Code Geass archive: Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 C 
Creature – Human Rebel
Revolution ({7}: Transform all Rebels you control.)
2/1
Respected Soldier
 
 C 
Colour indicator R Creature – Human Soldier
When this creature transforms into Respected Soldier, target creature can't block this turn.
2/3
 R 
Creature – Human Rebel
Overthrow — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn and you've only had one combat phase this turn, untap all creatures you control. After this phase, there is an additional combat phase.
4/4
 U 
Instant
Regenerate target creature. You gain control of that creature if it regenerates this way.
Instant
Set in Motion ({2}: Exile this card face down from your hand with two time counters on it. At the beginning of your upkeep, remove a time counter. While it has exactly one time counter, you may cast it without paying its mana cost. Set in Motion only as a sorcery.)
When target attacking creature deals combat damage to a player this turn, draw three cards then discard a card.
 C 
Creature – Human Rebel
Overthrow — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn, Incensed Underdog deals 2 damage to each opponent.
3/1
 C 
Creature – Human Soldier
Retribution 1 (This creature enters the battlefield with a +1/+1 counter on it if you were dealt damage since your last end step.)
1/3
 C 
Creature – Human Rebel
Subversive Infiltrator can't be blocked by creatures with greater power.
Overthrow — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn, each player puts the top five cards of his or her library into his or her graveyard.
1/1
 U 
Creature – Human Soldier
Whenever this creature attacks, bluff for instants. (Defending player chooses one: this creature gets +1/+1 until end of turn; or the next time you cast an instant spell this turn, this creature gets +2/+2 until end of turn.)
1/2
 U 
Sorcery
Target opponent chooses one —
• You sacrifice a creature. Aggressive Gambit deals 4 damage divided as you choose among one or two target creatures of your choice.
• Aggressive Gambit deals 3 damage to target creature of your choice.
 C 
Creature – Human Soldier
First strike
Entitlement 1 (When Cocky Knight enters the battlefield, you may exile a permanent you control until Cocky Knight leaves the battlefield. If you do, put a +1/+1 counter on Cocky Knight.)
1/1
 C 
Creature – Human Warrior
Led by Example – Whenever Inspired Protectors attacks or blocks along with a creature with greater power, regenerate target creature.
1/3
 C 
Enchantment – Aura
Flash
Enchant nonland permanent
When Gefjun Disturber enters the battlefield, tap enchanted permanent and remove it from combat.
Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
 C 
Creature – Human Citizen
Menace
Overthrow — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn, untap Mob of Elevens.
3/3
 C 
Creature – Human Soldier
Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Subjugated creature gets -2/-0.
1/1
 U 
Creature – Human Soldier
Whenever you cast a Geass spell that targets a creature an opponent controls, gain control of that creature until end of turn, untap it, and it gains haste until end of turn.
2/2

Freedom Fighter (common)
Rebel Strategist (rare)
Debt of Loyalty (uncommon)
Plan for Infiltration (none)
Incensed Underdog (common)
Regiment Initiate (common)
Subversive Infiltrator (common)
Battlefield Tactician (uncommon)
Aggressive Gambit (uncommon)
Cocky Knight (common)
Inspired Protectors (common)
Gefjun Disturber (common)
Mob of Elevens (common)
Occupation Grunts (common)
Master Manipulator (uncommon)