[Duel Deck] Duergin vs. Calamox: Recent Activity
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Recent updates to [Duel Deck] Duergin vs. Calamox: (Generated at 2024-04-19 19:56:49)
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Published as mtgnexus Card of the Day 2020-05-31.
Published as mtgnexus Card of the Day 2020-05-15.
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Published as mtgnexus Card of the Day 2020-05-09.
Adding everything beyond the name
See War's Fanfare & Warband Vanguard.
nonfunctional: >>
New Life Gain card for Duergin that doesn't cost mana.
supertype added: snow
I think that's gonna happen quite a lot, really. "Oh, I already have one. Huh, guess I just make you discard a card then"
It would be pretty funny if one discarded a Duergin and searched up another copy :)
Duergin's cheap tutor rare v. 1.1b
Duergin, Frozen Sovereign & Forlorn Totem
> Tahazzar: "What if the current ability returned Duergin straight to the battlefield instead to your hand? Returning to hand seems quite weak."
I'll let you in on a secret: During playtests the ability has been upgraded to return to the battlefield already.
Also despite the frequency sacrificing appears in card text it happens not that often in gameplay. I think I'll need to encourage it more.
See Duergin, Winter's Chill comments.
> Tahazzar: "That also makes me that Witch Engine reprint or callback could be a thing maybe? That isn't in 's modern pie either at the moment, but whatever."
See Duergin, Winter's Chill. Alternate take.
> Tahazzar: "I forgot that Chill Conduit was here. However, it's existing especially makes me think that some card that stores your mana could be very nice. Constructing your ultimate shade monster "engine" with these cards could be fun."
Text length is flagged, but will be taken care of depending on gameplay impact.
> "another mythic rare that already exists, but with flying and snow"
Yeah, this was exactly why I was a bit iffy on the Omnath thing.
I forgot that Chill Conduit was here. However, it's existing especially makes me think that some card that stores your mana could be very nice. Constructing your ultimate shade monster "engine" with these cards could be fun. That also makes me that Witch Engine reprint or callback could be a thing maybe? That isn't in 's modern pie either at the moment, but whatever.
Certainly some ability that gives this card staying power makes sense since there aren't that many shades into which dump your mana into here. What if the current ability returned Duergin straight to the battlefield instead to your hand? Returning to hand seems quite weak. Perhaps it could be some kind of a trigger instead of an activate ability? I'm thinking of Vengevine and Bloodghast here. Something that occurs naturally throughout the game because how the deck is constructed? A common black trigger could be creatures dying for example.
EDIT: There seems to be a lot of saccing going here, so maybe:
> "Whenever a creature you control dies, if it's the second non-Shade creature you control that died this turn, you may return ~ from your graveyard to the battlefield."
Like Chill Conduit?
I have hoped to not use "another mythic rare that already exists, but with flying and snow" as my face card, so I have delegated that ability to another rare. It's a fallback ability for sure.
Another card that comes to mind as a direct attempt at a mythic shade is Nirkana Revenant, where the idea is also to go big with the amount of mana you have.
Oh, I misread the word "green" as "grand" which makes the connection to Omnath less apparent. ^^
Oh, I get that storing mana helps make the Shades overall more threatening. That's why I had a short flirt with putting storage lands into the deck. Maybe I'll try both and see what happens.
Previous playtests indicate though that such a play pattern is unlikely to occur with the decks as they are and would require rewriting at least the black one substantially.
Omnath doesn't have flying - hence Looming. I do realize that this card is essentially Chilling Shade+ and is inspired by it, but that's not what I was referring to.
Omnath discourages activating abilities the same way it discourages using mana in general (ie. casting spells.) Actually, if you have Omnath like effect piling up mana, and then you attack with a couple of shades, the opponent will be really hard pressed to block them all. Say, if you have 20+ mana hanging around, any one of them would be instakills if unblocked. So it synergies with shades in that they like you to have large amounts of mana available.
Chilling Shade, actually.
Should a legendary Shade discourage activating the signature ability of its tribe?