GDS3 Design Challenge 1

GDS3 Design Challenge 1 by lklklk124

8 cards in Multiverse

2 commons, 2 uncommons, 2 rares, 2 mythics

7 blue, 1 land

0 comments total

You might as well Tribal. Tribal focused challenge. 8 cards, 2 of each rarity, 5 card types that

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 M 
Artifact – Construct
When Organic Intelligence enters the battlefield, exile target Wizard for as long as you control Organic Intelligence.
{4}{u}{b}, {t}: Put a copy of the creature exiled with Organic Intelligence onto the battlefield, except that it is a 0/1 Wizard Construct and is an artifact in addition to its other types.
 C 
Sorcery
Draw a card for each Wizard you control. If you control no Wizards, draw a card.
There’s always something or someone to learn from.
 U 
Creature – Human Wizard
When Spellcast Mentor enters the battlefield, put a +1/+1 counter on another target creature you control.
{u}, {t}: Until end of turn, target creature you control with a +1/+1 counter gains hexproof and becomes a Wizard in addition to its other types.
1/2
 R 
Instant – Trap
If a Wizard you control is targeted by an opponent’s spell, Essential Diversion costs {u} to cast.
Put a 0/1 blue Wizard Construct creature token onto the battlefield, then you may change the target of target spell to it.
 R 
Enchantment
The first instant or sorcery you cast on each of your turns costs {1} less for each Wizard you control. If you control five or more Wizards, that spell cannot be countered by spells or abilities.

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