GDS3 Design Challenge 1: Card List
GDS3 Design Challenge 1: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
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# | Name | Colour | Rarity | Cost | Type | P | T | Card text | Comments | Recent comment |
---|---|---|---|---|---|---|---|---|---|---|
1 | Enter the Library | Blue | Common | Sorcery | Draw a card for each Wizard you control. If you control no Wizards, draw a card. | 0 | ||||
2 | Essential Diversion | Blue | Rare | Instant – Trap |
If a Wizard you control is targeted by an opponent’s spell, Essential Diversion costs to cast.
Put a 0/1 blue Wizard Construct creature token onto the battlefield, then you may change the target of target spell to it. |
0 | ||||
3 | Organic Intelligence | Blue | Mythic | Artifact – Construct |
When Organic Intelligence enters the battlefield, exile target Wizard for as long as you control Organic Intelligence.
, : Put a copy of the creature exiled with Organic Intelligence onto the battlefield, except that it is a 0/1 Wizard Construct and is an artifact in addition to its other types. |
0 | ||||
4 | Spellcast Buddy | Blue | Common | Creature – Wizard | 3 | 2 |
Flash
When Spellcast Buddy enters the battlefield, another target Wizard you control gains hexproof until end of turn. |
0 | ||
5 | Spellcast Formation | Blue | Rare | Enchantment | The first instant or sorcery you cast on each of your turns costs less for each Wizard you control. If you control five or more Wizards, that spell cannot be countered by spells or abilities. | 0 | ||||
6 | Spellcast Mentor | Blue | Uncommon | Creature – Human Wizard | 1 | 2 |
When Spellcast Mentor enters the battlefield, put a +1/+1 counter on another target creature you control.
, : Until end of turn, target creature you control with a +1/+1 counter gains hexproof and becomes a Wizard in addition to its other types. |
0 | ||
7 | With Form and Flow | Blue | Uncommon | Sorcery |
Target player reveals their hand. If you control a Wizard, you may have that player shuffle their hand into their library and draw that many cards.
Draw a card. |
0 | ||||
8 | Whispering Keep | Land | Mythic | Legendary Land |
: Add to your mana pool.
: Name a nonland card. Until end of turn, the named card may not be played. Activate this ability only if you control a Wizard. |
0 |
GDS3 Design Challenge 1: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |