Titanica Redux
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Mechanics | Skeleton | Titanic Mechanics |
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Artifact and enchantment spells your opponents cast cost
more to cast.
Sacrifice Aura of Silence: Destroy target artifact or enchantment.

Sacrifice Aura of Silence: Destroy target artifact or enchantment.
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
Counterparts to the scholarly Archeomancers, Auramancers are flighty, naive pacifists.
Flying
Outlast
(
,
: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Outlast



He can see a 3.16 vxm hexaform rotatable surface compression unit from a mile in the sky.
2/3
Enchant creature.
Enchanted creature has Double Strike.
Enchanted creature has Double Strike.
Outlast
(
,
: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
When Food Trader outlasts, target opponent gains 5 life.



When Food Trader outlasts, target opponent gains 5 life.
Kill the monsters, sell the meat, buy munitions, so you can kill the monsters, sell the meat...
2/3
Defender
, sacrifice Imposing Saguaro: Destroy target creature blocked by Imposing Saguaro.

You ever get so mad you beat a motherfucker with a cactus?
0/4
First Strike
Heroic—Whenever you cast a spell that targets Kreen Akt'cha, it gains a +1/+1 counter and you gain 1 life.
Heroic—Whenever you cast a spell that targets Kreen Akt'cha, it gains a +1/+1 counter and you gain 1 life.
"This one's clutch is all, and all are this one's clutch."—First Oath of the Akt'cha
2/1
Flying, Vigilance
Heroic – Whenever Marcus, Bard of Time is targeted by a spell you control, creatures you control get +2/+2 and gain Indestructible until end of turn.
Heroic – Whenever Marcus, Bard of Time is targeted by a spell you control, creatures you control get +2/+2 and gain Indestructible until end of turn.
6/6
Outlast
(
,
: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)



Just pick it up and move and you're dandy.
0/3
Enchant creature.
Enchanted creature can't attack, block, or use activated abilities.
At the beginning of their upkeep, enchanted creature's controller adds
to their mana pool.
Enchanted creature can't attack, block, or use activated abilities.
At the beginning of their upkeep, enchanted creature's controller adds

Weft Street is where you go for a fresh start, and the locals plan to keep it that way.
Disaster 
(You may cast this card for its Disaster cost when you draw it if it's the first card you drew this turn. If you do, change its text by replacing all instances of 'target' with 'each'.)
When Signal Golem enter the battlefield, target player creates a 3/3 white Golem creature token.


When Signal Golem enter the battlefield, target player creates a 3/3 white Golem creature token.
0/3
Forbidden
As long as you control at least eight creatures, you may cast Tombs of Kerag from exile.
At the beginning of your upkeep, put a Waking counter on Tombs of Kerag, then create a 3/3 white Golem creature token for each Waking counter on Tombs of Kerag.
As long as you control at least eight creatures, you may cast Tombs of Kerag from exile.
At the beginning of your upkeep, put a Waking counter on Tombs of Kerag, then create a 3/3 white Golem creature token for each Waking counter on Tombs of Kerag.
Disaster 

Target player may destroy a land you control. For each player who does, create a 5/5 colorless Titan artifact creature token with Annihilator 1.



Target player may destroy a land you control. For each player who does, create a 5/5 colorless Titan artifact creature token with Annihilator 1.
When Archeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Counterparts to the compassionate Auramancers, Archeomancers are cold and aloof elitists.
1/2
Counter target spell.
Prowess (Whenever you cast a noncreature spell, Creature, medium, Prowess gets +1/+1 until end of turn.)
1/2



2/2
Hexproof, Prowess
King Arman of Caln cannot attack or block unless he is Awakened.
If King Arman of Caln is not Awakened when an opponent casts a noncreature spell, he becomes Awakened and counters that spell.
King Arman of Caln cannot attack or block unless he is Awakened.
If King Arman of Caln is not Awakened when an opponent casts a noncreature spell, he becomes Awakened and counters that spell.
"You will not question your king, your father, and certainly not the ways of old!"
4/4
Flying
At the beginning of your end step, return target enchantment, Instant, or sorcery card from your graveyard to your hand.
Instants and sorceries you cast have Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
At the beginning of your end step, return target enchantment, Instant, or sorcery card from your graveyard to your hand.
Instants and sorceries you cast have Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Put target creature on top of its owners library.
Disaster

(You may cast this card for its Disaster cost when you draw it if it's the first card you drew this turn. If you do, change its text by replacing all instances of 'target' with 'each'.)
Disaster



