Grimm: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 
No more rares or mythics
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
 C 
Creature – Merfolk Mercenary
When Merfolk Hunter enters the battlefield, exile the top card of your library.
2/3
 C 
Creature – Human Knight
When Weary Knight is dealt damage, transform Weary Knight.
"I don't think I can continue like this anymore..."
1/4
Thrill Seeker
 
 C 
Creature – Vampire Knight
Trample
"I've missed this feeling!"
4/4
 C 
Creature – Human Soldier
1/2
 C 
Sorcery
All black creatures get +2/+1 until end of turn.
 C 
Creature – Bear
2/2
 C 
Creature – Human Warrior
{w},{t}: Tap target creature.
2/2
 C 
Sorcery
Exile the top card of your library.
Put a 1/1 white Spirit token with flying onto the battlefield.
 C 
Instant
Destroy all artifacts and enchantments.
 C 
Creature – Goblin
When Goblin Pickpocket deals combat damage to an opponent, transform Goblin Pickpocket.
1/1
Goblin Treasure Hunter
 
 C 
Creature – Goblin
"I'm moving up in the world!"
3/2
 C 
Sorcery
Draw a card.
 C 
Creature – Nightmare
Menace
3/2

Merfolk Hunter (common)
Weary Knight (common)
Youthful Messenger (common)
Dark Moon Rising (common)
Grizzly Bear (common)
Patrolman (common)
Even After Death (common)
Back to Nature (common)
Goblin Pickpocket (common)
Mind Flicker (common)
Skulking Shadow (common)