[Duel Deck] Duergin vs. Calamox

[Duel Deck] Duergin vs. Calamox by SecretInfiltrator

33 cards in Multiverse

13 commons, 9 uncommons,
7 rares, 3 mythics, 1 token

1 token black, 17 black, 13 red, 2 artifact

81 comments total

Duergin, the Chilling Shade vs. Calamox, War Elemental

[Duel Deck] Duergin vs. Calamox: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | TODO List | Decklists | Playtest Notes

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The set creator would like to draw your attention to these comments:

On [Duel Deck] Duergin vs. Calamox (reply):

And after just a little less than eight years: Two sixty card decks ready for playtesting. :)

Recently active cards: (all recent activity)

 C 
Snow Creature – Spirit
Flying, lifelink
1/3
1 comment
2018-07-20 11:15:50 by SecretInfiltrator
 U 
Snow Instant
Target creature gets -4/-4 until end of turn
If you control a legendary Shade, that creature's controller loses 4 life.
1 comment
2018-06-24 10:18:48 by SecretInfiltrator
 R 
Snow Sorcery
Each player discards a card.
You may search your library and/or graveyard for a card named Duergin, Frozen Sovereign, reveal it, and put it into your hand. If you search your library this way, shuffle it.
3 comments
last 2018-07-20 07:32:04 by Vitenka
 M 
Legendary Snow Creature – Shade
Flying (This creature can't be blocked except by creatures with flying or reach.)
{s/b}: Duergin, Winter's Chill gets +1/+1 until end of turn.
{s/b}{s/b}{s/b}, Sacrifice a creature: Return Duergin from your graveyard to your hand. Activate this ability during your upkeep.
1/1
11 comments
last 2018-07-18 11:59:48 by SecretInfiltrator
 U 
Snow Creature – Horror
Menace (This creature can't be blocked except by two or more creatures.)
{t}, Exile four cards from your graveyard: Gain {b}{b}{b}{b}.
4/4
1 comment
2018-07-18 11:55:19 by SecretInfiltrator

Recent comments: (all recent activity)
On Drifting Soul:

New Life Gain card for Duergin that doesn't cost mana.

On Dark Skies:

I think that's gonna happen quite a lot, really. "Oh, I already have one. Huh, guess I just make you discard a card then"

On Dark Skies:

It would be pretty funny if one discarded a Duergin and searched up another copy :)

On Dark Skies:

Duergin's cheap tutor rare v. 1.1b

On Duergin, Winter's Chill:

­Duergin, Frozen Sovereign & Forlorn Totem

Tahazzar: "What if the current ability returned Duergin straight to the battlefield instead to your hand? Returning to hand seems quite weak."

I'll let you in on a secret: During playtests the ability has been upgraded to return to the battlefield already.

Also despite the frequency sacrificing appears in card text it happens not that often in gameplay. I think I'll need to encourage it more.

On Forlorn Totem:

See Duergin, Winter's Chill comments.

Tahazzar: "That also makes me that Witch Engine reprint or callback could be a thing maybe? That isn't in {b}'s modern pie either at the moment, but whatever."

On Duergin, Frozen Sovereign:

See Duergin, Winter's Chill. Alternate take.

Tahazzar: "I forgot that Chill Conduit was here. However, it's existing especially makes me think that some card that stores your {b} mana could be very nice. Constructing your ultimate shade monster "engine" with these cards could be fun."

Text length is flagged, but will be taken care of depending on gameplay impact.

On Duergin, Winter's Chill:

"another mythic rare that already exists, but with flying and snow"

Yeah, this was exactly why I was a bit iffy on the Omnath thing.

I forgot that Chill Conduit was here. However, it's existing especially makes me think that some card that stores your {b} mana could be very nice. Constructing your ultimate shade monster "engine" with these cards could be fun. That also makes me that Witch Engine reprint or callback could be a thing maybe? That isn't in {b}'s modern pie either at the moment, but whatever.

Certainly some ability that gives this card staying power makes sense since there aren't that many shades into which dump your mana into here. What if the current ability returned Duergin straight to the battlefield instead to your hand? Returning to hand seems quite weak. Perhaps it could be some kind of a trigger instead of an activate ability? I'm thinking of Vengevine and Bloodghast here. Something that occurs naturally throughout the game because how the deck is constructed? A common black trigger could be creatures dying for example.

EDIT: There seems to be a lot of saccing going here, so maybe:

"Whenever a creature you control dies, if it's the second non-Shade creature you control that died this turn, you may return ~ from your graveyard to the battlefield."

On Duergin, Winter's Chill:

Like Chill Conduit?

I have hoped to not use "another mythic rare that already exists, but with flying and snow" as my face card, so I have delegated that ability to another rare. It's a fallback ability for sure.

On Duergin, Winter's Chill:

Another card that comes to mind as a direct attempt at a mythic shade is Nirkana Revenant, where the idea is also to go big with the amount of mana you have.

(All recent activity)
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