When an opponent casts a spell, sacrifice Nullification Core and counter that spell. Its controller can't cast spells this turn.
"It spun up, and suddenly everything washed away. I've never felt so powerless as I did then." – Ilya, Half-Elf Sorceress
Forbidden
You may cast Set Right the Past from exile as long as you have 5 or less life.
Select a nonland permanent.
Restart the game. All lands and the target permanent remain on the battlefield. Draw three cards. Put Set Right the Past at the bottom of your library.
You may cast Set Right the Past from exile as long as you have 5 or less life.
Select a nonland permanent.
Restart the game. All lands and the target permanent remain on the battlefield. Draw three cards. Put Set Right the Past at the bottom of your library.
...to Save the Future.
Players play with the top card of their libraries revealed, and may play noncreature cards revealed this way.
4/5
Put target creature in its owners library second from the top.
"Play him off, ladies. It's a long way down." – Matriarch Eresa
Flying
Disaster
(You may cast this card for its Disaster cost when you draw it if it's the first card you drew this turn. If you do, change its text by replacing all instances of 'target' with 'each'.)
When Storm Citadel enters the battlefield, return target creature with Flying to its owners hand.
Disaster


When Storm Citadel enters the battlefield, return target creature with Flying to its owners hand.
3/4
Heroic – Create a 1/1 black Rat creature token with Deathtouch and Defender.
"...by the Marsh Tails terrorists. For the good of all, citizens are required to submit any information regarding the whereabouts of..." – Excerpt from Skaneya City Radio
1/1
[Strive 
]
Any number of target creatures get +1/+0 and gain Deathtouch until end of turn.


Any number of target creatures get +1/+0 and gain Deathtouch until end of turn.
Bombers and nutjobs scare the people, but it's the quiet sympathizers who scare the powers that be.
Forbidden (This card starts the game in exile. If this spell would go into a graveyard, exile it instead.)
You may cast Breach the Veil from exile as long as four creatures have died this turn.
At the beginning of your upkeep, you may return a card from your graveyard to your hand.
You may cast Breach the Veil from exile as long as four creatures have died this turn.
At the beginning of your upkeep, you may return a card from your graveyard to your hand.
Forbidden
As long as you have sacrificed four nontoken creatures this turn, you may cast Corrupting Abyss from exile.
At the beginning of your upkeep, exile target creature. At the beginning of your end step, return that creature to the battlefield under your control. It is a Nightmare in edition to its other types.
As long as you have sacrificed four nontoken creatures this turn, you may cast Corrupting Abyss from exile.
At the beginning of your upkeep, exile target creature. At the beginning of your end step, return that creature to the battlefield under your control. It is a Nightmare in edition to its other types.
[Evil 
] – When you cast a spell targeting a permanent you don't control, you may pay 
to make that permanents controller discard a card.




Destroy target creature or planeswalker.
"It hurt. It hurt so badly. But the story must go on, right? So I made sure it did. And not just mine either, but everyone's. As many as I can collect." – Richie, Human Bard
Target creature gains Indestructible until end of turn.
Draw a card.
Draw a card.
"...horrendous, absolutely vile! These plans, stolen by brave Marsh Tails revolutionaries, detail a plan to..." – Excerpt from Radio Free Skaneya
Katarn Volch Shnikit can't block.
,
: Choose one —
• You draw two cards and you lose 2 life.
• Destroy target tapped creature with power 4 or less.



• You draw two cards and you lose 2 life.
• Destroy target tapped creature with power 4 or less.
0/2
When Nayeet, Master of Plots enters the battlefield, put a number of time counters on each exiled spell you own equal to its converted mana cost.
At the beginning of your upkeep, remove a time counter from each permanent you own. When the last is removed, cast it without paying its mana cost. It has haste.
At the beginning of your upkeep, remove a time counter from each permanent you own. When the last is removed, cast it without paying its mana cost. It has haste.
5/5
When Selfish Hero enters the battlefield, you lose 2 life.
Heroic – Whenever Selfish Hero is targeted by a spell you control, put a +1/+1 counter on Selfish Hero.
Heroic – Whenever Selfish Hero is targeted by a spell you control, put a +1/+1 counter on Selfish Hero.
If a hero demands payment, but knows the money won't protect him, is he still brave?
2/2
Target permanent gains indestructible until end of turn.
Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
"I hate that term. I mean, when are they not angry?" – Skitchk, Ratman Warlock, just before the above depicted event
Forbidden
You may cast Bombard Titan from exile if an opponent was dealt 7 or more damage this turn.
: Destroy target land. Its controller takes 4 damage.
You may cast Bombard Titan from exile if an opponent was dealt 7 or more damage this turn.

