CMS One: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Artifact
All lands are the same color as Sticks of ether.
When a player casts a spell, Sticks of ether are the same color as that spell.
 U 
Enchantment
Whenever you obtain mana of a color that does not produce the lands you control, add {c} to your mana pool.
 U 
Creature – Human - Soldier
Vigilance
Despair – Whenever Knight of the golden sun is the only creature you control, it gains +1/+2 and can block two additional creatures.
2/5
 U 
Artifact – Equipment
Equipped creature has hexproof.
{t}: Return equipped creature to its owner's hand.
Equip {3}
 C 
Artifact – Equipment
Equipped creature gains +1/+1.
Equip {1}
 C 
Land
{t}: Add {c} to your mana pool.
 C 
Artifact Creature – Gargoyle
Flying
Cathedral gargoyle has Defender if it had +1/+1 counters on it.
{1}: Put a +1/+1 counter on Cathedral gargoyle.
3/4
 C 
Creature – Human - Scout
Whenever a creature you control deals combat damage to an opponent, you can Explore (Look at the top card of your library. You can put it on the bottom of your library. If it is a land card, you can put it into play tapped.)
1/1
 C 
Creature – Human
{c}: Shepherd of stellar creatures gains protection from a color you choice until end of turn.
1/1
 C 
Creature – Crab - Stellar
Link – Whenever you control a Swamp, Crawler of the graves has Intimidate. (This creature can not be blocked except by artifact creatures and / or creatures that share a color with it.)
2/4
 C 
Artifact – Equipment
Prism – When this equipment enters the battlefield, choose a color. The creatures of the choosen color gain Lifelink until end of turn.
Enchanted creature has protection from black.
Equip {3}
 C 
Creature – Human - Scout
Plainswalk
When Diligent spy deals combat damage to an opponent, you can Explore. (Look at the top card of your library. You can put it on the bottom of your library. If it is a land card, you can put it into play tapped.)
1/1
 C 
Artifact Creature – Gargoyle
Flying
Armed Wasps enter the battlefield tapped.
{3}: Put a +1/+1 counter on Armed Wasps.
3/4
 C 
Creature – Feline - Stellar
When Tiger of desolation dies, put a +1/+1 counter on target creature.
{1}{c}: Tiger of desolation gains protection from a color you choice until end of turn.
3/1
 C 
Creature – Human - Soldier
When Sacred crusader dies, if doesn't have a +1/+1 counter on it, exile it.
{4}{w}: Return Sacred crusader from exile to the battlefield with two +1/+1 counters on it.
2/2

Sticks of ether (rare)
Forced exile (uncommon)
Knight of the golden sun (uncommon)
Rejuvenating potion (uncommon)
Ceremonial dagger (common)
Desolation (common)
Cathedral gargoyle (common)
Diligent spy (common)
Shepherd of stellar creatures (common)
Crawler of the graves (common)
Sacred light container (common)
Diligent spy (common)
Armed Wasps (common)
Tiger of desolation (common)
Sacred crusader (common)