Sectors of Aethernet
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Mechanics | Cycles | Split Cards | Skeleton | Soft and Hard Mana Costs |
Showing 11 of 11 Hybrid cards
Go to section: White (7) Blue (9) Black (7) Red (7) Green (5) Multicolour (31) Hybrid (11) Split (14) Artifact (9) Land (17)
Show rarities: C R
When Hybrid UB Common enters, discard up to one artifact card. If you do, draw two cards.
2/4
When Hybrid BR Common enters, it deals 2 damage to target player.
3/2
Vanguard (Creatures with vanguard must be blocked before creatures without vanguard.)
3/1
Defender
When Hybrid GW Common dies, create a token that's a snaspshot of it. (A snapshot copies the current or last known information and has no abilities.)
When Hybrid GW Common dies, create a token that's a snaspshot of it. (A snapshot copies the current or last known information and has no abilities.)
2/2
When Hybrid WB Common enters, return up to one target creature card with converted mana cost 2 or less to the field.
2/2
Deathtouch
1/4
When Hybrid GU Common enters, draw a card.
2/3


2/3
Elusion (This creature can't be blocked this turn if you cast a noncreature spell this turn.)
Whenever you pay an alternative cost to cast a spell, you may scry 1.
Whenever you pay an alternative cost to cast a spell, you may scry 1.
1/1
When Hybrid RW Common enters, you may activate one activated ability on target artifact without paying its activation cost.
2/2
Go to section: White (7) Blue (9) Black (7) Red (7) Green (5) Multicolour (31) Hybrid (11) Split (14) Artifact (9) Land (17)
Show rarities: C R
Sectors of Aethernet: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Cycles | Split Cards | Skeleton | Soft and Hard Mana Costs |
Flying
When Hybrid WU Common enters, exile target creature. Return that card to the field under its owner's control at the beginning of the next end step.