Grimm
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Mechanics | Skeleton |
Showing 11 of 11 Green cards
Go to section: White (13) Blue (13) Black (12) Red (12) Green (11) Artifact (2)
Show rarities: C
If you control a creature with 5 or more power, transform Aspiring Boar.
He longs to join his brothers in the great stampede.
1/1
Haste
4/1
0 comments
Destroy all artifacts and enchantments.
Tap three untapped Bears you control: Add 

to your mana pool.



0/1
Bolstering Frog enter the battlefield with X +1/+1 counters on it, where X is the number of green creatures you control.
0/0
Choose one -
• Target creature gets +2/+2 until end of turn.
• Target creature gains hexproof until end of turn.
Entwine
(Choose both if you pay the entwine cost.)
• Target creature gets +2/+2 until end of turn.
• Target creature gains hexproof until end of turn.
Entwine

Story
If you control a creature with first strike, you may cast Duelling Cat for its story cost.
First strike

If you control a creature with first strike, you may cast Duelling Cat for its story cost.
First strike
2/1
Target creature gets +3/+3 until end of turn.
2/2
Story 
When you cast a green creature, you may cast Mage of Autumn for its story cost.


When you cast a green creature, you may cast Mage of Autumn for its story cost.
2/3

1/4
Put a +/+1 counter on target creature you control. Then if fights target creature you don't control.
Go to section: White (13) Blue (13) Black (12) Red (12) Green (11) Artifact (2)
Show rarities: C
Grimm: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |