Xerex, The Planar Labyrinth: Card List

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Mechanics | Skeleton | Limited Archetypes

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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 (Name) White Common 4{2}{w}{w} Instant CW15 Target creature gains double strike and lifelink until end of turn. 1 1491761906 on 9 Apr 2017 by SecretInfiltrator
2 (Name) White Common 3{2}{w} Creature 2 1 CW06 First strike (This creature deals combat damage before creatures without first strike.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1 1491762043 on 9 Apr 2017 by SecretInfiltrator
3 (Name) White Common 1{w} Creature – Human Soldier 1 1 CW01 When (Name) enters the battlefield, target creature gets +1/+1 until end of turn. 1 1491762365 on 9 Apr 2017 by SecretInfiltrator
4 (Name) White Common 2{1}{w} Creature 1 2 CW02 When (Name) enters the battlefield, investigate. If an opponent controls a tapped creature, investigate twice instead. (To investigate, create a Clue artifact token with "{2}, Sacrifice this Clue: Draw a card.") 1 1491764370 on 9 Apr 2017 by SecretInfiltrator
5 (Name) White Common 3{2}{w} Creature 3 1 CW09 Spell transform 4 – {2}{w} ({2}{w}, Exile (Name): Cast target instant or sorcery card with converted mana cost 4 or less without paying its mana cost.) 1 1491764494 on 9 Apr 2017 by SecretInfiltrator
6 Adventuring Party White Common 2{1}{w} Creature – Human Soldier CW03 Adventuring Party gets +1/+1 for each other attacking creature you control. 2 1491762180 on 9 Apr 2017 by SecretInfiltrator
7 Angel Within White Common 6{5}{w} Enchantment – Aura CW20 Enchant creature
Enchanted creature gets +3/+3 and has flying.
Spell animation 3 – {4}{w} ({4}{w}, Exile this card from your graveyard: Create a 3/3 colorless Spirit creature token with haste. Exile it at he beginning of the next end step. Activate only as a sorcery.)
1 1491762615 on 9 Apr 2017 by SecretInfiltrator
8 Gate Watcher White Common 5{4}{w} Creature – Gargoyle 3 4 CW10 Gate Watcher has vigilance (Attacking doesn't cause this creature to tap.) as long as an opponent controls a tapped creature. 1 1491762507 on 9 Apr 2017 by SecretInfiltrator
9 Grand Albatross White Common 6{4}{w}{w} Creature – Bird 3 3 CW11 Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Grand Albatross attacks, you may forget. If you do, tap target creature. (To forget, put the top card of your library into your graveyard.)
1 1491762308 on 9 Apr 2017 by SecretInfiltrator
10 Maze Veteran White Common 2{w}{w} Creature – Human Soldier 2 2 CW05 Vigilance (Attacking doesn't cause this creature to tap.)
Whenever you investigate, you may gain 2 life.
1 1491761783 on 9 Apr 2017 by SecretInfiltrator
11 Passage Investigator White Common 3{2}{w} Creature – ? Warrior 2 3 CW08 Passage Investigator gets +1/+1 as long as you control a Clue. 1 1491762112 on 9 Apr 2017 by SecretInfiltrator
12 Stalking Gargoyle White Common 4{3}{w} Creature – Gargoyle 3 4 CW13 1 1491764569 on 9 Apr 2017 by SecretInfiltrator
13 Stormfront Pegasus White Common 2{1}{w} Creature – Pegasus 2 1 CW04 Flying (This creature can't be blocked except by creatures with flying or reach.) 1 1491761673 on 9 Apr 2017 by SecretInfiltrator
14 Triggered White Common 1{w} Instant CW17 Triggered deals 3 damage to target tapped creature. 1 1491761564 on 9 Apr 2017 by SecretInfiltrator
15 Truth Seeker White Uncommon 3{1}{w}{w} Creature – Human Wizard 2 3 UW04 Vigilance (Attacking doesn't cause this creature to tap.)
Artifacts you control have "{w}, {t}: Tap target creature."
1 1491763483 on 9 Apr 2017 by SecretInfiltrator
16 Turn to Stone White Common 1{w} Enchantment – Aura CW18 Enchant creature
Enchanted creature has defender.
1 1491761969 on 9 Apr 2017 by SecretInfiltrator
17 Wall Leap White Common 2{1}{w} Instant CW12 Target creature gets +1/+1 and gains flying until end of turn. 1 1491815126 on 10 Apr 2017 by SecretInfiltrator
18 White Common Wall White Common 3{2}{w} Creature – Wall 0 5 CW07 Defender (This creature can't attack.)
When White Common Wall enters the battlefield, tap another target creature.
1 1491760187 on 9 Apr 2017 by SecretInfiltrator
19 Wrong Direction White Common 4{3}{w} Sorcery CW16 Exile target tapped creature.
Spell animation 2 – {w} ({w}, Exile this card from your graveyard: Create a 2/2 colorless Spirit creature token with haste. Exile it at he beginning of the next end step. Activate only as a sorcery.)
1 1491763382 on 9 Apr 2017 by SecretInfiltrator
20 (Name) Blue Uncommon 1{x}{u} Instant UU11 Target player forgets X times. You investigate each time that player forgets a nonland card. 1 1491812363 on 10 Apr 2017 by SecretInfiltrator
21 (Name) Blue Common 2{1}{u} Creature 2 1 CU05 At the beginning of each end step, if you forgot this turn, investigate. 1 1491766003 on 9 Apr 2017 by SecretInfiltrator
22 (Name) Blue Common 3{2}{u} Sorcery CU16 Creatures you don't control get -2/-0 until end of turn.
Spell animation 3 – {3}{u} ({3}{u}, Exile this card from your graveyard: Create a 3/3 colorless Spirit creature token with haste. Exile it at he beginning of the next end step. Activate only as a sorcery.)
1 1491766726 on 9 Apr 2017 by SecretInfiltrator
23 (Name) Blue Common 1{u} Creature – ? Wizard 1 1 CU01 When (Name) enters the battlefield, forget. Then, if you forget a nonland card, each opponent forgets three times. (To forget, put the top card of your library into your graveyard.) 1 1491764770 on 9 Apr 2017 by SecretInfiltrator
24 (Name) Blue Common 2{1}{u} Instant CU14 Target creature gets -4/-0 until end of turn. If you cast this spell from your graveyard, draw two cards, then discard a card. 1 1491812285 on 10 Apr 2017 by SecretInfiltrator
25 (Name) Blue Common 1{u} Instant CU11 Target creature gets +1/+1 for each card you forgot this turn. 1 1491767398 on 9 Apr 2017 by SecretInfiltrator
26 (Name) Blue Common 6{4}{u}{u} Creature 5 6 CU09 Spell transform 3 – {1}{u} ({1}{u}, Exile (Name): Cast target instant or sorcery card with converted mana cost 3 or less without paying its mana cost.) 1 1491767193 on 9 Apr 2017 by SecretInfiltrator
27 (Name) Blue Common 1{u} Enchantment – Aura CU10 Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature can't be blocked.
Whenever enchanted creature attacks or blocks, each player [forgets()]. (To forget, put the top card of your library into your graveyard.)
1 1491767329 on 9 Apr 2017 by SecretInfiltrator
28 (Name) Blue Common 4{3}{u} Creature 2 2 CU08 Flying (This creature can't be blocked except by creatures with flying or reach.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
1 1491767124 on 9 Apr 2017 by SecretInfiltrator
29 Aloof Sphinx Blue Common 3{2}{u} Creature – Sphinx 4 4 CU06 Flying (This creature can't be blocked except by creatures with flying or reach.)
Aloof Sphinx can't attack or block unless you control a Clue.
1 1491766083 on 9 Apr 2017 by SecretInfiltrator
30 Barar Walker Blue Common 2{1}{u} Creature – Human Rogue 1 1 CU02 Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Barar Walker can't be blocked except by creatures with defender.
1 1491765641 on 9 Apr 2017 by SecretInfiltrator
31 Blue Common Wall Blue Common 1{u} Creature – Wall 1 3 CU04 Defender (This creature can't attack.)
Flying (This creature can't be blocked except by creatures with flying or reach.)
