Dindou: Mechanics

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Mechanics | Inverse magic | Dangers of Dindou

hexposed: When this permanent becomes the target of a spell or ability, sacrifice it. Used on 0 cards:

blue, inverse hexproof

Last Strike: This creature deals combat damage after creatures without last strike. Used on 0 cards:

white, inverse first strike

delayed: This permanent ETBs tapped. Used on 0 cards:

red, anti-haste. delayed is actually a supertype.

Deathprone: Any damage dealt to this permanent is enough to destroy it. Used on 2 cards: Dying Wish, Black Horror Illusion

Inverse of deathtouch.

rooted: This creature loses flying and can't have or gain flying. Used on 0 cards:

green

tangled: Prevent all combat damage dealt by this creature. Used on 0 cards:

green, ala fog

brittle: Excessive lethal damage dealt to this creature is dealt to its controller instead. Used on 0 cards:

green, inverse trample

double pain: Damage dealt to this permanent is doubled. Used on 0 cards:

red, inverse double strike.

berserker: This creature can't block. Used on 0 cards:

red, anti-defender

vanguard: Creatures with vanguard must blocked before creatures without vanguard. Used on 0 cards:

white, inverse menace




In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".