[Duel Deck] Duergin vs. Calamox: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | TODO List | Decklists | Playtest Notes

CardName: Warband Vanguard Cost: 2R Type: Creature - Orc Warrior Pow/Tgh: 2/3 Rules Text: Whenever Warband Vanguard attacks, create a 1/1 red Warrior creature token tapped and attacking. Flavour Text: Set/Rarity: [Duel Deck] Duergin vs. Calamox Uncommon

Warband Vanguard
{2}{r}
 
 U 
Creature – Orc Warrior
Whenever Warband Vanguard attacks, create a 1/1 red Warrior creature token tapped and attacking.
2/3
Updated on 11 Jul 2018 by SecretInfiltrator

Code:

Active?: true

History: [-]

2018-07-11 07:16:49: SecretInfiltrator created and commented on the card Warband Vanguard

Calamox-deck final(?) uncommon(?).

Is this an effect that never was at uncommon? I feel bad just downgrading Hanweir Garrison, but apparently this is always put at rare with larger tokens, mutliple tokens or resilience.

Temporary tokens appear at uncommon e. g. in the myriad cycle of all things.

There have been uncommons that constantly keep generating tokens though they usually require mana to do (that inspired cycle from Born of the Gods, Jade Mage, Dreampod Druid, technically Curse of Shallow Graves though commander, etc). Specifically one that generates tokens of an attack trigger? No, but I don't think you need an explicit precedent for that. This seems comparable to Goblin Rabblemaster though (ie. better in multiple cases) so uncommon rarity might be a bit troubling from that angle.

It's more a curio than that I need confirmation. One of those cases of a simple thing that never happened. I consider different ways to create tokens different mechanics, because something that needs to attack do get a token is obviously featuring different gameplay from something that can sit back and be enchanted.

I disagree with the comparisson with Goblin Rabblemaster a key strength of the Goblin is that a single one can stay back and keep producing tokens and that's before mentioning the nasty final ability.

­Goblin Rabblemaster also becomes active at three mana if you cast it before combat. Everything about it is fine-tuned to be nasty despite starting out its text with a drawback. I've seen it in a game just too recently.

Ah, I forgot/missed that the Rabblemaster itself doesn't need / isn't forced to attack there :/

Add your comments:


(formatting help)
Enter mana symbols like this: {2}{U}{U/R}{PR}, {T} becomes {2}{u}{u/r}{pr}, {t}
You can use Markdown such as _italic_, **bold**, ## headings ##
Link to [[[Official Magic card]]] or (((Card in Multiverse)))
Include [[image of official card]] or ((image or mockup of card in Multiverse))
Make hyperlinks like this: [text to show](destination url)
What is this card's power? Rumbling Baloth
(Signed-in users don't get captchas and can edit their comments)