GDS3 Design Challenge 1: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Wizard
Flash
When Spellcast Buddy enters the battlefield, another target Wizard you control gains hexproof until end of turn.
3/2
 
 R 
Instant – Trap
If a Wizard you control is targeted by an opponent’s spell, Essential Diversion costs {u} to cast.
Put a 0/1 blue Wizard Construct creature token onto the battlefield, then you may change the target of target spell to it.
 U 
Creature – Human Wizard
When Spellcast Mentor enters the battlefield, put a +1/+1 counter on another target creature you control.
{u}, {t}: Until end of turn, target creature you control with a +1/+1 counter gains hexproof and becomes a Wizard in addition to its other types.
1/2
 U 
Sorcery
Target player reveals their hand. If you control a Wizard, you may have that player shuffle their hand into their library and draw that many cards.
Draw a card.
 
 
No more uncommons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 C 
Sorcery
Draw a card for each Wizard you control. If you control no Wizards, draw a card.
There’s always something or someone to learn from.
 
 
No more commons
 
 
No more commons
 C 
Creature – Wizard
Flash
When Spellcast Buddy enters the battlefield, another target Wizard you control gains hexproof until end of turn.
3/2
Forest
 
 B 
Basic Land – Forest

Spellcast Buddy (common, foil)
Essential Diversion (rare)
Spellcast Mentor (uncommon)
With Form and Flow (uncommon)
Enter the Library (common)
Spellcast Buddy (common)
Forest (basic)