6/6
Each instant and sorcery spell you cast costs
less to cast for each creature it targets.
Whenever you cast a spell which targets creatures you control, Choose one —
• Each player takes 1 damage for each target.
• Each target deals 1 damage to target creature.
• Each target gains Menace until end of turn.
• Each target deals 2 damage to target creature with Flying.

Whenever you cast a spell which targets creatures you control, Choose one —
• Each player takes 1 damage for each target.
• Each target deals 1 damage to target creature.
• Each target gains Menace until end of turn.
• Each target deals 2 damage to target creature with Flying.
4/3
[Strive 
]
Any number of target creatures get +1/+0 and gain Haste until end of turn.


Any number of target creatures get +1/+0 and gain Haste until end of turn.
To rush into battle is perhaps foolish, but carpe diem, right?
[Assault
]
When Generic Evil enters the battlefield, choose one or both —
• Target creature gets +3/+0 until end of turn.
• Target creature gains first strike until end of turn.

When Generic Evil enters the battlefield, choose one or both —
• Target creature gets +3/+0 until end of turn.
• Target creature gains first strike until end of turn.
1/1
Whenever a source you control deals damage, that source deals an additional 2 damage, can't be countered, and ignores Indestructible and Hexproof.

: Hellfire deals 1 damage to target creature.


Trample
Heroic – Whenever Longhorn Charger is targeted by a spell you control, it gets +3/+0 and gains Haste until end of turn.
Heroic – Whenever Longhorn Charger is targeted by a spell you control, it gets +3/+0 and gains Haste until end of turn.
Longhorns generally align against the cities to protect the people from political depredations, and become pirates as a result.
4/4
When Unstable Pyromancer enters the battlefield, it deals 2 damage to target creature or player.
2/1
Alkon Lox can only be blocked by one creature at a time.
Whenever Alkon Lox blocks or is blocked by a creature, it gains +3/+3 until end of turn.
Whenever Alkon Lox blocks or is blocked by a creature, it gains +3/+3 until end of turn.
4/4
Heroic – Whenever you cast a spell that targets Courageous Youth, put a +1/+1 counter on Courageous Youth and it gains Indestructible until end of turn.
From humble beginnings are heroes born.
1/1
Deathtouch
The Skaven thought the expedition would be fairly easy, and they would be in and out of the jungle soon enough.
2/2
Heroic – Whenever you cast a spell targeting Korga Wood-Crasher, put two +1/+1 counters on it, and it gains Trample until end of turn.
Cousins to the Kreen, Korga have thick armor, antlers, and a wider emotional range, at the cost of psionic communication.
2/2
[Strive 
]
Choose any number of target creatures. Put a +1/+1 counter on each of them.


Choose any number of target creatures. Put a +1/+1 counter on each of them.
Source found. Will begin harvesting, else destroy the source. – Skaven Expedition Report, South Evin, Hearthfire
Reach (This creature can block creatures with flying.)
"I spoke with a tree today. It didn't really speak back, but it helped me get some fruit out of a tree. I like this world." – Diary of Joro, entry 75
3/4
Creatures lose Flying and Indestructible.
Creatures cannot have or gain Flying and Indestructible.
Creatures cannot have or gain Flying and Indestructible.
The Fracture rent the heavens and hells asunder, and cast out the angels and demons to make their way as eternal but ultimately mortal creatures.
Hexproof, Double Strike
Princess Altea of Caln cannot attack or block unless she is Awakened.
If Princess Altea of Caln is not Awakened when an opponent casts a creature spell, she becomes Awakened and deals 6 damage to target creature.
Princess Altea of Caln cannot attack or block unless she is Awakened.
If Princess Altea of Caln is not Awakened when an opponent casts a creature spell, she becomes Awakened and deals 6 damage to target creature.
"I would have been free of the old ways! I could be my own person! Why would you make me remember!?"
4/4
Forbidden (This card starts the game in exile. If this spell would go into a graveyard, exile it instead.)
As long as you control creatures with total power 10 or greater, you may cast Seed Vault from exile.
At the beginning of your upkeep, search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.
As long as you control creatures with total power 10 or greater, you may cast Seed Vault from exile.
At the beginning of your upkeep, search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.


