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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Abusive Prince (Common Sheep) White Common 1 {w} Creature – Human Noble
‑‑‑‑
Creature – Beast
2
‑‑‑‑
0
1
‑‑‑‑
3
When an opponent casts a noncreature spell, transform Abusive Prince. 0
2 Divine Rays White Common 2{1}{w} Instant Choose one -
• Tap target creature.
• Target creature gains indestructible until end of turn.
Entwine {1}{w} (Choose both if you pay the entwine cost.)
0
3 Dreaming Skyrider White Common 3{2}{w} Creature – Human Warrior 2 1 Flying
First strike
0
4 Even After Death White Common 1{w} Sorcery Exile the top card of your library.
Put a 1/1 white Spirit token with flying onto the battlefield.
0
5 Gathering Dreamers White Common 2{1}{w} Enchantment Dream – Whenever you exile cards, you gain 1 life. 0
6 Light Blades White Common 3{2}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1 and lifelink
0
7 Lonely Watchdog (Proud Pureblood) White Common 3 {2}{w} Creature – Hound
‑‑‑‑
Creature – Hound
1
‑‑‑‑
5
1
‑‑‑‑
5
{3}{w}{w}: Transform Lonely Watchdog.
‑‑‑‑
Vigilance
0
8 Lost Shopkeeper White Common 4{3}{w} Creature – Human Citizen 2 2 Dream – Whenever you exile cards, Lost Shopkeeper gets +1/+1 until end of turn. 0
9 Medi-Cat White Common 2{1}{w} Creature – Cat 1 2 When Medi-Cat enters the battlefield, you gain 3 life. 0
10 On the Offensive White Common 5{4}{w} Sorcery Creatures you control gain vigilance until end of turn. 0
11 Patrolman White Common 2{1}{w} Creature – Human Warrior 2 2 {w},{t}: Tap target creature. 0
12 Princeling Escort White Common 2{1}{w} Creature – Human 1 1 Whenever you cast a creature with converted mana cost 5 or more, Princeling Escort gains indestructible until end of turn. 0
13 Purelight Priest White Common 4{3}{w} Creature – Rhino Cleric 3 4 Story {w}{w}
If you have gained 3 or more life this turn, you may cast Purelight Priest by paying its story cost.
2 1481127372 on 07 Dec 2016 by Link
14 Puzzled Hound White Common 5{4}{w} Creature – Hound 3 2 Dream – Whenever you exile cards, Puzzled Hound gains lifelink until end of turn. 0
15 Rewards of Faith White Common 2{1}{w} Instant You gain 6 life. 0
16 Searing Punishment White Common 4{3}{w} Instant Exile target attacking or blocking creature. 0
17 Snickering Noble White Common 3{2}{w} Creature – Human 1 3 Whenever Snickering Noble attacks deals damage to an opponent, untap a creature you control. 0
18 Town Mayor White Common 4{3}{w} Creature – Human Advisor 2 3 Story {1}
If you have cast two or more creatures this turn, you may cast Town Mayor for its story cost.
0
19 Youthful Messenger White Common 1{w} Creature – Human Soldier 1 2 0
20 Blur Vision Blue Common 2{u}{u} Instant Counter target spell unless its owner pays {2}. 0
21 Complete Sealing Blue Common 4{2}{u}{u} Instant Counter target spell. If it wasn't cast from its owners hand, exile it. 0
22 Continuing Research Blue Common 3{2}{u} Enchantment At the begining of your upkeep, exile the top card of your library. The if you have ten or more cards exiled, draw a card. 0
23 Debilitating Ooze Blue Common 5{4}{u} Instant All creatures get -4/-0 until end of turn.
Draw a card.
0
24 Dream's Grip Blue Common 1{u} Instant Choose one -
• Tap target permanent
• Untap target permanent
Entwine {1} (Choose both if you pay the entwine cost.)
1 1481163577 on 08 Dec 2016 by TRicher
25 Faerie Youngling (Young Skyknight) Blue Common 2 {1}{u} Creature – Faerie
‑‑‑‑
Creature – Faerie Knight
1
‑‑‑‑
2
1
‑‑‑‑
3
When you cast a creature with flying, transform Faerie Youngling.
‑‑‑‑
Flying
0
26 Fey-Path Gnat Blue Common 1{u} Creature – Insect 1 1 Flying 0
27 Fey-Path Protector Blue Common 4{2}{u}{u} Creature – Faerie Knight 2 2 Flying
First strike
0
28 Fey-Path Wisewoman Blue Common 2{1}{u} Creature – Faerie Sage 1 2 Story {u}
If a sorcery has been cast this turn, you may cast Fey-Path Wisewoman for its story cost.
0
29 Greedy Fisherman (Satisfied Gargant) Blue Common 4 {3}{u} Creature – Human
‑‑‑‑
Creature – Fish
0
‑‑‑‑
4
4
‑‑‑‑
6
When another blue creature dies, transform Greedy Fisherman. 0
30 Kraken of Deep Waters Blue Common 7{6}{u} Creature – Kraken 7 7 Trample 0
31 Maddening Mists Blue Common 2{1}{u} Enchantment – Aura Enchant creature
Enchanted creature doesn't untap during it's controllers untap step, unless they control another creature that shares a color with enchanted creature.
0
32 Merfolk Hunter Blue Common 4{3}{u} Creature – Merfolk Mercenary 2 3 When Merfolk Hunter enters the battlefield, exile the top card of your library. 0
33 Mind Flicker Blue Common 1{u} Sorcery Draw a card. 0
34 Morphing Wolf Blue Common 5{3}{u}{u} Creature – Wolf 3 3 Morphing Wolf can't be blocked. 0
35 Quicksilver Sprite Blue Common 3{2}{u} Creature – Faerie 2 1 Flash
Flying
0
36 Shadows of Self Blue Common 2{x}{u}{u} Sorcery Create a X/X blue and black Nightmare creature token. 0
37 Shell Shedder Blue Common 3{2}{u} Creature – Insect 2 2 {1}{u}: Shell Shedder gets +2/-1 until end of turn. Activate this ability only once each turn. 0
38 Smoke and Mirrors Blue Common 4{3}{u} Instant Untap up to three target creatures you control. 0
39 Black Market Broker (Broke Merchant) Black Common 6 {5}{b} Creature – Human Advisor
‑‑‑‑
Creature – Human
6
‑‑‑‑
3
7
‑‑‑‑
4
When you lose 3 or more life, transform Black Market Broker. 0
40 Bloodprice Demon Black Common 6{4}{b}{b} Creature – Demon 4 5 When Bloodprice Demon dies, target creature gets -3/-3 until end of turn. 0
41 Clinging Evil Black Common 3{2}{b} Instant Target player loses 4 life. 0
42 Corpse Refurbish Black Common 1{b} Sorcery Choose one -
• Return target creature from your graveyard to your hand.
• Target creature gets -1/-1 until end of turn.
Entwine {1}{b} (Choose both if you pay the entwine cost.)
0
43 Cripple Black Common 5{4}{b} Sorcery Target creature gets -4/-4 until end of turn. 0
44 Dark Moon Rising Black Common 3{2}{b} Sorcery All black creatures get +2/+1 until end of turn. 0
45 Deathswarm Bat Black Common 3{1}{b}{b} Creature – Bat 1 3 Flying
Haste
0
46 Manor Caretaker Black Common 3{2}{b} Creature – Human 3 1 When Manor Caretaker enters the battlefield, exile target creature from your graveyard. 0
47 Midnight Stroller Black Common 2{b}{b} Creature – Human Citizen 1 1 Dream – Whenever you exile cards, you may return target creature from your graveyard to your hand. 0
48 Mind Purge Black Common 5{4}{b} Instant Target player reveals their hand. Choose a nonland card from it. That player discards that card. 0
49 Nervous Insomniac (Walking Nightmare) Black Common 3 {2}{b} Creature – Human
‑‑‑‑
Creature – Nightmare
2
‑‑‑‑
3
1
‑‑‑‑
3
Dream – When you exile cards, transform Nervous Insomniac.
‑‑‑‑
Deathtouch
0
50 Oppressed Villagers Black Common 2{1}{b} Creature – Human Citizen 0 3 Story {0}
If your opponent controls a creature with higher power than any of your creatures, you may cast Oppressed Villagers for its story cost.
0
51 Overbearing Shadow Black Common 5{3}{b}{b} Creature – Nightmare 5 4 Reach 0
52 Restless Goliath Black Common 4{3}{b} Creature – Giant 3 3 Story {1}{b}
If you attacked with a creature this turn, you may cast Restless Goliath for its story cost.
0
53 Shadow Complex Black Common 3{1}{b}{b} Enchantment Whenever a Nightmare enters the battlefield, target opponent loses 1 life and you gain 1 life. 0
54 Skulking Shadow Black Common 4{3}{b} Creature – Nightmare 3 2 Menace 0
55 Stonebane Gorgon Black Common 3{2}{b} Creature – Gorgon 3 2 Protection from artifacts 0
56 Tormented Soul Black Common 1{b} Creature – Spirit 1 1 Tormented Soul can't block and can't be blocked. 0
57 Unified Forgetfulness Black Common 2{1}{b} Sorcery Each player discards a card. 0
58 Wandering Soul Black Common 1{b} Creature – Spirit 1 1 Wandering Soul can't block. 0
59 Battlefield Reveller Red Common 3{2}{r} Creature – Human Knight 2 1 Whenever another creature dies, Battlefield Reveller gets +1/+0 until end of turn. 0
60 Blood Maddened Lancer Red Common 3{2}{r} Creature – Human Soldier 2 3 First strike
Blood Maddened Lancer can't block.
0
61 Bloodlust Red Common 1{r} Enchantment – Aura Enchant creature
{r}: Enchanted creature gains haste and trample untile end of turn.
0
62 Bought in Blood Red Common 1{x}{r} Sorcery Bought in Blood deals X damage to target creature or player. 1 1481165653 on 08 Dec 2016 by TRicher
63 Brutal Strike Red Common 1{r} Instant Brutal Strike deals 3 damage to target creature. 0
64 Countryside Swiftblade Red Common 2{r}{r} Creature – Goblin Knight 2 2 First strike 0
65 Demonblood Wolf Red Common 5{4}{r} Creature – Wolf Demon 5 3 When Demonblood Wolf enters the battlefield, all creatures you control get +1/+0 until end of turn. 0
66 Flesh Hungry Knight Red Common 4{3}{r} Creature – Human Knight 3 2 Haste
When Flesh Hungry Knight enters the battlefield, target creature gains first strike until end of turn.
0
67 Goblin Backbreaker Red Common 1{r} Creature – Goblin 2 1 Goblin Backbreaker attacks each turn if able. 0
68 Goblin Pickpocket (Goblin Treasure Hunter) Red Common 1 {r} Creature – Goblin
‑‑‑‑
Creature – Goblin
1
‑‑‑‑
3
1
‑‑‑‑
2
When Goblin Pickpocket deals combat damage to an opponent, transform Goblin Pickpocket. 0
69 Gorestained Hunter Red Common 3{1}{r}{r} Creature – Human Beserker 3 1 Story {1}
If a creature died this turn, you may cast Gorestained Hunter for its story cost.
0
70 Head Swap Red Common 5{4}{r} Instant Each player discard their hands. Then each player draws cards equal to the number they discarded. 0
71 Kaladise's Command Red Common 2{1}{r} Sorcery Create a 2/1 red Knight with menace. 0
72 Kaladise's Pact Red Common 3{2}{r} Instant Choose one -
• Draw 2 cards, then discard 2 cards.
• Target creature can't be blocked this turn.
Entwine {r}{r} (Choose both if you pay the entwine cost.)
0
73 Lava Axe Red Common 5{4}{r} Instant Lava Axe deals 5 damage to target player. 1 1481165937 on 08 Dec 2016 by TRicher
74 Merchant Hunter Red Common 3{2}{r} Creature – Hound 2 2 Whenever Merchant Hunter deals combat damage to an opponent, destroy target artifact they control. 0
75 Minotaur Cannibal Red Common 6{4}{r}{r} Creature – Minotaur 5 5 Sacrifice a creature: Minotaur Cannibal gets +1/+0 until end of turn. 0
76 Reckless Squire Red Common 4{3}{r} Creature – Human 4 3 Haste 0
77 Weary Knight (Thrill Seeker) Red Common 3 {1}{r}{r} Creature – Human Knight
‑‑‑‑
Creature – Vampire Knight
1
‑‑‑‑
4
4
‑‑‑‑
4
When Weary Knight is dealt damage, transform Weary Knight.
