GDS3 Design Challenge 1

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Showing all 8 cards

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 C 
Sorcery
Draw a card for each Wizard you control. If you control no Wizards, draw a card.
There’s always something or someone to learn from.
 R 
Instant – Trap
If a Wizard you control is targeted by an opponent’s spell, Essential Diversion costs {u} to cast.
Put a 0/1 blue Wizard Construct creature token onto the battlefield, then you may change the target of target spell to it.
 M 
Artifact – Construct
When Organic Intelligence enters the battlefield, exile target Wizard for as long as you control Organic Intelligence.
{4}{u}{b}, {t}: Put a copy of the creature exiled with Organic Intelligence onto the battlefield, except that it is a 0/1 Wizard Construct and is an artifact in addition to its other types.
 C 
Creature – Wizard
Flash
When Spellcast Buddy enters the battlefield, another target Wizard you control gains hexproof until end of turn.
3/2
 R 
Enchantment
The first instant or sorcery you cast on each of your turns costs {1} less for each Wizard you control. If you control five or more Wizards, that spell cannot be countered by spells or abilities.
 U 
Creature – Human Wizard
When Spellcast Mentor enters the battlefield, put a +1/+1 counter on another target creature you control.
{u}, {t}: Until end of turn, target creature you control with a +1/+1 counter gains hexproof and becomes a Wizard in addition to its other types.
1/2
 U 
Sorcery
Target player reveals their hand. If you control a Wizard, you may have that player shuffle their hand into their library and draw that many cards.
Draw a card.
 M 
Legendary Land
{t}: Add {1} to your mana pool.
{t}: Name a nonland card. Until end of turn, the named card may not be played. Activate this ability only if you control a Wizard.

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GDS3 Design Challenge 1: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity