GDS3 Design Challenge 1: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Draw a card for each Wizard you control. If you control no Wizards, draw a card.
There’s always something or someone to learn from.
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The first instant or sorcery you cast on each of your turns costs
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When Spellcast Mentor enters the battlefield, put a +1/+1 counter on another target creature you control.
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Target player reveals their hand. If you control a Wizard, you may have that player shuffle their hand into their library and draw that many cards.
Draw a card. |
No more uncommons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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Flash
When Spellcast Buddy enters the battlefield, another target Wizard you control gains hexproof until end of turn. 3/2
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No more commons
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No more commons
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Draw a card for each Wizard you control. If you control no Wizards, draw a card.
There’s always something or someone to learn from.
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Enter the Library
(common, foil)
Spellcast Formation
(rare)
Spellcast Mentor
(uncommon)
With Form and Flow
(uncommon)
Spellcast Buddy
(common)
Enter the Library
(common)
Forest
(basic)