‑‑‑‑
Trample
0
78 Aspiring Boar (Stampeding Gourger) Green Common 2 {g}{g} Creature – Boar
‑‑‑‑
Creature – Boar
1
‑‑‑‑
4
1
‑‑‑‑
1
If you control a creature with 5 or more power, transform Aspiring Boar.
‑‑‑‑
Haste
0
79 Back to Nature Green Common 4{3}{g} Instant Destroy all artifacts and enchantments. 0
80 Bear Binder Green Common 1{g} Creature – Bear Shaman 0 1 Tap three untapped Bears you control: Add {g}{g}{g} to your mana pool. 0
81 Bolstering Frog Green Common 5{4}{g} Creature – Frog 0 0 Bolstering Frog enter the battlefield with X +1/+1 counters on it, where X is the number of green creatures you control. 0
82 Boon of the Forest Green Common 2{1}{g} Instant Choose one -
• Target creature gets +2/+2 until end of turn.
• Target creature gains hexproof until end of turn.
Entwine {g} (Choose both if you pay the entwine cost.)
0
83 Death Python Green Common 2{1}{g} Creature – Snake 2 1 Deathtouch 0
84 Duelling Cat Green Common 3{2}{g} Creature – Cat Warrior 2 1 Story {g}
If you control a creature with first strike, you may cast Duelling Cat for its story cost.
First strike
0
85 Expansion Green Common 2{1}{g} Sorcery Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. 0
86 Fey-Path Ambassador Green Common 1{g} Creature – Elf 1 1 {t}: Add {u} to your mana pool. 0
87 Giant Growth Green Common 1{g} Instant Target creature gets +3/+3 until end of turn. 1 1481167922 on 08 Dec 2016 by TRicher
88 Great Forest Proudmane Green Common 7{6}{g} Creature – Beast 8 8 0
89 Grizzly Bear Green Common 2{1}{g} Creature – Bear 2 2 1 1481166184 on 08 Dec 2016 by TRicher
90 Mage of Autumn Green Common 3{2}{g} Creature – Bear Wizard 2 3 Story {1}{g}
When you cast a green creature, you may cast Mage of Autumn for its story cost.
0
91 Naturebound Guardian (Treetop Guardian) Green Common 4 {3}{g} Creature – Elf Warrior
‑‑‑‑
Creature – Treefolk Warrior
2
‑‑‑‑
6
4
‑‑‑‑
5
If you control six or more lands, transform Naturebound Guardian.
‑‑‑‑
Reach
0
92 Naturebound Tiger Green Common 4{2}{g}{g} Creature – Beast 5 5 Trample 0
93 Preservation Sage Green Common 4{3}{g} Creature – Bear Druid 1 4 {t}: You gain X life, where X is the number of creatures you control. 0
94 Snake Pit Green Common 6{5}{g} Instant Create five 1/1 green Snake creature tokens. 0
95 Swelling Ooze Green Common 3{2}{g} Creature – Ooze 1 1 {1}{g}: Swelling Ooze gets +2/+0 until end of turn. 0
96 Wild Rage Green Common 3{2}{g} Sorcery Put a +/+1 counter on target creature you control. Then if fights target creature you don't control. 0
97 Ancient Rune Artifact Common 4{4} Artifact {t}: Add {c}{c} to your mana pool. 0
98 Black Market Credits Artifact Common 4{4} Artifact Sacrifice Black Market Credits: Draw 2 cards. 0
99 Bridge Guard Artifact Common 3{3} Artifact Creature – Knight Construct 3 4 Bridge Guard doesn't untap during your untap step.
{2}: Untap Bridge Guard.
0
100 Heat Stones Artifact Common 2{2} Artifact {3},{t}: Draw a card. 0
101 Oversized Siege Engine Artifact Uncommon 4{4} Artifact Creature – Construct 6 6 Oversized Siege Engine costs {1} more for each creature you control. 0
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Mechanics | Skeleton