GDS3 Design Challenge 1: Card List

GDS3 Design Challenge 1: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Enter the Library Blue Common 2{1}{u} Sorcery Draw a card for each Wizard you control. If you control no Wizards, draw a card. 0
2 Essential Diversion Blue Rare 4{2}{u}{u} Instant – Trap If a Wizard you control is targeted by an opponent’s spell, Essential Diversion costs {u} to cast.
Put a 0/1 blue Wizard Construct creature token onto the battlefield, then you may change the target of target spell to it.
0
3 Organic Intelligence Blue Mythic 5{3}{u}{b} Artifact – Construct When Organic Intelligence enters the battlefield, exile target Wizard for as long as you control Organic Intelligence.
{4}{u}{b}, {t}: Put a copy of the creature exiled with Organic Intelligence onto the battlefield, except that it is a 0/1 Wizard Construct and is an artifact in addition to its other types.
0
4 Spellcast Buddy Blue Common 4{3}{u} Creature – Wizard 3 2 Flash
When Spellcast Buddy enters the battlefield, another target Wizard you control gains hexproof until end of turn.
0
5 Spellcast Formation Blue Rare 5{3}{u}{u} Enchantment The first instant or sorcery you cast on each of your turns costs {1} less for each Wizard you control. If you control five or more Wizards, that spell cannot be countered by spells or abilities. 0
6 Spellcast Mentor Blue Uncommon 3{1}{u}{u} Creature – Human Wizard 1 2 When Spellcast Mentor enters the battlefield, put a +1/+1 counter on another target creature you control.
{u}, {t}: Until end of turn, target creature you control with a +1/+1 counter gains hexproof and becomes a Wizard in addition to its other types.
0
7 With Form and Flow Blue Uncommon 2{u}{u} Sorcery Target player reveals their hand. If you control a Wizard, you may have that player shuffle their hand into their library and draw that many cards.
Draw a card.
0
8 Whispering Keep Land Mythic 0 Legendary Land {t}: Add {1} to your mana pool.
{t}: Name a nonland card. Until end of turn, the named card may not be played. Activate this ability only if you control a Wizard.
0
GDS3 Design Challenge 1: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity