Tales of Eloria
Tales of Eloria: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Showing 13 of 13 Land cards
Go to section: White (5) Blue (7) Black (4) Red (8) Green (6) Multicolour (8) Artifact (8) Land (13)
Show rarities: C U R M
Arcane Sanctum enters the battlefield tapped.
: Add
,
, or
.




0 comments
Blossoming Civilization enters the battlefield tapped unless you control two or more creatures.
: Add
or
.



Crumbling Necropolis enters the battlefield tapped.
: Add
,
, or
.




Deserted Warground enters the battlefield tapped unless a creature died this turn.
: Add
or
.



Jungle Shrine enters the battlefield tapped.
: Add
,
, or
.











Mindbane Spire enters the battlefield tapped unless there are three or more cards in your graveyard.
: Add
or
.



Primeval Jungle enters the battlefield tapped unless it's your first turn of the game.
: Add
or
.



Savage Lands enters the battlefield tapped.
: Add
,
, or
.




Seaside Citadel enters the battlefield tapped.
: Add
,
, or
.




As The Passage of Time enters the battlefield, if it's not your main phase, put The Passage of Time into your graveyard instead. Otherwise, put it onto the battlefield tapped and end the turn.
,
, Sacrifice The Passage of Time: Take an extra turn after this one.


Thriving Town enters the battlefield tapped unless you control two or more artifacts.
: Add
or
.



Go to section: White (5) Blue (7) Black (4) Red (8) Green (6) Multicolour (8) Artifact (8) Land (13)
Show rarities: C U R M
Tales of Eloria: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |