CMS One: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Angel
Flying, Vigilance
Purity – If the only color of the permanents you control is white, the creatures you control gain Flying, Lifelink and Double strike.
5/5
 U 
Artifact Creature – Golem
Defender, Vigilance
Reactive golem has no Defender if you cast an instant or sorcery spell this turn.
4/5
 U 
Artifact Creature – Constructo
Double strike
Tap other artifact creature you control: Battle Sentinel gains +2/+2 and Defender until end of turn.
1/1
 U 
Artifact – Equipment
Equipped creature has hexproof.
{t}: Return equipped creature to its owner's hand.
Equip {3}
 C 
Artifact Creature – Soldier
First strike
Scourge of Battle enters the battlefield with X +1/+0 counters on it.
0/2
 C 
Creature – Human - Mage
Witch of the martyrs has protection from white.
When Witch of the martyrs dies, put a +1/+1 counter on target creature.
1/1
 C 
Creature – Human
{c}: Shepherd of stellar creatures gains protection from a color you choice until end of turn.
1/1
 C 
Creature – Crab - Stellar
Link – Whenever you control a Swamp, Crawler of the graves has Intimidate. (This creature can not be blocked except by artifact creatures and / or creatures that share a color with it.)
2/4
 C 
Creature – Dragon
Flying
Link – Whenever you control a Mountain, Desertifier Draco has Double strike.
3/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gains First strike and Vigilance.
Landing – Whenever a land enters the battlefield under your control, enchanted creature gains +2/+2 until end of turn.
{0}
 
 C 
Artifact
{1}: Look at the top card of your library.
{2}: Look at the top card of target opponent's library.
{3}: Put a charge counter on target permanent.
 C 
Artifact – Equipment
Equipped creature gains +1/+1.
Equip {1}
 C 
Creature – Human - Soldier
When Sacred crusader dies, if doesn't have a +1/+1 counter on it, exile it.
{4}{w}: Return Sacred crusader from exile to the battlefield with two +1/+1 counters on it.
2/2
 C 
Creature – Human - Scout
Plainswalk
When Diligent spy deals combat damage to an opponent, you can Explore. (Look at the top card of your library. You can put it on the bottom of your library. If it is a land card, you can put it into play tapped.)
1/1
 C 
Artifact – Equipment
Prism – When this equipment enters the battlefield, choose a color. The creatures of the choosen color gain Lifelink until end of turn.
Enchanted creature has protection from black.
Equip {3}

Hope of the martyrs (rare)
Reactive golem (uncommon)
Battle Sentinel (uncommon)
Rejuvenating potion (uncommon)
Scourge of Battle (common)
Witch of the martyrs (common)
Shepherd of stellar creatures (common)
Crawler of the graves (common)
Desertifier Draco (common)
Blessing of the golden fire (common)
Tithe (common)
Ceremonial dagger (common)
Sacred crusader (common)
Diligent spy (common)
Sacred light container (common)