A Link to the Coast: Virtual Booster

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Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
{2}{w}
 
Legendary Creature – Horse
{w},{t}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
1/2
Artifact – Equipment
 M 
Legendary Artifact – Equipment
When you play Wand of Gamelon, you lose a life. You cannot get that life back.
Equip {4}
Unattach Wand of Gamelon, {t}: Exile target Legendary Creature as long as Wand of Gamelon is on the battlefield, or this ability is activated again.
{r}
 
 C 
Creature – Golem
Upkeep {r}
When Bomb dies, target creature you control takes 3 damage.
3/1
{r}
 
 U 
Creature – Octopus
Octorok enters the battlefield with a +1/+1 counter on it.
{t}, Remove a +1/+1 counter from Octorok: Octorok deals 1 damage to target creature or player.
0/0
{3}{g}{g}
 
Creature – Chicken
When Cucoo would take damage; instead put a token copy into play.
Now you're clucked.
1/1
 R 
Land – Temple
Temple of Fire enters the battlefield under the control of an opponent of your choice.
{t}: Add {r} to your mana pool.
Whenever a creature controlled by Temple of Fire's owner deals 3 or more damage to you, that player gains control of Temple of Fire and transforms it.
Megaton Hammer
 
 R 
Artifact – Equipment
Equipped creature gets +3/+0 and has trample.
{1}, {t}: Tap target artifact or creature.
Equip {2}
Legendary Artifact
If this card would be exiled or sent to the graveyard, place it on the top of its owner's library instead

Equipped creature has +2/+2

Equip {1}
 R 
Sorcery
Target opponent gains control of target permanent you control.
Take this!
 U 
Creature – Sage
When Nameless Sage enters the battlefield, if you control another creature, you may reveal cards from the top of your library until you reveal an Equipment card. Put that card into your hand and shuffle the rest into your deck.
1/3
 R 
World Enchantment
At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster and destroy all lands.
 C 
Land – Dungeon
(This enters the battlefield with three quest counters. Whenever a source you control would deal damage, you may remove that many quest counters from this instead. When the last is removed, transform it.)
{t}: Add {c} to your mana pool.
3
Hidden Treasure Room
 
 C 
Land
{t}: Add {c} to your mana pool.
{1}, {t}, Sacrifice Hidden Treasure Room: Add three mana of any one color to your mana pool.
Artifact
I have no idea what this should do.

But it's a fairly big thing in the games that you periodically have to carry an incredibly large key to open a door.
{1}{u}{u}
 
Legendary Creature – Elf Ninja
{t}: Target creature gains your choice of flying, +0/+2, or prowess until end of turn. Transform Sheik.
1/1
Zelda
 
Colour indicator W Legendary Creature – Elf Princess
Indestructible
When an artifact enters or leaves play, transform Zelda.
0/2
 U 
Artifact – Equipment
Equipped creature gets +3/+0.
Equipped creature has "{t}: Transform target land with a secret."
Equip {1}

Epona (none)
Hookshot (none)
Wand of Gamelon (mythic)
Bomb (common)
Octorok (uncommon)
Cucoo (none)
Temple of Fire (rare)
Master Sword (none)
It's Dangerous to Go Alone! (rare)
Nameless Sage (uncommon)
Impending Moon (rare)
Suspicious Wall (common)
Dungeon Key (none)
Sheik (none)
Bomb Bag (uncommon)