"Ashiraat"
"Ashiraat": Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Ashiraat Skeleton 2.0 |
Showing 16 of 16 White cards
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Show rarities: C U R M
Create two 1/1 white Soldier creature tokens. If you control a Serf, create three 1/1 white Soldier creature tokens instead.
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Flying
When Canary Apparition enters the battlefield, target creature you control gains flying until end of turn.
When Canary Apparition enters the battlefield, target creature you control gains flying until end of turn.
2/1
When Controlling Warden enters the battlefield, enslave target creature until Controlling Warden dies for each soldier you control. (Target creature can't attack or block and gets "
: add
to your mana pool.")


1/1
Sacrifice Corrupt Officer: enslave target creature until end of turn.(target creature can't attack or block and gets "
: add
to your mana pool.")


1/1
Flying, lifelink
At the beginning of your upkeep, you may gain 1 life if an opponent controls a black permanent.
At the beginning of your upkeep, you may gain 1 life if an opponent controls a black permanent.
2/3
Defender
Whenever Faithful Sentry blocks, gain 3 life.
Whenever Faithful Sentry blocks, gain 3 life.
There is no other protector to the city than it's people.
2/8
Flying, Vigilance
Effects that say "destroy" don't destroy creatures you control.
(Creatures you control can still be destroyed by damage.)
Effects that say "destroy" don't destroy creatures you control.
(Creatures you control can still be destroyed by damage.)
4/3
Creatures you control get +1/+1 until end of turn.
Whenever you gain life, you may return Hopeful Future from your graveyard to your hand.
Whenever you gain life, you may return Hopeful Future from your graveyard to your hand.
Isolated Spirit gets +1/+1 for each other creature you control named Isolated Spirit.
1/1
When Jubilant Merchant enters the battlefield, you may bargain.
Bargain – Flip a coin. if you win the flip, put a +1/+1 counter on target creature you control. If you lose the flip, put a -1/-1 counter on target creature you control.
Bargain – Flip a coin. if you win the flip, put a +1/+1 counter on target creature you control. If you lose the flip, put a -1/-1 counter on target creature you control.
2/2
When Memorial Soldier enters the battlefield, create a 1/1 white Spirit creature token with flying.
When there’s no one left to pay respects, do it yourself.
1/1
Whenever Payali Saboteur deals damage to an opponent, you may bargain.
Bargain – Flip a coin. If you win the flip, destroy target artifact. If you lose the flip, sacrifice a permanent.
Bargain – Flip a coin. If you win the flip, destroy target artifact. If you lose the flip, sacrifice a permanent.
2/2
Flying
Seinaru, Blinding Justice's power and toughness are equal to the number of plains you control.



,
: Target player gains 2 life for each plains you control.
Seinaru, Blinding Justice's power and toughness are equal to the number of plains you control.





*/*



2/2
Vigilance
Whenever Silent Guide is dealt combat damage by a creature your opponent controls, that creature can't attack or block until your next turn.
Whenever Silent Guide is dealt combat damage by a creature your opponent controls, that creature can't attack or block until your next turn.
3/2
First Strike, Lifelink, Protection from black noncreature spells.
A hero's work is never done.
2/2
Go to section: White (16) Blue (13) Black (13) Red (10) Green (10) Multicolour (10) Hybrid (9) Artifact (8) Land (11)
Show rarities: C U R M
"Ashiraat": Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Ashiraat Skeleton 2.0 |