The process of waking is slow, but the awakened can help speed the process if it has already begun. Assuming they do not wander off to become explorers or adventurers first, that is.
Heroic – Whenever you cast a spell which targets Tavern Brawler, put a +1/+1 counter on Tavern Brawler and it may fight target creature you don't control.
"Fight klikkik me!"
"Please ignore him, he's been hitting the rice wine and he gets-"
"I criiiik said, fight me!"
"Please ignore him, he's been hitting the rice wine and he gets-"
"I criiiik said, fight me!"
2/2
Forbidden (This card starts the game in exile. If this spell would go into a graveyard, exile it instead.)
Annihilator 3 (Whenever this creature attacks, defending player sacrifices 3 permanents.)
Trample
You may cast The Living Mountain from exile as long as a land under your control has left the battlefield this turn.
Annihilator 3 (Whenever this creature attacks, defending player sacrifices 3 permanents.)
Trample
You may cast The Living Mountain from exile as long as a land under your control has left the battlefield this turn.
8/8




"I have no time for your games, so begone so I may study." – Wosht, to the Minotaur Warlord Regar
2/3
Vigilance, Forbidden
You may cast Herald of Ia from exile as long as your devotion to white and blue is at least seven.

: Return an enchantment, instant or sorcery card from your graveyard to your hand.
You have no maximum hand size.
You may cast Herald of Ia from exile as long as your devotion to white and blue is at least seven.


You have no maximum hand size.
7/9
Flying
When Page Master enters the battlefield, Scry 4.
When Page Master enters the battlefield, Scry 4.
The entire library went dead silent. The master had left but a single page next to a student while she studied; an event so rare, Kryokos himself allowed her unlimited funding to study the implications of that page.
2/3
Unblockable, Forbidden
You may cast Agent of Wiru from exile as long as your devotion to white and blue is at least seven.
Whenever Agent of Wiru deals combat damage to a player, exile that many cards from the top of that players library.
You may cast Agent of Wiru from exile as long as your devotion to white and blue is at least seven.
Whenever Agent of Wiru deals combat damage to a player, exile that many cards from the top of that players library.
5/7
Flying
Whenever Dream Stealer deals combat damage to a player, you may draw a card or that player discards a card.
Whenever Dream Stealer deals combat damage to a player, you may draw a card or that player discards a card.
Information control is important in the long run, but whether to erase or copy it is mere preference.
2/3

Whenever a creature dies, untap Riverboat Mastermind.
The drinks pay for the bribes, which pay for the decor, which bring in so many more drinks.
1/3
Put a number of time counters on target exiled spell you own equal to its converted mana cost.
At the beginning of your upkeep, remove a time counter from target permanent. When the last is removed, cast it without paying its mana cost. It has haste.
At the beginning of your upkeep, remove a time counter from target permanent. When the last is removed, cast it without paying its mana cost. It has haste.
Menace, Forbidden
You may cast Slave of Corag from exile as long as your devotion to black and red is at least seven.
Whenever Slave of Corag attacks, goad each creature opponents control.
You may cast Slave of Corag from exile as long as your devotion to black and red is at least seven.
Whenever Slave of Corag attacks, goad each creature opponents control.
7/5
Haste, Trample, Forbidden
You may cast Blade of Karagor from exile as long as your devotion to red and green is at least seven.
Whenever Blade of Karagor untaps, add




to your mana pool.
You may cast Blade of Karagor from exile as long as your devotion to red and green is at least seven.
Whenever Blade of Karagor untaps, add






8/8
Trample
: Attach any number of Equipment cards to Reforged Owlbear.
Reforged Owlbear gets +1/+1 for each Equipment attached to it.

Reforged Owlbear gets +1/+1 for each Equipment attached to it.
"As if it wasn't enough to create a stealth bear, what lunatic thought it needed a laser!?" – Dox, Changeling Magus
5/5
Vigilance, Forbidden
You may cast Hand of Heshat from exile as long as your devotion to green and white is at least seven.
Whenever a land enters the battlefield under your control, create a 1/1 white Insect creature token, and creatures you control gain +1/+1 until end of turn.
You may cast Hand of Heshat from exile as long as your devotion to green and white is at least seven.
Whenever a land enters the battlefield under your control, create a 1/1 white Insect creature token, and creatures you control gain +1/+1 until end of turn.
6/8
Flying, Lifelink
Heroic—Whenever you cast a spell that targets Marlaios, Thief King, he gains +1/+1 until end of turn.
Heroic—Whenever you cast a spell that targets Marlaios, Thief King, he gains +1/+1 until end of turn.
He still steals bread, if only to feed the little street rats.
2/3
Whenever Magus Bandit is untapped, scry 1.
Prowess
Prowess
A bandit won't survive here without a cursory knowledge of magic, just as a wizard will not without cursory fencing skills.
2/3
Double strike, Forbidden
You may cast Champion of Evina from exile as long as your devotion to white and red is at least seven.
Attacking creatures you control have indestructible. Creatures you control have haste.
You may cast Champion of Evina from exile as long as your devotion to white and red is at least seven.
Attacking creatures you control have indestructible. Creatures you control have haste.
6/6
Menace

: Each creature blocking Bound Defiler gets -1/-1 until end of turn.


