"Ashiraat": Virtual Booster
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Mechanics | Ashiraat Skeleton 2.0 |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Flying
Seinaru, Blinding Justice's power and toughness are equal to the number of plains you control. , : Target player gains 2 life for each plains you control. */*
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Enchant creature
Enchanted creature gets +1/+1. Whenever enchanted creature deals combat damage to a player, deal 1 damage to target creature that player controls. |
When Merfolk Scribe enters the battlefield, you may draw a card. If you do, discard a card.
The scholars of Mazeli are always looking for new information, for new secrets of Ashiraat.
1/1
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Look at the top ten cards of your library. Put all creature cards from among them onto the battlefield under your control. Each creature put onto the battlefield this way fights a creature an opponent controls. Sacrifice all creatures put onto the battlefield this way at the end of turn.
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: Target instant or sorcery spell in your hand costs less to cast until end of turn.
The denizens of Mazeli that swim too deep for the Council to notice are often some of the most powerful.
1/2
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First Strike
Other Apes you control get +1/+1 and first strike. "Utterly loyal to the big man himself, we have never seen Grokk let the king out of his sight." -Entry 116 in Captain Berengor's Field Logs
3/1
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Deathtouch, Reach, Skulk.
He slips through the shadows as no more than a whisper.
1/1
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Flying
, Sacrifice a creature: Target opponent loses 3 life and you gain 3 life. Being exposed to the toxins of Dokuke has some lasting effects.
2/1
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: Target creature you control can't attack or block until end of turn. Add to your mana pool.
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There's not much difference between a pirate and a zombie.
2/2
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Prowess
Whenever Spellshaker Prodigy attacks, exile cards from the top of your library until you exile an instant or sorcery card. You may cast that card without paying its mana cost. 3/2
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Target spell in your hand gains flash until end of turn.
Draw a card. "They'll never see us coming." -Tano El, Cleargill Hypnotist
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Flying
When Canary Apparition enters the battlefield, target creature you control gains flying until end of turn. 2/1
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First Strike, Lifelink, Protection from black noncreature spells.
A hero's work is never done.
2/2
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Pirate spells you cast cost less to cast.
Other Pirate creatures you control get +1/+1. 1/2
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Seinaru, Blinding Justice
(rare)
Infuse With Lightning
(common)
Merfolk Scribe
(common)
Visualize the Assault
(rare)
Hydromancer
(rare)
Grokk, Grunn's Right Hand
(rare)
Killer of Mazeli
(rare)
Pirate Aristocrat
(uncommon)
Mana Bindings
(rare)
Undead Skysailor
(common)
Spellshaker Prodigy
(mythic)
Reflex of the Mind
(uncommon)
Canary Apparition
(uncommon)
Vigilante of Light
(rare)
Pirate Champion
(uncommon)