Dindou: Mechanics
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Mechanics | Inverse magic | Dangers of Dindou |
hexposed:
When this permanent becomes the target of a spell or ability, sacrifice it.
Used on 0 cards:
blue, inverse hexproof
Last Strike:
This creature deals combat damage after creatures without last strike.
Used on 0 cards:
white, inverse first strike
delayed:
This permanent ETBs tapped.
Used on 0 cards:
red, anti-haste. delayed is actually a supertype.
Deathprone:
Any damage dealt to this permanent is enough to destroy it.
Used on 2 cards:
Dying Wish, Black Horror Illusion
Inverse of deathtouch.
rooted:
This creature loses flying and can't have or gain flying.
Used on 0 cards:
green
tangled:
Prevent all combat damage dealt by this creature.
Used on 0 cards:
green, ala fog
brittle:
Excessive lethal damage dealt to this creature is dealt to its controller instead.
Used on 0 cards:
green, inverse trample
double pain:
Damage dealt to this permanent is doubled.
Used on 0 cards:
red, inverse double strike.
berserker:
This creature can't block.
Used on 0 cards:
red, anti-defender
vanguard:
Creatures with vanguard must blocked before creatures without vanguard.
Used on 0 cards:
white, inverse menace
In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – . (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".