Xerex, The Planar Labyrinth: Virtual Booster

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Mechanics | Skeleton | Limited Archetypes
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 
No more rares or mythics
 U 
Creature – Human Wizard
Vigilance (Attacking doesn't cause this creature to tap.)
Artifacts you control have "{w}, {t}: Tap target creature."
2/3
 
 
No more uncommons
 
 
No more uncommons
 C 
Creature – Pegasus
Flying (This creature can't be blocked except by creatures with flying or reach.)
Above many of the walls soar those who ponder why any would wander below.
2/1
{w}
 
 C 
Creature – Human Soldier
When (Name) enters the battlefield, target creature gets +1/+1 until end of turn.
1/1
{2}{w}
 
 C 
Creature
First strike (This creature deals combat damage before creatures without first strike.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2/1
 C 
Creature – Gargoyle
3/4
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has defender.
 C 
Creature – Gargoyle
Gate Watcher has vigilance (Attacking doesn't cause this creature to tap.) as long as an opponent controls a tapped creature.
3/4
 C 
Creature – Human Soldier
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever you investigate, you may gain 2 life.
"I've lasted this long by taking the time to understand that I don't know where I'm going next"
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+3 and has flying.
Spell animation 3 – {4}{w} ({4}{w}, Exile this card from your graveyard: Create a 3/3 colorless Spirit creature token with haste. Exile it at he beginning of the next end step. Activate only as a sorcery.)
 C 
Instant
Target creature gets +1/+1 and gains flying until end of turn.
{2}{w}{w}
 
 C 
Instant
Target creature gains double strike and lifelink until end of turn.
{u}
 
 C 
Creature – ? Wizard
When (Name) enters the battlefield, forget. Then, if you forget a nonland card, each opponent forgets three times. (To forget, put the top card of your library into your graveyard.)
1/1

Truth Seeker (uncommon)
Stormfront Pegasus (common)
(Name) (common)
(Name) (common)
Stalking Gargoyle (common)
Turn to Stone (common)
Gate Watcher (common)
Maze Veteran (common)
Angel Within (common)
Wall Leap (common)
(Name) (common)
(Name) (common)