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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Bad news Colourless Common 3{2}{c} Enchantment – Aura (Cast this spell only if you control one or more Swamps)
Enchant player
At the beginning of the enchanted player's upkeep, that player put the top three cards of his/her library into his/her graveyard.
0
2 Crawler of the graves Colourless Common 4{3}{c} Creature – Crab - Stellar 2 4 Link – Whenever you control a Swamp, Crawler of the graves has Intimidate. (This creature can not be blocked except by artifact creatures and / or creatures that share a color with it.) 1 1496543422 on 04 Jun 2017 by dude1818
3 Desertifier Draco Colourless Common 5{4}{c} Creature – Dragon 3 3 Flying
Link – Whenever you control a Mountain, Desertifier Draco has Double strike.
0
4 Diligent spy Colourless Common 2{1}{c} Creature – Human - Scout 1 1 Whenever a creature you control deals combat damage to an opponent, you can Explore (Look at the top card of your library. You can put it on the bottom of your library. If it is a land card, you can put it into play tapped.) 0
5 Forced exile Colourless Uncommon 3{2}{c} Enchantment Whenever you obtain mana of a color that does not produce the lands you control, add {c} to your mana pool. 0
6 Rejuvenating potion Colourless Uncommon 3{2}{c} Artifact – Equipment Equipped creature has hexproof.
{t}: Return equipped creature to its owner's hand.
Equip {3}
0
7 Shepherd of stellar creatures Colourless Common 1{c} Creature – Human 1 1 {c}: Shepherd of stellar creatures gains protection from a color you choice until end of turn. 0
8 Tiger of desolation Colourless Common 2{1}{c} Creature – Feline - Stellar 3 1 When Tiger of desolation dies, put a +1/+1 counter on target creature.
{1}{c}: Tiger of desolation gains protection from a color you choice until end of turn.
0
9 Violent rejection Colourless Rare 2{1}{c} Instant (Cast this spell only if you control one or more colorless creatures.)
Destroy target non-colorless creature.
0
10 Wilderness market Colourless Uncommon 2{1}{c} Sorcery Search your library for a colorless card and put it into your hand, then shuffle your library.
You can play an extra colorless land this turn.
0
11 Blessing of the golden fire White Common 2{w}{w} Enchantment – Aura Enchant creature
Enchanted creature gains First strike and Vigilance.
Landing – Whenever a land enters the battlefield under your control, enchanted creature gains +2/+2 until end of turn.
0
12 Diligent spy White Common 2{1}{w} Creature – Human - Scout 1 1 Plainswalk
When Diligent spy deals combat damage to an opponent, you can Explore. (Look at the top card of your library. You can put it on the bottom of your library. If it is a land card, you can put it into play tapped.)
0
13 Flock of griffins White Rare 6{4}{w}{w} Sorcery Fight (This spell costs {1} less to cast for each attacking creature you control.)
Create three 2/2 white Griffin tokens with Flying.
0
14 Flowering season White Common 4{2}{w}{w} Enchantment – Aura Enchant land
Enchanted land has "{g}: You gain 2 lives. Put a +1/+1 counter on a creature you control. Activate this ability only once per turn."
0
15 Hope of the martyrs White Rare 8{6}{w}{w} Creature – Angel 5 5 Flying, Vigilance
Purity – If the only color of the permanents you control is white, the creatures you control gain Flying, Lifelink and Double strike.
0
16 Infantry company White Uncommon 2{x}{w}{w} Sorcery Create X 1/1 white Soldier tokens. At the beginning of your final phase, you gain 1 live for each creature you control. 0
17 Knight of Roxbury White Uncommon 2{w}{w} Creature – Human - Soldier 2 2 Vigilance
Landing – When a land enters the battlefield under your control, Knight of Roxbury gains Double strike until end of turn.
0
18 Knight of the golden sun White Uncommon 4{3}{w} Creature – Human - Soldier 2 5 Vigilance
Despair – Whenever Knight of the golden sun is the only creature you control, it gains +1/+2 and can block two additional creatures.
0
19 Sacred ambar White Rare 4{2}{w}{w} Artifact {x}: You gain X lives. Play this ability only when you can cast a sorcery. 0
20 Sacred crusader White Common 2{1}{w} Creature – Human - Soldier 2 2 When Sacred crusader dies, if doesn't have a +1/+1 counter on it, exile it.
