CMS One: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equipment
Equipped creature has "{t}: Add one mana of any color to your mana pool."
Equip {3}
 
 R 
Sorcery
Fight (This spell costs {1} less to cast for each attacking creature you control.)
Create three 2/2 white Griffin tokens with Flying.
 U 
Artifact Creature – Constructo
Double strike
Tap other artifact creature you control: Battle Sentinel gains +2/+2 and Defender until end of turn.
1/1
 U 
Sorcery
Create X 1/1 white Soldier tokens. At the beginning of your final phase, you gain 1 live for each creature you control.
 U 
Enchantment
Whenever you obtain mana of a color that does not produce the lands you control, add {c} to your mana pool.
 C 
Land
{t}: Add {c} to your mana pool.
 C 
Artifact – Equipment
Prism – When this equipment enters the battlefield, choose a color. The creatures of the choosen color gain Lifelink until end of turn.
Enchanted creature has protection from black.
Equip {3}
 C 
Artifact Creature – Gargoyle
Flying
Armed Wasps enter the battlefield tapped.
{3}: Put a +1/+1 counter on Armed Wasps.
3/4
 C 
Creature – Human
{c}: Shepherd of stellar creatures gains protection from a color you choice until end of turn.
1/1
 C 
Creature – Human - Scout
Whenever a creature you control deals combat damage to an opponent, you can Explore (Look at the top card of your library. You can put it on the bottom of your library. If it is a land card, you can put it into play tapped.)
1/1
 C 
Creature – Human - Mage
Witch of the martyrs has protection from white.
When Witch of the martyrs dies, put a +1/+1 counter on target creature.
1/1
 C 
Artifact
When Fethra's pearl enters the battlefield, draw a card, then put a card from your hand on the bottom of your library.
{t}: Add one mana of any color to your mana pool.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gains First strike and Vigilance.
Landing – Whenever a land enters the battlefield under your control, enchanted creature gains +2/+2 until end of turn.
 C 
Enchantment – Aura
Enchant land
Enchanted land has "{g}: You gain 2 lives. Put a +1/+1 counter on a creature you control. Activate this ability only once per turn."
 C 
Enchantment – Aura
(Cast this spell only if you control one or more Swamps)
Enchant player
At the beginning of the enchanted player's upkeep, that player put the top three cards of his/her library into his/her graveyard.

Obsidian Amulet (rare, foil)
Flock of griffins (rare)
Battle Sentinel (uncommon)
Infantry company (uncommon)
Forced exile (uncommon)
Desolation (common)
Sacred light container (common)
Armed Wasps (common)
Shepherd of stellar creatures (common)
Diligent spy (common)
Witch of the martyrs (common)
Fethra's pearl (common)
Blessing of the golden fire (common)
Flowering season (common)
Bad news (common)