"My designers and I had a technical disagreement; they saw the billowing clouds of toxin as a glitch, where I saw them as a feature."
2/2
Vigilance

: Flicker another target creature you control


The body will not allow the force within to interfere too much in the name of justice. Just enough to be useful.
1/3
Trample

: Bound Monstrosity gets +3/+3 until end of turn.


"Did you say they tested the binding process on tigers? Oh my..." – Ilya, Half-Elf Sorceress
4/4
Flying

: Scry 2 (To scry 2, look at the top 2 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)


An ancient scholar and philosopher locked for all time in a body of steel and wire.
2/2
First Strike

: Bound Warrior gains +1/+0 until end of turn.


"Have at thee!," said the warrior in its mind. But it sounded rather more like a teapot whistle.
1/3
Equipped creature has Flying.
Equip
Equip

Forbidden (This card starts the game in exile. If this spell would go into a graveyard, exile it instead.)
Annihilator 1
Cryptbound Rager attacks each turn if able.
You may cast Cryptbound Rager from exile as long as you control no creatures.
Annihilator 1
Cryptbound Rager attacks each turn if able.
You may cast Cryptbound Rager from exile as long as you control no creatures.
"Can't it ever stay dead?" – Dox, Magus
6/2
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip
Equip

Whenever equipped creature becomes blocked by a creature, you may draw two cards.
Equip
Equip

Modern artificers are still working out how to recreate some of the simplest, most effective pieces of ancient technology.


"Stories are the most powerful things in the world. That's why I want to write down yours." – Richie, Human Bard
Equipped creature gets +2/+1.
Equip
Equip

Equipped creature gets +0/+3 and can block an additional creature each combat.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.))
Equip


Aquarius, City of Delights enters the battlefield tapped.
When Aquarius, City of Delights enters the battlefield, return a land to your hand.
: Add 
,
, or 
to your mana pool.
When Aquarius, City of Delights enters the battlefield, return a land to your hand.







Beachgrass Coast enters the battlefield tapped unless you control two or fewer other lands.
: Add
or
to your mana pool.



A home for thinkers and feelers, who lost money and merriment.
Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands.
: Add
or
to your mana pool.



A home for heretics and healers, who lost plenty and prosperity.
Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands.
: Add
or
to your mana pool.



A home for sages and scholars, who lost innocence and independence.
Cloven Cliffs enters the battlefield tapped unless you control two or fewer other lands.
: Add
or
to your mana pool.



A home for fiends and fools, who lost courage and comrades.
Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands.
: Add
or
to your mana pool.



A home for sinners and saints, who lost heaven and hell.
Darkened Shores enters the battlefield tapped unless you control two or fewer other lands.
: Add
or
to your mana pool.



A home for spies and sailors, who lost morality and meaning.
Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands.
: Add
or
to your mana pool.



A home for artists and artisans, who lost monarchs and manacles.
Forbidden
As long as you control at least two Forbidden permanents, you may play Planar Spire from exile.
: You may choose a card you own from outside the game and put it into your hand.
As long as you control at least two Forbidden permanents, you may play Planar Spire from exile.

There are other worlds than these.
Rolling Thicket enters the battlefield tapped unless you control two or fewer other lands.
: Add
or
to your mana pool.



A home for herders and hunters, who lost fields and friends.
Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands.
: Add
or
to your mana pool.



A home for mages and madmen, who lost loves and lives.
Verdant Gorge enters the battlefield tapped unless you control two or fewer other lands.
: Add
or
to your mana pool.



A home for monsters and makers, who lost houses and hideaways.
Trample
Annihilator 1 (Whenever this creature attacks, defending player sacrifices 1 permanents.)
Annihilator 1 (Whenever this creature attacks, defending player sacrifices 1 permanents.)
5/5
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Titanica Redux: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Titanic Mechanics |
Heroic—Whenever you cast a spell that targets Akt'cha Master, it gets +2/+2 until end of turn.