"Ashiraat"

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Mechanics | Ashiraat Skeleton 2.0

Showing 16 of 16 White cards

Go to section: White (16) Blue (13) Black (13) Red (10) Green (10) Multicolour (10) Hybrid (9) Artifact (8) Land (11)

Show rarities: C U R M

 C 
Instant
Create two 1/1 white Soldier creature tokens. If you control a Serf, create three 1/1 white Soldier creature tokens instead.
 U 
Creature – Bird Spirit
Flying
When Canary Apparition enters the battlefield, target creature you control gains flying until end of turn.
2/1
 C 
Creature – Human Soldier
When Controlling Warden enters the battlefield, enslave target creature until Controlling Warden dies for each soldier you control. (Target creature can't attack or block and gets "{t}: add {c} to your mana pool.")
1/1
 C 
Creature – Human Soldier
Sacrifice Corrupt Officer: enslave target creature until end of turn.(target creature can't attack or block and gets "{t}: add {c} to your mana pool.")
1/1
 C 
Creature – Angel
Flying, lifelink
At the beginning of your upkeep, you may gain 1 life if an opponent controls a black permanent.
2/3
 C 
Creature – Human Soldier
Defender
Whenever Faithful Sentry blocks, gain 3 life.
There is no other protector to the city than it's people.
2/8
 M 
Creature – Angel
Flying, Vigilance
Effects that say "destroy" don't destroy creatures you control.
(Creatures you control can still be destroyed by damage.)
4/3
 U 
Instant
Creatures you control get +1/+1 until end of turn.

Whenever you gain life, you may return Hopeful Future from your graveyard to your hand.
 C 
Creature – Spirit
Isolated Spirit gets +1/+1 for each other creature you control named Isolated Spirit.
1/1
 C 
Creature – Kithkin Rogue
When Jubilant Merchant enters the battlefield, you may bargain.
Bargain – Flip a coin. if you win the flip, put a +1/+1 counter on target creature you control. If you lose the flip, put a -1/-1 counter on target creature you control.
2/2
 U 
Creature – Human Soldier
When Memorial Soldier enters the battlefield, create a 1/1 white Spirit creature token with flying.
When there’s no one left to pay respects, do it yourself.
1/1
 C 
Creature – Kithkin Rogue
Whenever Payali Saboteur deals damage to an opponent, you may bargain.
Bargain – Flip a coin. If you win the flip, destroy target artifact. If you lose the flip, sacrifice a permanent.
2/2
 R 
Legendary Creature – Dragon Spirit
Flying
Seinaru, Blinding Justice's power and toughness are equal to the number of plains you control.
{w}{w}{w}{w}, {t}: Target player gains 2 life for each plains you control.
*/*
 C 
Creature – Spirit Cleric
{8}{w}, {t}: target player gains 10 life.
2/2
 C 
Creature – Spirit Cleric
Vigilance
Whenever Silent Guide is dealt combat damage by a creature your opponent controls, that creature can't attack or block until your next turn.
3/2
 R 
Creature – Human Rogue
First Strike, Lifelink, Protection from black noncreature spells.
A hero's work is never done.
2/2

Go to section: White (16) Blue (13) Black (13) Red (10) Green (10) Multicolour (10) Hybrid (9) Artifact (8) Land (11)

Show rarities: C U R M


"Ashiraat": Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Ashiraat Skeleton 2.0