Xerex, The Planar Labyrinth
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Mechanics | Skeleton | Limited Archetypes |
Showing 20 active cards, of 62 total
Show frames: W U
Show rarities: C U
Or view by sections
When (Name) enters the battlefield, target creature gets +1/+1 until end of turn.
1/1
When (Name) enters the battlefield, investigate. If an opponent controls a tapped creature, investigate twice instead. (To investigate, create a Clue artifact token with "
, Sacrifice this Clue: Draw a card.")

1/2
First strike (This creature deals combat damage before creatures without first strike.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2/1
Spell transform 4 – 
(
, Exile (Name): Cast target instant or sorcery card with converted mana cost 4 or less without paying its mana cost.)




3/1
Target creature gains double strike and lifelink until end of turn.
Adventuring Party gets +1/+1 for each other attacking creature you control.
Enchant creature
Enchanted creature gets +3/+3 and has flying.
Spell animation 3 –
(
, Exile this card from your graveyard: Create a 3/3 colorless Spirit creature token with haste. Exile it at he beginning of the next end step. Activate only as a sorcery.)
Enchanted creature gets +3/+3 and has flying.
Spell animation 3 –




Gate Watcher has vigilance (Attacking doesn't cause this creature to tap.) as long as an opponent controls a tapped creature.
3/4
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Grand Albatross attacks, you may forget. If you do, tap target creature. (To forget, put the top card of your library into your graveyard.)
Whenever Grand Albatross attacks, you may forget. If you do, tap target creature. (To forget, put the top card of your library into your graveyard.)
3/3
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever you investigate, you may gain 2 life.
Whenever you investigate, you may gain 2 life.
"I've lasted this long by taking the time to understand that I don't know where I'm going next"
2/2
Passage Investigator gets +1/+1 as long as you control a Clue.
2/3
3/4
Flying (This creature can't be blocked except by creatures with flying or reach.)
Above many of the walls soar those who ponder why any would wander below.
2/1
Triggered deals 3 damage to target tapped creature.
Vigilance (Attacking doesn't cause this creature to tap.)
Artifacts you control have "
,
: Tap target creature."
Artifacts you control have "


2/3
Enchant creature
Enchanted creature has defender.
Enchanted creature has defender.
Target creature gets +1/+1 and gains flying until end of turn.
Defender (This creature can't attack.)
When White Common Wall enters the battlefield, tap another target creature.
When White Common Wall enters the battlefield, tap another target creature.
0/5
Exile target tapped creature.
Spell animation 2 –
(
, Exile this card from your graveyard: Create a 2/2 colorless Spirit creature token with haste. Exile it at he beginning of the next end step. Activate only as a sorcery.)
Spell animation 2 –


When (Name) enters the battlefield, forget. Then, if you forget a nonland card, each opponent forgets three times. (To forget, put the top card of your library into your graveyard.)
1/1
Show frames: W U
Show rarities: C U
Or view by sections
Xerex, The Planar Labyrinth: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Limited Archetypes |