{4}{w}: Return Sacred crusader from exile to the battlefield with two +1/+1 counters on it.
0
21 Sacred light container White Common 2{1}{w} Artifact – Equipment Prism – When this equipment enters the battlefield, choose a color. The creatures of the choosen color gain Lifelink until end of turn.
Enchanted creature has protection from black.
Equip {3}
0
22 Scourge of Battle White Common 1{x}{w} Artifact Creature – Soldier 0 2 First strike
Scourge of Battle enters the battlefield with X +1/+0 counters on it.
0
23 Silver flame champion White Rare 3{2}{w} Creature – Human - Soldier 2 2 First strike
Prism – When this creature enters the battlefield, choose a color. The creatures of the choosen color gains +1/+1 counter.
0
24 To arms White Uncommon 2{1}{w} Instant Untap all creatures you control.
Draw a card.
0
25 Witch of the martyrs White Common 1{w} Creature – Human - Mage 1 1 Witch of the martyrs has protection from white.
When Witch of the martyrs dies, put a +1/+1 counter on target creature.
0
26 Armed Wasps Artifact Common 5{5} Artifact Creature – Gargoyle 3 4 Flying
Armed Wasps enter the battlefield tapped.
{3}: Put a +1/+1 counter on Armed Wasps.
0
27 Battle Mechanical Arm Artifact Rare 0{x} Artifact – Equipment Battle Mechanical Arm enters the battlefield with X charge counters on it.
{t}: Target creature gains +X/+X until end of turn, where X is the number of charge counters on Battle Mechanical Arm.
0
28 Battle Sentinel Artifact Uncommon 3{3} Artifact Creature – Constructo 1 1 Double strike
Tap other artifact creature you control: Battle Sentinel gains +2/+2 and Defender until end of turn.
0
29 Berserker scythes Artifact Rare 3{3} Artifact – Equipment Equipped creature has "{t}: Berserker scythe deals 2 damage to target creature."
Equip {3}
0
30 Cathedral gargoyle Artifact Common 5{5} Artifact Creature – Gargoyle 3 4 Flying
Cathedral gargoyle has Defender if it had +1/+1 counters on it.
{1}: Put a +1/+1 counter on Cathedral gargoyle.
0
31 Ceremonial dagger Artifact Common 0{0} Artifact – Equipment Equipped creature gains +1/+1.
Equip {1}
0
32 Fethra's pearl Artifact Common 3{3} Artifact When Fethra's pearl enters the battlefield, draw a card, then put a card from your hand on the bottom of your library.
{t}: Add one mana of any color to your mana pool.
0
33 Idol of the pigsty Artifact Uncommon 1{1} Artifact Whenever an opponent draws a card, that player put the bottom card of his/her library on his/her graveyard. 2 1496473311 on 03 Jun 2017 by Vitenka
34 Obsidian Amulet Artifact Rare 1{1} Artifact – Equipment Equipped creature has "{t}: Add one mana of any color to your mana pool."
Equip {3}
0
35 Reactive golem Artifact Uncommon 5{5} Artifact Creature – Golem 4 5 Defender, Vigilance
Reactive golem has no Defender if you cast an instant or sorcery spell this turn.
0
36 Sticks of ether Artifact Rare 2{2} Legendary Artifact All lands are the same color as Sticks of ether.
When a player casts a spell, Sticks of ether are the same color as that spell.
0
37 Submission necklace Artifact Rare 2{2} Artifact – Equipment Equipped creature can't untapped and its activated abilities can't be activated.
Whenever a creature deals combat damage to you, you can pay {2}. If you do, add Submission necklace to that creature.
Equip {2}
0
38 Tithe Artifact Common 0{0} Artifact {1}: Look at the top card of your library.
{2}: Look at the top card of target opponent's library.
{3}: Put a charge counter on target permanent.
0
39 Desolation Land Common 0 Land {t}: Add {c} to your mana pool. 0
40 Diffraction pond Land Rare 0 Land {t}: Add one mana of one color do not produce the lands you control to your mana pool. 0
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