1 1491765881 on 9 Apr 2017 by SecretInfiltrator
32 Blue ST Wizard Blue Common 2{1}{u} Creature – ? Wizard 1 3 CU03 Spell transform 2 – {3}{u} ({3}{u}, Exile Blue ST Wizard: Cast target instant or sorcery card with converted mana cost 2 or less without paying its mana cost.) 1 1491765714 on 9 Apr 2017 by SecretInfiltrator
33 Greater Understanding Blue Common 3{1}{u}{u} Instant CU17 Counter target spell, then [scry X()], where X is then number of artifacts you control. 1 1491766586 on 9 Apr 2017 by SecretInfiltrator
34 Lost Scholar Blue Common 4{3}{u} Creature 1 4 CU07 Whenever you draw a card, target opponent forgets. 1 1491766142 on 9 Apr 2017 by SecretInfiltrator
35 Magical Labyrinth Blue Uncommon 3{2}{u} Instant UU13 Tap each untapped creature. Then untap each creature not tapped this way. 1 1491812101 on 10 Apr 2017 by SecretInfiltrator
36 Mapping the Journey Blue Common 4{3}{u} Sorcery CU18 Draw a card, then investigate twice. (To investigate, create a Clue artifact token with "{2}, Sacrifice this Clue: Draw a card.") 1 1491766501 on 9 Apr 2017 by SecretInfiltrator
37 Mislead Blue Common 4{3}{u} Instant CU19 Tap up to two target creatures.
Untap up to two target creatures.
1 1491766391 on 9 Apr 2017 by SecretInfiltrator
38 Negate Blue Common 2{1}{u} Instant CU13 Counter target noncreature spell. 1 1491812226 on 10 Apr 2017 by SecretInfiltrator
39 The Maze's Secret Blue Uncommon 1{u} Enchantment UU10 Whenever a creature you control blocks or is blocked, investigate. (To investigate, create a Clue artifact token with "{2}, Sacrifice this Clue: Draw a card.") 1 1491812173 on 10 Apr 2017 by SecretInfiltrator
40 Unlocked Blue Common 2{1}{u} Sorcery CU12 Return target creature to its owners hand. If that creature has defender, put it on top of its owners library instead. 1 1491811933 on 10 Apr 2017 by SecretInfiltrator
41 Black Common Wall Black Common 3{2}{b} Creature – Wall CB04 Defender (This creature can't attack.)
When Black Common Wall dies, target opponent discards a card.
1 1491812754 on 10 Apr 2017 by SecretInfiltrator
42 Ceaseless One Black Common 5{3}{b}{b} Creature – Demon 4 4 CB09 When Ceaseless One enters the battlefield, forget. Then, if you forgot a nonland card this way, put a +1/+1 counter on Ceaseless One. (To forget, put the top card of your library into your graveyard.) 1 1491812486 on 10 Apr 2017 by SecretInfiltrator
43 Pain Extender Demon Black Common 5{4}{b} Creature – Demon 3 4 CB08 Whenever an opponent is dealt damage, he or she loses 1 life. 1 1491812655 on 10 Apr 2017 by SecretInfiltrator
44 (Name) Red Common 4{2}{r}{r} Creature 3 3 CR07 Haste (This creature can attack and {t} as soon as it comes under your control.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
1 1491814299 on 10 Apr 2017 by SecretInfiltrator
45 (Name) Red Common 4{2}{r}{r} Creature 2 1 CR08 Whenever a noncreature permanent is destroyed, (Name) deals 2 damage to that permanent's controller. 1 1491813995 on 10 Apr 2017 by SecretInfiltrator
46 Burn SA Red Common 2{1}{r} Instant CR12 Burn SA deals 3 damage to target creature.
Spell animation 3 – {4}{r} ({4}{r}, Exile this card from your graveyard: Create a 3/3 colorless Spirit creature token with haste. Exile it at he beginning of the next end step. Activate only as a sorcery.)
1 1491814171 on 10 Apr 2017 by SecretInfiltrator
47 Fire Sprite Devil Red Common 1{r} Creature – Devil 1 1 CR01 Haste (This creature can attack and {t} as soon as it comes under your control.)
Spell transform 1 – {2}{r} ({2}{r}, Exile Fire Sprite Devil: Cast target instant or sorcery card with converted mana cost 1 or less without paying its mana cost.)
