Sectors of Aethernet
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Mechanics | Cycles | Split Cards | Skeleton | Soft and Hard Mana Costs |
Showing 14 of 14 Split cards
Go to section: White (7) Blue (9) Black (7) Red (7) Green (5) Multicolour (31) Hybrid (11) Split (14) Artifact (9) Land (17)
Show rarities: U R
Target creature must be blocked this turn if able. If this was fused, that creature gets +0/+2 until end of turn.
Fuse
Fuse
Switch target creature's power and toughness. If this was fused, that creature deals damage to target player equal to its power.
You may sacrifice a land that can generate green mana. If you do, add four mana in any combination of colors.
Fuse
Fuse
Create a 2/2 green Hound creature token with deathtouch.
Create two 1/1 white and blue Bird creature tokens with flying. If this was fused, they have deathtouch.
Fuse
Fuse
Create two 1/1 black and green Insect creature tokens with deathtouch. If this was fused, they have flying.
Draw three cards.
Fuse
Fuse
Target creature gets +X/+X until end of turn, where X is equal to the number of cards in your hand.
Target player sacrifices a creature if e controls more creatures than you.
Fuse
Fuse
Until end of turn, target creature loses all abilities and has base power and toughness 1/1.
Target land becomes a 4/4 land creature with haste until end of turn. If this was fused, that land gains trample until end of turn.
Fuse
Fuse
Target player exiles two cards in er hand. If this was fused, that player loses 1 life for each card fewer than seven in er hand.
Creatures you control gain indestructible until end of turn.
Fuse
Fuse
Until end of turn, whenever a creature you control deals combat damage to a player, draw a card.
Put target land on top of its owner's library.
Fuse
Fuse
Destroy target land if it's tapped.
Target player puts two cards from er hand on top of er library.
Fuse
Fuse
Bolts deals 3 damage to target creature or player.
Tap target creature and it doesn't untap during its controller's next untap step. If this was fused, destroy all equipment attached to that creature.
Fuse
Fuse
Target creature must attack this turn if able. If this was fused, that creature deals no combat damage until end of turn.
Destroy target artifact or land. Pop deals 2 damage to its controller.
Fuse (You may cast one or both halves of this card from your hand.)
Fuse (You may cast one or both halves of this card from your hand.)
Exile target creature or planeswalker. At the beginning of the next end step, return it to the field.
Until end of turn, you and permanents you control have hexproof.
Fuse
Fuse
Until end of turn, you and permanents you control can't be attacked.
Target creature gains deathtouch until end of turn.
Fuse
Fuse
Target creature you control fights a creature you don't control.
Go to section: White (7) Blue (9) Black (7) Red (7) Green (5) Multicolour (31) Hybrid (11) Split (14) Artifact (9) Land (17)
Show rarities: U R
Sectors of Aethernet: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Cycles | Split Cards | Skeleton | Soft and Hard Mana Costs |
Fuse