[Duel Deck] Duergin vs. Calamox: Recent Activity
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Recent updates to [Duel Deck] Duergin vs. Calamox: (Generated at 2024-05-06 08:51:26)
Snow though?
Calamox deck
Reprint: Goblin Fireslinger
Duergin deck
Reprint: Gutless Ghoul
epithet added
Flavor text nicked right from Duergin, Winter's Chill.
ft: added
ft: removed
Duergin deck - uncommon signature spell
I'm currently following the lead of the planeswalker deck uncommons, but am not married to that idea.
Calamox deck - uncommon signature spell
I'm currently following the lead of the planeswalker deck uncommons, but am not married to that idea.
Calamox deck - rare signature spell
I'm currently following the lead of the planeswalker deck rares, but am not married to that idea.
Duergin deck - rare signature spell
Too on the nose? I liked Corpse Harvester.
I'm currently following the lead of the planeswalker deck rares, but am not married to that idea.
activated
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Duergin simple common creature - evergreen
Yeah, I know about the links, but I just couldn't help my self there so as to not to note on it.
I think haste would do some real work here - much more than it usually does. For one thing, it's a rare treat that playing your haste creature post combat would make perfect sense. It would give the card additional surprise element, possibly make it more exciting. Tension similar to "So does my opponent have a Giant Growth or is this attack just a bluff?"
Haste? Maybe. I'll consider it.
Link is dead because MtGSalvation killed it. I still bother them about it, because plenty of internal links of theirs are broken as well due to this.
Fun fact: Since the characters leading these decks would need to be from the same plane (not being planeswalkers but meeting in a Duel Deck) and I'm not moving snow to Mirrodin/New Phyrexia, it is now canon to my custom multiverse that Vulshok can appear outside of Mirrodin.
Would this be too awesome if it had haste? It could be used as a combat trick of sorts then.
Link is dead btw.
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Yeah, I see this as an nonissue.
Eh; current wording works, it's not major enough to worry about overmuch.
I actually had a different wording on this that I changed last second realizing that I have been using it only for the feel (it was not strictly necessary for gameplay except influencing the order you play your sorcery speed spells):
> At the beginning of combat this turn, creatures you control gain haste until end of turn.
Whenever a creature attacks this turn, put a +1/+1 counter on it.
Does that address your issue? To me it would be just going back to the wording I intended before overthinking things. ^^
Nice flavour; nice combination of effects.. I likes it.
Oooh; I dislike the ordering. You have to cast your creatures; then this, then attack. It feels like this should either be before the creatures or after you start to attack. Not sure how to address that though. "UEOT creatures you control have haste, and gain a +1/+1 counter when they attack" maybe?