1 1491813091 on 10 Apr 2017 by SecretInfiltrator
48 Pinpoint Blast Red Common 4{3}{r} Sorcery CR16 Pinpoint Blast deals 4 damage to target creature. If that creature has defender, Pinpoint Blast deals 8 damage instead. 1 1491814249 on 10 Apr 2017 by SecretInfiltrator
49 Rage Flow Red Common 1{r} Sorcery CR10 Target creature gets +3/+0 until end of turn. 1 1491814059 on 10 Apr 2017 by SecretInfiltrator
50 Red Common Wall Red Common 2{1}{r} Creature – Wall 0 4 CR03 Defender (This creature can't attack.)
Whenever a source deals damage to Red Common Wall, Red Common Wall deals 1 damage to that source's controller.
1 1491813815 on 10 Apr 2017 by SecretInfiltrator
51 Tibalt Red Mythic 1{r} Planeswalker – Tibalt MR01 1 1491812825 on 10 Apr 2017 by SecretInfiltrator
52 Tibalt's Tortured Red Common 3{2}{r} Creature – ? Wizard 3 2 CR05 Whenever a creature you don't control is dealt noncombat damage, Tibalt's Tortured deals 1 damage to that creature. 1 1491813910 on 10 Apr 2017 by SecretInfiltrator
53 Xerack, the Blood of the Lost Red Mythic 6{4}{r}{r} Legendary Creature – Minotaur Warrior MR02 Haste
Whenever a creature you don't control is dealt damage by another source, you may have Xerack, the Blood of the Lost fight that creature. If you do, Xerack gains indestructible until end of turn.
2 1491812936 on 10 Apr 2017 by SecretInfiltrator
54 Creeping Mold Green Uncommon 4{2}{g}{g} Sorcery UG15 Destroy target artifact, enchantment, or land. 1 1491814413 on 10 Apr 2017 by SecretInfiltrator
55 Green Common Wall Green Common 3{2}{g} Creature – Wall 0 4 CG04 Defender (This creature can't attack.)
Reach (This creature can block creatures with flying.)
When Green Common Wall enters the battlefield, put a +1/+1 counter on target creature.
1 1491814493 on 10 Apr 2017 by SecretInfiltrator
56 Living Brawn Green Common 2{1}{g} Instant CG15 Target creature gets +3/+3 until end of turn.
Spell animation 3 – {3}{g} ({3}{g}, Exile this card from your graveyard: Create a 3/3 colorless Spirit creature token with haste. Exile it at he beginning of the next end step. Activate only as a sorcery.)
1 1491814642 on 10 Apr 2017 by SecretInfiltrator
57 Spirit Hunter Green Common 2{1}{g} Creature – Human Warrior 2 2 CG03 Whenever a token creature enters the battlefield under your control, put a +1/+1 counter on Spirit Hunter. 1 1491814569 on 10 Apr 2017 by SecretInfiltrator
58 Narset Multicolour Mythic 2{w}{u} Planeswalker – Narset MZ01 1 1491814770 on 10 Apr 2017 by SecretInfiltrator
59 Aimless Sphinx Multicolour Uncommon 4{2}{u}{b} Creature – Sphinx 3 3 UZ02 At the beginning of your upkeep, forget. (To forget, put the top card of your library into your graveyard.)
Whenever you forget a nonland card, put a +1/+1 counter on Aimless Sphinx.
1 1491814848 on 10 Apr 2017 by SecretInfiltrator
60 Mazeholder General Multicolour Uncommon 5{3}{r}{w} Creature – Merfolk Soldier 3 3 UZ09 Haste (This creature can attack and {t} as soon as it comes under your control.)
Other creatures you control with haste have double strike.
1 1491814941 on 10 Apr 2017 by SecretInfiltrator
61 Xerex Ambrosia, Labyrinths Reward Artifact Mythic 5{5} Legendary Artifact MA01 Whenever you cast a spell, investigate.
Spells and activated abilities you control cost {1} less for each card in your hand.
1 1491815030 on 10 Apr 2017 by SecretInfiltrator
62 Secret Passage Land Uncommon 0 Land UL02 Secret Passage enter the battlefield tapped.
{t}: Add {u} to your mana pool.
{t}, {2}{u}: Target creature can't be blocked this turn.
1 1491815094 on 10 Apr 2017 by SecretInfiltrator
Xerex, The Planar Labyrinth: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Limited Archetypes