g/u}{b/r}
 
 U 
Instant
Destroy target attacking or blocking creature. Trap deals 3 damage to you.

Draw a card.
Hob
{1}{u}
 
 U 
Instant
Counter target spell unless its controller pays {x}, where X is the number of creatures you control.
Nob
{u}{w/b}{r/g}
 
 U 
Sorcery
Target artifact you control becomes an artifact creature with base power and toughness 5/3 with lifelink and "This creature can't block".
Hot
{2}{r}
 
 U 
Sorcery
Hot deals 1 damage to each damageable.
Shot
{r}{b/g}{w/u}
 
 U 
Sorcery
Until end of turn, target creature you control gains flying and demise and double its power. (Next end step sacrifice it.)
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 C 
Enchantment – Aura
Enchant creature or planeswalker

Enchanted permanent has deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) and deathprone (Any damage dealt to this permanent is enough to destroy it.).
 C 
Creature – Horror Illusion
Menace (This creature can't be blocked except by two or more creatures.)

Deathprone (Any damage dealt to this permanent is enough to destroy it.)
3/3
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons

Clap // Trap (uncommon)
Hob // Nob (uncommon)
Hot // Shot (uncommon)
Dying Wish (common)
Black Horror Illusion (common)