Xerex, The Planar Labyrinth: Virtual Booster
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Mechanics | Skeleton | Limited Archetypes |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
3/4
|
When (Name) enters the battlefield, investigate. If an opponent controls a tapped creature, investigate twice instead. (To investigate, create a Clue artifact token with ", Sacrifice this Clue: Draw a card.")
1/2
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Grand Albatross attacks, you may forget. If you do, tap target creature. (To forget, put the top card of your library into your graveyard.) 3/3
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Enchant creature
Enchanted creature gets +3/+3 and has flying. Spell animation 3 – (, Exile this card from your graveyard: Create a 3/3 colorless Spirit creature token with haste. Exile it at he beginning of the next end step. Activate only as a sorcery.) |
When (Name) enters the battlefield, forget. Then, if you forget a nonland card, each opponent forgets three times. (To forget, put the top card of your library into your graveyard.)
1/1
|
Spell transform 4 – (, Exile (Name): Cast target instant or sorcery card with converted mana cost 4 or less without paying its mana cost.)
3/1
|
Gate Watcher has vigilance (Attacking doesn't cause this creature to tap.) as long as an opponent controls a tapped creature.
3/4
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Enchant creature
Enchanted creature has defender. |
When (Name) enters the battlefield, target creature gets +1/+1 until end of turn.
1/1
|
Triggered deals 3 damage to target tapped creature.
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Defender (This creature can't attack.)
When White Common Wall enters the battlefield, tap another target creature. 0/5
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Target creature gets +1/+1 and gains flying until end of turn.
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Vigilance (Attacking doesn't cause this creature to tap.)
Whenever you investigate, you may gain 2 life. "I've lasted this long by taking the time to understand that I don't know where I'm going next"
2/2
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
Above many of the walls soar those who ponder why any would wander below.
2/1
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Passage Investigator gets +1/+1 as long as you control a Clue.
2/3
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Stalking Gargoyle
(common)
(Name)
(common)
Grand Albatross
(common)
Angel Within
(common)
(Name)
(common)
(Name)
(common)
Gate Watcher
(common)
Turn to Stone
(common)
(Name)
(common)
Triggered
(common)
White Common Wall
(common)
Wall Leap
(common)
Maze Veteran
(common)
Stormfront Pegasus
(common)
Passage Investigator
(common)