GDS3 Design Challenge 1: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Spellcast Mentor enters the battlefield, put a +1/+1 counter on another target creature you control.
, : Until end of turn, target creature you control with a +1/+1 counter gains hexproof and becomes a Wizard in addition to its other types.1/2
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The first instant or sorcery you cast on each of your turns costs
less for each Wizard you control. If you control five or more Wizards, that spell cannot be countered by spells or abilities. |
When Spellcast Mentor enters the battlefield, put a +1/+1 counter on another target creature you control.
, : Until end of turn, target creature you control with a +1/+1 counter gains hexproof and becomes a Wizard in addition to its other types.1/2
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Target player reveals their hand. If you control a Wizard, you may have that player shuffle their hand into their library and draw that many cards.
Draw a card. |
No more uncommons
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No more commons
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Flash
When Spellcast Buddy enters the battlefield, another target Wizard you control gains hexproof until end of turn. 3/2
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Draw a card for each Wizard you control. If you control no Wizards, draw a card.
There’s always something or someone to learn from.
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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Spellcast Mentor
(uncommon, foil)
Spellcast Formation
(rare)
Spellcast Mentor
(uncommon)
With Form and Flow
(uncommon)
Spellcast Buddy
(common)
Enter the Library
(common)
Plains
(basic)


: Until end of turn, target creature you control with a +1/+1 counter gains hexproof and becomes a Wizard in addition to its other types.