Sectors of Aethernet

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Showing 14 of 14 Split cards

Go to section: White (7) Blue (9) Black (7) Red (7) Green (5) Multicolour (31) Hybrid (11) Split (14) Artifact (9) Land (17)

Show rarities: U R

Aid
{2}{w}
 
 U 
Sorcery
Create two 1/1 white Soldier creature tokens. Gain 2 life.
Fuse
Abet
{3}{b}
 
 U 
Sorcery
Target player loses 2 life unless e discards a card. Repeat this process.
{g}{w}
 
 R 
Instant
Target creature must be blocked this turn if able. If this was fused, that creature gets +0/+2 until end of turn.
Fuse
Switch
{1}{u}{r}
 
 R 
Instant
Switch target creature's power and toughness. If this was fused, that creature deals damage to target player equal to its power.
{1}{r}
 
 U 
Sorcery
You may sacrifice a land that can generate green mana. If you do, add four mana in any combination of colors.
Fuse
Bite
{2}{g}
 
 U 
Sorcery
Create a 2/2 green Hound creature token with deathtouch.
{1}{w}{u}
 
 R 
Instant
Create two 1/1 white and blue Bird creature tokens with flying. If this was fused, they have deathtouch.
Fuse
Bees
{1}{b}{g}
 
 R 
Instant
Create two 1/1 black and green Insect creature tokens with deathtouch. If this was fused, they have flying.
Cap
{4}{u}
 
 U 
Sorcery
Draw three cards.
Fuse
Gown
{2}{b}
 
 U 
Sorcery
Target creature gets +X/+X until end of turn, where X is equal to the number of cards in your hand.
{2}{w}
 
 U 
Instant
Target player sacrifices a creature if e controls more creatures than you.
Fuse
Square
{2}{u}
 
 U 
Instant
Until end of turn, target creature loses all abilities and has base power and toughness 1/1.
Fit
{1}{r}{g}
 
 R 
Sorcery
Target land becomes a 4/4 land creature with haste until end of turn. If this was fused, that land gains trample until end of turn.
Fuse
Trim
{3}{w}{b}
 
 R 
Sorcery
Target player exiles two cards in er hand. If this was fused, that player loses 1 life for each card fewer than seven in er hand.
{3}{g}
 
 U 
Sorcery
Creatures you control gain indestructible until end of turn.
Fuse
Learn
{2}{u}
 
 U 
Sorcery
Until end of turn, whenever a creature you control deals combat damage to a player, draw a card.
{3}{u}
 
 U 
Sorcery
Put target land on top of its owner's library.
Fuse
Cranny
{3}{r}
 
 U 
Sorcery
Destroy target land if it's tapped.
{4}{b}
 
 U 
Sorcery
Target player puts two cards from er hand on top of er library.
Fuse
Bolts
{2}{r}
 
 U 
Sorcery
Bolts deals 3 damage to target creature or player.
5 comments
last 2017-03-19 13:56:52 by amuseum
{1}{u}{b}
 
 R 
Instant
Tap target creature and it doesn't untap during its controller's next untap step. If this was fused, destroy all equipment attached to that creature.
Fuse
Needles
{1}{r}{w}
 
 R 
Instant
Target creature must attack this turn if able. If this was fused, that creature deals no combat damage until end of turn.
Pop
{4}{r}
 
 U 
Sorcery
Destroy target artifact or land. Pop deals 2 damage to its controller.

Fuse (You may cast one or both halves of this card from your hand.)
Lock
{3}{w}
 
 U 
Sorcery
Exile target creature or planeswalker. At the beginning of the next end step, return it to the field.
{1}{g}
 
 U 
Instant
Until end of turn, you and permanents you control have hexproof.
Fuse
Sound
{1}{w}
 
 U 
Instant
Until end of turn, you and permanents you control can't be attacked.
{1}{b}
 
 U 
Sorcery
Target creature gains deathtouch until end of turn.
Fuse
Dine
{2}{g}
 
 U 
Sorcery
Target creature you control fights a creature you don't control.

Go to section: White (7) Blue (9) Black (7) Red (7) Green (5) Multicolour (31) Hybrid (11) Split (14) Artifact (9) Land (17)

Show rarities: U R


Sectors of Aethernet: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Cycles | Split Cards | Skeleton | Soft and Hard Mana Costs