Random Designs: Virtual Booster
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15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Reanimate Fireball deals X damage to target creature or player. If a creature dealt damage this way dies this turn, return it to the battlefield under your control.
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Put an X/X black and red Demon creature token with trample onto the battlefield, where X is the amount of life your lost this turn. Exile that token at the beginning of your next end step.
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Until your next turn, creatures your opponents control must attack you if able and attacking creatures have a base power of 1.
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Destroy each creature that was dealt damage this turn.
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Possess (Whenever a nontoken creature enters the battlefield under your control, if this card is in the graveyard, you may pay and exile that creature. If you do, return this card to the battlefield.)
Haste, trample 5/1
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Counter target spell. If that spell is countered this way, Spell Implosion deals damage to each creature and each player equal to that spell’s converted mana cost.
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Improve (At the end of your turn, if this creature attacked, put a +1/+1 counter on it.)
Main Character has double strike as long as it has three +1/+1 counters on it. 2/2
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Draw cards equal to the number of cards in target opponent’s hand.
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Whenever a player casts an instant or sorcery, flip a coin. If that spell’s controller wins the coin flip, he or she draws a card. Otherwise, counter that spell.
6/2
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The Mass enters the battlefield with X +1/+1 counters on it.
The Mass gets +1/+0 for each other creature you control. The Mass gets -0/+1 for each creature you opponent controls. As long as you control more creatures than your opponent, The Mass has trample. 0/0
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: Look at the top X cards of your library, then put them back in any order.
, Sacrifice Altered Fate: Shuffle your library. Draw a card. |
Fighting Spirit cannot attack or block.
At the beginning of your upkeep, Fighting Spirit fights target creature you don’t control. 4/4
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Cast only during an opponent’s combat step.
Put a 1/1 white Peasant token onto the battlefield for each attacking creature, blocking that attacking creature. |
Spells and abilities you control cannot be the target of spells or abilities you don’t control.
1/1
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Enchant creature
Enchanted creature has “At the beginning of your upkeep, put a -1/-1 counter on each other creature you control.” |
Reanimate Fireball
(rare)
Blood Rite
(uncommon)
Taunt
(uncommon)
Finish the Job
(rare)
Demon Lightning
(rare)
Spell Implosion
(rare)
Main Character
(rare)
Appropriate
(uncommon)
Something the Ogre
(mythic)
The Mass
(mythic)
Altered Fate
(uncommon)
Fighting Spirit
(mythic)
Peasant Revolt
(rare)
Encryption Wizard
(rare)
Noxious Presence
(rare)