Grimm: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 
No more rares or mythics
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
 C 
Sorcery
All black creatures get +2/+1 until end of turn.
 C 
Creature – Frog
Bolstering Frog enter the battlefield with X +1/+1 counters on it, where X is the number of green creatures you control.
0/0
 C 
Creature – Nightmare
Menace
3/2
 C 
Creature – Hound
Whenever Merchant Hunter deals combat damage to an opponent, destroy target artifact they control.
2/2
 C 
Sorcery
Choose one -
• Return target creature from your graveyard to your hand.
• Target creature gets -1/-1 until end of turn.
Entwine {1}{b} (Choose both if you pay the entwine cost.)
 C 
Sorcery
Exile the top card of your library.
Put a 1/1 white Spirit token with flying onto the battlefield.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature doesn't untap during it's controllers untap step, unless they control another creature that shares a color with enchanted creature.
 C 
Creature – Bear Druid
{t}: You gain X life, where X is the number of creatures you control.
1/4
 C 
Creature – Cat
When Medi-Cat enters the battlefield, you gain 3 life.
1/2
 C 
Instant
Counter target spell unless its owner pays {2}.
 C 
Creature – Goblin
When Goblin Pickpocket deals combat damage to an opponent, transform Goblin Pickpocket.
1/1
Goblin Treasure Hunter
 
 C 
Creature – Goblin
"I'm moving up in the world!"
3/2

Dark Moon Rising (common)
Bolstering Frog (common)
Skulking Shadow (common)
Merchant Hunter (common)
Corpse Refurbish (common)
Even After Death (common)
Maddening Mists (common)
Preservation Sage (common)
Medi-Cat (common)
Blur Vision (common)
Goblin Pickpocket (common)