"Eden" by Tahazzar

15 cards in Multiverse

7 commons, 5 uncommons, 3 rares

2 blue, 7 black, 2 multicolour,
2 hybrid, 1 artifact, 1 land

14 comments total

Second and final part of the "What is magic?" block.

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Mechanics | Skeleton

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The set creator would like to draw your attention to these comments:

On "Eden" (reply):
  • Uncommon cycle of tri-color 'walkers of each combination. ({w}{u}{b}, {g}{b}{u} ie. shards and wedges both) -> 10 in total
  • Common cycle of (very splashable 4C or so) monocolored 'walkers -> 5 in total
  • Move the colorless walker here
  • One five-color walker as well

Recently active cards: (all recent activity)

Exile the top two cards of your library. You may put those cards into your hand. Otherwise, draw two cards. (Reveal the cards as you exile them.)
Will you accept the future made or take your chances with the unknown?
Illus. Diego Gisbert Llorens
last 2019-01-04 16:13:38 by Vitenka
Creature – Human Rogue
Lurk (As long as this is untapped, your opponents can't target it.)
Shadow Dancer can't be blocked by creatures with greater power.
Among clamor there is silence; and in twilight, shadow can meet light.
Illus. Viacheslav Potemkin
Discard a card.
Sacrifice a creature.
Destroy target creature.
Illus. James Zapata
last 2018-10-17 01:59:26 by jmgariepy
Exile two cards from your graveyard, then look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Illus. Ben Mauro
Creature – Horror
When Foreborn dies, target player draws a card and loses 1 life. (A creature with toughness 0 or less dies immediately.)
There's no gratitude in a cry of anguish.
Illus. ActYos (A.Y) | DeviantArt

Recent comments: (all recent activity)
On Clockwarp:

I think I like this a lot. To the point that I think it's a shame that the less skill testing versions came along first.

On Clockwarp:

Two reasons come to mind why I would rather have it "compete" with Divination than Inspiration.

  • The possible gameplay effect of revealing the cards is multiplied when there's a much greater chance that the opponents have a full turn of their own to react to what you skipped or put into your hand. If it's mainly done just before your turn (on opponent's end step), the potential effect of the exile minigame is greatly reduced.
  • At {3}{u} and instant it would be a very bad version of Glimmer of Genius - and in more ways than one. Not only doesn't it add energy, but the scry effect is more flexible, doesn't remove nor reveal cards from your library - and especially doesn't show what you might have put into your hand.

Also, Opening the Eye is currently in the same set so I have no need for another Inspiration variant.

On Clockwarp:

Neat. Definitely hard to place. I think I'd rather see it as an instant for {3}{u} if it is uncommon.

On Crowned Dead:

"Some decks want 4. Most decks want none." That sounds a lot more like a description of uncommon to me...

Oh, also, this is good in limited because all cheap removal is good in limited, even if it comes with drawbacks. So another check mark for uncommon.

On Crowned Dead:

Yeah; this reads (and looks) like adjective-noun to me. It's a dead, it has a crown; it is the crowned dead.

Play-wise; this feels dangerous. It's allowing it to be 1-mana and no-sacrifice early on. It does make you discard as well; so maybe it's OK, since it's 2-for-1 at that riskiest time. Later on, it can potentially be 1-for-1 but meh, later on you could have more mana, and the opportunity cost probably covers it.

Rarity-wise: Rare. Too much downside to be a mythic; and way too much complexity for common. Maybe uncommon? But seems both too splashy and also not something you want loads of. Some decks want 4, most decks want none.

On Crowned Dead:

If "Crowned" is read as a past-tense verb then "Dead" should be become the adjective. I did read "Crowned" as the adjective at first.

On Crowned Dead:

The rarity is something I've been pondering myself as well. While it reads out as a fairly simple card, it asks a lot of decisions on when and why to cast it. This is probably the kind of hidden strategic depth that is acceptable at common. However, it might also have not-so-desirable comprehension complexity if the players misunderstand the functionality in that they won't accept that you can cast this even if you control no creatures and/or don't have any other cards in your hand.

Whether "Dead" reads out like a noun or not doesn't bother me. Heck, maybe it is used as a noun here. The targeted creature could be the one now called "Crowned Dead" and this is possible depicted in the art (think of it as an Aura). Ambiguity can be an advantage when it comes to flavor.

I posted this on reddit/r/custommagic as well btw.

On Crowned Dead:

I'm mostly wondering about the rarity. Also in a fantasy cardgame the "Dead" reads like a noun. That is, it seems, not the intention.

On "Eden":
  • Uncommon cycle of tri-color 'walkers of each combination. ({w}{u}{b}, {g}{b}{u} ie. shards and wedges both) -> 10 in total
  • Common cycle of (very splashable 4C or so) monocolored 'walkers -> 5 in total
  • Move the colorless walker here
  • One five-color walker as well
On Forgotten Realm:
(All recent activity)
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