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CardName: Sacred Terrace Cost: Type: Land Pow/Tgh: / Rules Text: Sacred Terrace enters the battlefield tapped unless you control another permanent with a white color identity. (A permanent's color identity is white if it's white or has {w} in its text. This includes lands.) {T}: Add {G} or {W} to your mana pool. Flavour Text: Set/Rarity: Trivium Rare

Sacred Terrace
 
 R 
Land
Sacred Terrace enters the battlefield tapped unless you control another permanent with a white color identity.
(A permanent's color identity is white if it's white or has {w} in its text. This includes lands.)
{t}: Add {g} or {w} to your mana pool.
Updated on 13 Sep 2017 by Mal

Code: RL04

History: [-]

2017-09-08 05:15:35: Mal created the card Sacred Terrace

Have you considered these saying "... unless you control another permanent with white color identity" or something to that effect? It just kind of dawned to me as a random idea. That would mean that cards such as Plains would also proc that ability.

Exploring the uses of color identity could possibly be interesting - you know, going beyond cards like Command Tower.

That definitely sounds like an elegant way to reference permanents that go in White decks. I'll try it out, see how it goes over. It actually might make these cards playable in a constructed environment too.

2017-09-13 07:10:43: Mal edited Sacred Terrace

"... can lands that can... " missing a word there. Color identity is admittedly a bit tricky to have remainder for...

> (Lands that have {w} in their text, including basics, have white color identity.)

Going with color identity means that you probably should mechanically use it elsewhere in the set as well. So coming up with a reminder text for color identity is likely required:

> (If a permanent is white or it has {w} in its text, it's color identity is white. This includes basic and nonbasic lands.)

>(A card has the color identity of a color if it's of that color or the color's mana symbol appears in its text. Basic lands have the corresponding color's color identity.)

?

I wouldn't bother talking about exceptions such as of not counting the mana symbols that appear in the reminder text.

As far as what to do with color identity, here's one example that could utilize color identity counting cards or whatnot: "[DOM] Llanowar Goblins". While a bit gimmicky, I could see cards that function like white cards, but use another color's abilities to implement them and also cost mana of that another color - but still "identify" as white cards. Or more flavorfully inspired designs like those "Llanowar Goblins".

This is what I get for making changes before bed again.

I think if I'm going to use reminder text for color identity, I think I'll go for the second one you proposed, shortened somewhat. Something like

>(A permanent's color identity is white if it's white or has {w} in its text. This includes lands.)

I think I'll hold off on having odd color identities in this set, since this focuses on Rome's pathway to empire. If this gets a 2nd set, it'll be focusing on the transition to Empire and Rome's heyday, so there'll be some room to have white-identifying other cards in there to represent Rome-assimilated provincals.

Your example isn't my favorite example - the best are the Llanowar Goblins that you mentioned. If I were to use color identity as a major theme, it'd be for designing hybrid cards (i.e. Dryad Militant or Curse of Chains) that have effects that could belong in either color (without the crazy color commitment flexibility), or using a [BASE COLOR MECHANIC] in [COLOR IDENTITY] ways, such as putting Evolve on Mikaeus, the Lunarch or putting Haste on a wall with a tapper ability.

2017-09-13 16:50:47: Mal edited Sacred Terrace

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