CMS One: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 C 
Artifact – Equipment
Equipped creature gains +1/+1.
Equip {1}
 
 R 
Artifact
{x}: You gain X lives. Play this ability only when you can cast a sorcery.
 U 
Creature – Human - Soldier
Vigilance
Landing – When a land enters the battlefield under your control, Knight of Roxbury gains Double strike until end of turn.
2/2
{1}{w}
 
 U 
Instant
Untap all creatures you control.
Draw a card.
 U 
Artifact
Whenever an opponent draws a card, that player put the bottom card of his/her library on his/her graveyard.
 C 
Artifact Creature – Soldier
First strike
Scourge of Battle enters the battlefield with X +1/+0 counters on it.
0/2
 C 
Creature – Crab - Stellar
Link – Whenever you control a Swamp, Crawler of the graves has Intimidate. (This creature can not be blocked except by artifact creatures and / or creatures that share a color with it.)
2/4
 C 
Artifact – Equipment
Equipped creature gains +1/+1.
Equip {1}
 C 
Creature – Dragon
Flying
Link – Whenever you control a Mountain, Desertifier Draco has Double strike.
3/3
 C 
Creature – Human - Mage
Witch of the martyrs has protection from white.
When Witch of the martyrs dies, put a +1/+1 counter on target creature.
1/1
 C 
Artifact Creature – Gargoyle
Flying
Cathedral gargoyle has Defender if it had +1/+1 counters on it.
{1}: Put a +1/+1 counter on Cathedral gargoyle.
3/4
 C 
Creature – Human
{c}: Shepherd of stellar creatures gains protection from a color you choice until end of turn.
1/1
 C 
Land
{t}: Add {c} to your mana pool.
 C 
Enchantment – Aura
Enchant land
Enchanted land has "{g}: You gain 2 lives. Put a +1/+1 counter on a creature you control. Activate this ability only once per turn."
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gains First strike and Vigilance.
Landing – Whenever a land enters the battlefield under your control, enchanted creature gains +2/+2 until end of turn.

Ceremonial dagger (common, foil)
Sacred ambar (rare)
Knight of Roxbury (uncommon)
To arms (uncommon)
Idol of the pigsty (uncommon)
Scourge of Battle (common)
Crawler of the graves (common)
Ceremonial dagger (common)
Desertifier Draco (common)
Witch of the martyrs (common)
Cathedral gargoyle (common)
Shepherd of stellar creatures (common)
Desolation (common)
Flowering season (common)
Blessing of the golden fire (common)