Vastuum
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Mechanics | Skeleton | Limited Archetypes |
Showing 23 of 23 Red cards
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Show rarities: N C U R M
Aranti Brute gets +2/+0 as long as a creature an opponent controls has a -1/-1 counter on it.
“Weakness shall not be tolerated.”
1/3
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When Bloodsand Chargers enters the battlefield, you may waste two nonwastes lands you control. If you do, Bloodsand Chargers gains haste until end of turn. (Wastes lose all other land types and abilities and gain “T: Add C to your mana pool.)
5/4
Wound (If this would deal damage to a creature, you may put a single -1/-1 counter on that creature instead.)
Bloodscent Pack has first strike as long as a creature an opponent controls has a -1/-1 counter on it.
Bloodscent Pack has first strike as long as a creature an opponent controls has a -1/-1 counter on it.
3/1
Add 


to your mana pool.
Salvage
(
, Exile this card from your graveyard: Draw a card. Salvage only as a sorcery.)




Salvage


The Fall left the air a searing forge and the ground a lifeless mesa.
Destroy target artifact with converted mana cost 3 or less.
Salvage
(
, Exile this card from your graveyard: Draw a card. Salvage only as a sorcery.)
Salvage


Disfiguring Fire deals 2 damage to target creature. Put a -1/-1 counter on that creature.
Haste
Wound (If this would deal damage to a creature, you may put a single -1/-1 counter on that creature instead.)
Freesand Runner gets +1/+0 as long as you control three or more creatures.
Wound (If this would deal damage to a creature, you may put a single -1/-1 counter on that creature instead.)
Freesand Runner gets +1/+0 as long as you control three or more creatures.
1/2
Whenever Gnoll Packpair attacks, it gets +2/+0 until end of turn.
Gnoll packs are lead by two leaders, each constantly in competition with the other.
3/3
They pillage not for wealth or supplies but because they simply enjoy it.
2/2
Haste
Gnoll Vanguard gets +2/+0 as long as you control three or more creatures.
Gnoll Vanguard gets +2/+0 as long as you control three or more creatures.
“A single gnoll will gut you quick, a pack however tends to ‘play’ with it’s food.”
—Averun, Desert Nomad
—Averun, Desert Nomad
2/2
Prowess
Whenever you salvage a card, Hardened Survivor gets +1/+1 until end of turn.
Whenever you salvage a card, Hardened Survivor gets +1/+1 until end of turn.
3/2
Incandescent Rain deals 2 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
Inscrutable Discharge deals X damage divided as you choose among any number of target creatures and/or players.
Salvage
(
, Exile this card from your graveyard: Draw a card. Salvage only as a sorcery.)
Salvage


Marauding Fire deals 5 damage to target creature and 2 damage to that creature’s controller.
Gain control of target creature until end of turn. Put a -1/-1 counter on it and untap it. That creature gains haste until end of turn.
Put a -1/-1 counter target creature an opponent controls. Plunder and Maim deals 1 damage to each other creature that opponent controls.
“Leave one survivor so others may learn to fear you.”
—Ravvatek, Aranti Marauder
—Ravvatek, Aranti Marauder
Wound (If this would deal damage to a creature, you may put a single -1/-1 counter on that creature instead.)
: Target creature with a -1/-1 counter on it can’t block this turn.

1/1
Ravager of the Outskirts can’t be blocked by creatures with -1/-1 counters on them.
“Leave the weak to the gnolls! Only the blood of the strong shall coat my weapon.”
6/4
Each player discards his or her hand, then draws seven cards.
Salvage

(

, Exile this card from your graveyard: Draw a card. Salvage only as a sorcery.)
When you salvage Reckless Undertaking, target opponent reveals his or her hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost.
Salvage






When you salvage Reckless Undertaking, target opponent reveals his or her hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost.
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +3/+1.
Enchant creature
Enchanted creature gets +3/+1.
Scorched Remnants deals 5 damage to target player.
Salvage
(
, Exile this card from your graveyard: Draw a card. Salvage only as a sorcery.)
Salvage


Flying
Whenever Shimmering Dunekite or another creature enters the battlefield under your control, if it isn’t a token, you may put a token that’s a copy of that creature onto the battlefield. It has haste and “At the beginning of the end step, sacrifice this creature.”
Whenever Shimmering Dunekite or another creature enters the battlefield under your control, if it isn’t a token, you may put a token that’s a copy of that creature onto the battlefield. It has haste and “At the beginning of the end step, sacrifice this creature.”
4/3

2/3
Go to section: Colourless (1) White (27) Blue (26) Black (33) Red (23) Green (22) Multicolour (13) Artifact (11) Land (5)
Show rarities: N C U R M
Vastuum: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Limited Archetypes |