CMS One

Printable
CMS One: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity

Showing all 40 cards

Show frames: C W A L

Show rarities: C U R

Or view by sections

 C 
Enchantment – Aura
(Cast this spell only if you control one or more Swamps)
Enchant player
At the beginning of the enchanted player's upkeep, that player put the top three cards of his/her library into his/her graveyard.
 C 
Creature – Crab - Stellar
Link – Whenever you control a Swamp, Crawler of the graves has Intimidate. (This creature can not be blocked except by artifact creatures and / or creatures that share a color with it.)
2/4
1 comment
2017-06-04 02:30:22 by dude1818
 C 
Creature – Dragon
Flying
Link – Whenever you control a Mountain, Desertifier Draco has Double strike.
3/3
 C 
Creature – Human - Scout
Whenever a creature you control deals combat damage to an opponent, you can Explore (Look at the top card of your library. You can put it on the bottom of your library. If it is a land card, you can put it into play tapped.)
1/1
 U 
Enchantment
Whenever you obtain mana of a color that does not produce the lands you control, add {c} to your mana pool.
 U 
Artifact – Equipment
Equipped creature has hexproof.
{t}: Return equipped creature to its owner's hand.
Equip {3}
 C 
Creature – Human
{c}: Shepherd of stellar creatures gains protection from a color you choice until end of turn.
1/1
 C 
Creature – Feline - Stellar
When Tiger of desolation dies, put a +1/+1 counter on target creature.
{1}{c}: Tiger of desolation gains protection from a color you choice until end of turn.
3/1
 R 
Instant
(Cast this spell only if you control one or more colorless creatures.)
Destroy target non-colorless creature.
 U 
Sorcery
Search your library for a colorless card and put it into your hand, then shuffle your library.
You can play an extra colorless land this turn.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gains First strike and Vigilance.
Landing – Whenever a land enters the battlefield under your control, enchanted creature gains +2/+2 until end of turn.
 C 
Creature – Human - Scout
Plainswalk
When Diligent spy deals combat damage to an opponent, you can Explore. (Look at the top card of your library. You can put it on the bottom of your library. If it is a land card, you can put it into play tapped.)
1/1
 R 
Sorcery
Fight (This spell costs {1} less to cast for each attacking creature you control.)
Create three 2/2 white Griffin tokens with Flying.
 C 
Enchantment – Aura
Enchant land
Enchanted land has "{g}: You gain 2 lives. Put a +1/+1 counter on a creature you control. Activate this ability only once per turn."
 R 
Creature – Angel
Flying, Vigilance
Purity – If the only color of the permanents you control is white, the creatures you control gain Flying, Lifelink and Double strike.
5/5
 U 
Sorcery
Create X 1/1 white Soldier tokens. At the beginning of your final phase, you gain 1 live for each creature you control.
 U 
Creature – Human - Soldier
Vigilance
Landing – When a land enters the battlefield under your control, Knight of Roxbury gains Double strike until end of turn.
2/2
 U 
Creature – Human - Soldier
Vigilance
Despair – Whenever Knight of the golden sun is the only creature you control, it gains +1/+2 and can block two additional creatures.
2/5
 R 
Artifact
{x}: You gain X lives. Play this ability only when you can cast a sorcery.
 C 
Creature – Human - Soldier
When Sacred crusader dies, if doesn't have a +1/+1 counter on it, exile it.
{4}{w}: Return Sacred crusader from exile to the battlefield with two +1/+1 counters on it.
2/2
 C 
Artifact – Equipment
Prism – When this equipment enters the battlefield, choose a color. The creatures of the choosen color gain Lifelink until end of turn.
Enchanted creature has protection from black.
Equip {3}
 C 
Artifact Creature – Soldier
First strike
Scourge of Battle enters the battlefield with X +1/+0 counters on it.
0/2
 R 
Creature – Human - Soldier
First strike
Prism – When this creature enters the battlefield, choose a color. The creatures of the choosen color gains +1/+1 counter.
2/2
{1}{w}
 
 U 
Instant
Untap all creatures you control.
Draw a card.
 C 
Creature – Human - Mage
Witch of the martyrs has protection from white.
When Witch of the martyrs dies, put a +1/+1 counter on target creature.
1/1
 C 
Artifact Creature – Gargoyle
Flying
Armed Wasps enter the battlefield tapped.
{3}: Put a +1/+1 counter on Armed Wasps.
3/4
 R 
Artifact – Equipment
Battle Mechanical Arm enters the battlefield with X charge counters on it.
{t}: Target creature gains +X/+X until end of turn, where X is the number of charge counters on Battle Mechanical Arm.
 U 
Artifact Creature – Constructo
Double strike
Tap other artifact creature you control: Battle Sentinel gains +2/+2 and Defender until end of turn.
1/1
 R 
Artifact – Equipment
Equipped creature has "{t}: Berserker scythe deals 2 damage to target creature."
Equip {3}
 C 
Artifact Creature – Gargoyle
Flying
Cathedral gargoyle has Defender if it had +1/+1 counters on it.
{1}: Put a +1/+1 counter on Cathedral gargoyle.
3/4
 C 
Artifact – Equipment
Equipped creature gains +1/+1.
Equip {1}
 C 
Artifact
When Fethra's pearl enters the battlefield, draw a card, then put a card from your hand on the bottom of your library.
{t}: Add one mana of any color to your mana pool.
 U 
Artifact
Whenever an opponent draws a card, that player put the bottom card of his/her library on his/her graveyard.
2 comments
last 2017-06-04 02:29:00 by dude1818
 R 
Artifact – Equipment
Equipped creature has "{t}: Add one mana of any color to your mana pool."
Equip {3}
 U 
Artifact Creature – Golem
Defender, Vigilance
Reactive golem has no Defender if you cast an instant or sorcery spell this turn.
4/5
 R 
Legendary Artifact
All lands are the same color as Sticks of ether.
When a player casts a spell, Sticks of ether are the same color as that spell.
 R 
Artifact – Equipment
Equipped creature can't untapped and its activated abilities can't be activated.
Whenever a creature deals combat damage to you, you can pay {2}. If you do, add Submission necklace to that creature.
Equip {2}
{0}
 
 C 
Artifact
{1}: Look at the top card of your library.
{2}: Look at the top card of target opponent's library.
{3}: Put a charge counter on target permanent.
 C 
Land
{t}: Add {c} to your mana pool.
 R 
Land
{t}: Add one mana of one color do not produce the lands you control to your mana pool.

Show frames: C W A L

Show rarities: C U R

Or view by sections


CMS One: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity