GDS3 Design Challenge 1: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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The first instant or sorcery you cast on each of your turns costs
less for each Wizard you control. If you control five or more Wizards, that spell cannot be countered by spells or abilities. |
Target player reveals their hand. If you control a Wizard, you may have that player shuffle their hand into their library and draw that many cards.
Draw a card. |
When Spellcast Mentor enters the battlefield, put a +1/+1 counter on another target creature you control.
, : Until end of turn, target creature you control with a +1/+1 counter gains hexproof and becomes a Wizard in addition to its other types.1/2
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No more uncommons
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No more commons
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No more commons
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No more commons
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No more commons
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Flash
When Spellcast Buddy enters the battlefield, another target Wizard you control gains hexproof until end of turn. 3/2
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No more commons
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No more commons
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Draw a card for each Wizard you control. If you control no Wizards, draw a card.
There’s always something or someone to learn from.
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No more commons
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No more commons
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Spellcast Formation
(rare)
With Form and Flow
(uncommon)
Spellcast Mentor
(uncommon)
Spellcast Buddy
(common)
Enter the Library
(common)
Island
(basic)


less for each Wizard you control. If you control five or more Wizards, that spell cannot be countered by spells or abilities.
: Until end of turn, target creature you control with a +1/+1 counter gains hexproof and becomes a Wizard in addition to its other types.