Mythics: Virtual Booster
Mythics: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
At the beginning of your upkeep, draw a card.
: Put a token onto the battlefield that's a copy of Knowledge Multiplier. There is only one thing it wants to know: everything.
5/3
|
+1: Scry 2. Prevent all damage that would be dealt to Ace Matrix until your next turn.
-3: Ace Matrix deals 3 damage to any target and you gain 3 life. -10: Exile up to two target permanents. You may cast up to two spells from your hand without paying their mana costs. 5
|
Take X extra turns after this one. Exile Timeplex.
|
Each creature you control gets +1/+1 for each other creature you control.
|
Whenever another player casts a spell, you may cast a spell from your hand without paying its mana cost.
The world exists to be used.
|
Counter target spell, it's controller draws three cards.
|
If Planar Paradise would enter the battlefield, pay instead. If you do, put Planar Paradise onto the battlefield. If you don't, exile Planar Paradise.
Lands you control have ": Add three mana in any combination of colors." |
You may reveal a land card from your hand as you draw it. When you reveal a card this way, you may put it onto the battlefield tapped.
5/5
|
When Bearer of Life dies, search your library for a creature card, put that card onto the battlefield, then shuffle your library.
It lives for centuries, and upon it's death, another is born. Thus the cycle begins once more.
6/6
|
Target player loses 7 life, discards seven cards, and sacrifices seven permanents. Exile Demonic Punishment.
There are some fates so wretched, that no sin or crime can make one worthy.
|
Overgrowth Titan can't be countered.
Trample. Sacrifice two forests: Return Overgrowth Titan from your graveyard to your hand. 8/8
|
+1: Populate.
0: Gain 1 life for each creature you control. -3: Put a +1/+1 counter on each creature you control. 3
|
, Skip your next turn: Draw three cards. Activate this ability only once each turn, and only on your own turn.
The most powerful tools are those that only the most powerful can master.
|
Flying, Haste
Whenever Hell Specter deals damage to an opponent, they discards that many cards. 4/4
|
Tap three untapped creatures you control: Put a creature card from your hand onto the battlefield. Activate this ability only once each turn.
|
Knowledge Multiplier
(mythic)
Ace Matrix
(mythic)
Timeplex
(mythic)
Presence of The Worldsoul
(mythic)
Mirror Magic
(mythic)
Spellshift
(mythic)
Planar Paradise
(mythic)
Horizon Watcher
(mythic)
Bearer of Life
(mythic)
Demonic Punishment
(mythic)
Overgrowth Titan
(mythic)
Sovala Sundance
(mythic)
Archmage's Hourglass
(mythic)
Hell Specter
(mythic)
Genesis Circle
(mythic)