Duel Deck: Dungeon Crawlers: Virtual Booster

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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Warrior Venturer
When Human Engineer attacks, you may have it disarm target face-down permanent. If disarming succeeds, the permanent’s controller sacrifices it and Human Engineer deals 3 damage to that player. (To disarm, turn that face-down permanent face up. If this creature’s power is greater than or equal to that permanent’s converted mana cost, disarming succeeds.)
4/4
 U 
Creature – Gnome Rogue
{3}, {q}: Switch target creature’s power and toughness until end of turn.
1/4
 U 
Sorcery – Arcane
Collapsing Floors deals 2 damage to each creature without flying.
 U 
Creature – Human Warrior Venturer
First strike

Vanguard (Attacking creatures with vanguard must be blocked before creatures without vanguard if able.)
4/2
 C 
Creature – Elemental Rogue
{u}, {q}: Target creature gets -3/-0 until end of turn.
1/3
 C 
Instant – Arcane
Draw a card.
 C 
Instant – Arcane
Glacial Ray deals 2 damage to any target.

Splice onto Arcane – {1}{r} (As you cast a Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
 C 
Creature – Human Warrior Venturer
When Human Disarmer attacks, you may have it disarm target face-down permanent. If disarming succeeds, the permanent’s controller sacrifices it. (To disarm, turn that face-down permanent face up. If this creature’s power is greater than or equal to that permanent’s converted mana cost, disarming succeeds.)
3/2
 C 
Instant – Arcane
Up to three target creatures can’t block this turn.
 C 
Creature – Elemental Warrior Venturer
Haste

Vanguard (Attacking creatures with vanguard must be blocked before creatures without vanguard if able.)
2/1
 C 
Instant – Arcane
You may tap or untap target permanent, then you may tap or untap another target permanent.
 C 
Creature – Gnome Wizard Venturer
Arcane Teachings (When this creature enters, you may exile an Arcane card in your graveyard taught to this creature. Pay the taught card’s mana cost, {q}: Copy the taught card and cast the copy without paying its mana cost.)
1/2
 C 
Creature – Elemental Wizard
Flying, prowess
2/3
 C 
Land
Swiftwater Cliffs enters tapped.

When Swiftwater Cliffs enters, you gain 1 life.

{t}: Produce {u} or {r}.
 
 B 
Basic Land – Island

Human Engineer (rare)
Gnome Trickster (uncommon)
Collapsing Floors (uncommon)
Human Vanguard (uncommon)
Elemental Debuffer (common)
Reach Through Mists (common)
Glacial Ray (common)
Human Disarmer (common)
Unearthly Blizzard (common)
Elemental Vanguard (common)
Toils of Night and Day (common)
Gnome Arcanist (common)
Elemental Ace (common)
Swiftwater Cliffs (common)
Island (basic)