Untitled Snow Set

Untitled Snow Set by ChalkdustOnline

47 cards in Multiverse

13 commons, 17 uncommons,
8 rares, 4 mythics, 5 basics

2 white, 4 blue, 4 black, 4 red,
6 green, 11 multicolour, 6 artifact, 10 land

27 comments total

A snow-themed set on a plane which is entering an age of warmth.

Untitled Snow Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Races | Thawing | Cycles

Cardset comments (1) | Add a comment on this cardset

Recently active cards: (all recent activity)

 C 
Snow Enchantment
At the beginning of each combat, choose target creature. Whenever that creature deals combat damage this turn, put a thaw counter on Force Capture.
{s}{w}, sacrifice Force Capture: Target creature can block up to X additional creatures until end of turn, where X is the number of thaw counters on Force Capture.
6 comments
last 2018-03-10 10:40:10 by Tahazzar
 C 
Snow Enchantment
At the beginning of each combat, choose target creature. Whenever that creature deals combat damage this turn, put a thaw counter on Emergence Capture.
{s}{g}, sacrifice Emergence Capture: Reveal the top X cards of your library, where X is the number of thaw counters on Emergence Capture. You may put a land card and/or a creature card from among them into your hand, then shuffle your library.
 C 
Snow Enchantment
At the beginning of each combat, choose target creature. Whenever that creature deals combat damage this turn, put a thaw counter on Woe Capture.
{s}{b}, sacrifice Woe Capture: You draw X cards and lose X life, where X is the number of thaw counters on Woe Capture.
 C 
Snow Enchantment
At the beginning of each combat, choose target creature. Whenever that creature deals combat damage this turn, put a thaw counter on Karma Capture.
{s}{r}, sacrifice Karma Capture: Karma Capture deals X damage to target creature, where X is the number of thaw counters on it.
 U 
Instant
If Exploit Weakness is revealed from your library, you may put it into your hand.
Destroy target creature that was dealt damage this turn.
3 comments
last 2018-02-09 22:52:10 by ChalkdustOnline

Recent comments: (all recent activity)
On Force Capture:

That effect hardly even matters IMO since the whole "at the beginning of each combat" ability is so problematic. If I had to choose something I would go with an effect that uses the least amount of text. Straight-up life gain perhaps?

The card currently has 8 lines of text (in MSE render as well) so it isn't completely absurd, but is this cycle really worth getting 5 cards red-flagged by default?

Actually this card has a quite of list things it would get redflagged for

  • More than 3 lines of text.
  • Likely needs to be read twice.
  • Annoying to manage when you have multiple of these out.
  • Affects other permanents (makes combat math harder).
  • Uses "X".
  • ...

Undoubtedly the mandatory triggers on each turn (even on opponent's turns) are redflag worthy as well.

Here's the link to the Redflagging primer if you don't know what I'm referring to.

If you're not in the mood of scrapping these / overhauling them, you could just pump them up to uncommon for now.

On Force Capture:

Yeah I'm not super-stoked on its effect currently.

On Force Capture:

Durn it; I much preferred this as blank. Just: "White. Snow enchantment." It really was pleasing.

Now it's... a delayed action small damage prevention, with way too many words for too small an effect. Previously it had protection from words. Grant it wordproof!

On Force Capture:

Very wordy, lots of annoying triggers every turn, and given all that, it accomplishes relatively little. I don't care for this much and even less so at common. All the snow elements feel pretty tacked on as well since I'm not really getting any clear flavor out of this :/

Most of these comments apply to the other cards of this cycle as well btw.

I don't have any real suggestions to improve any of this since I don't really know what the purpose of these are. What are these trying to accomplish?

On Force Capture:

It was a mistek, I swer!

On Force Capture:

Profound.

On Exploit Weakness:

Actually, I found a bunch of black cards in the history that have this effect. Fatal Blow is the most direct of them. It could probably be 1-CMC uncommon even with the reveal-filter clause.

On Exploit Weakness:

Eh, Crushing Pain pushed further. Alternatively, you could mayhaps try out "destroy target blocking creature"..?

On Exploit Weakness:

This effect feels like it might actually be black or even white (look at Metzali, Tower of Triumph's mono-white activated ability...)

On Fair Weather:

Basically I only want to allow for mana generation, triggered abilities, and instants/flash permanents. The wording is necessarily strange to accomplish that.

(All recent activity)
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