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Recent updates to Traveler Tales: (Generated at 2025-05-03 12:47:46)
Removing protection from mono-fifth colour not spent on them.
Gave this can't be countered to feel more anti-blue. Currently a four mana 7/7 that can't be countered and with Sell.
I find your storage land explanation pretty hard to follow. Here's how I see it:
Turn 1: Tap the storage land and another land to get a counter.
mana effectively used. Turn 2: You can get the mana out of it, but then you aren't really getting anything out of it. Tap the lands again. Total of
mana spent. Turn 3: You can finally tap the land to get +1 mana for this turn. That's 3 turns of building up and tapping lands five times. You can do it for longer for sure but then we're talking about a time frame of 3+ turns.
Compare to Vein of Gold: Turn 1: Tap this and two other lands.
spent and you can get one mana of any color immediately. Turn 2: You have +1 mana of any color to use. That's one turn faster, fixes your mana, and uses "
" less.
Also, you should think this in terms of cards like Nephalia Drownyard. You don't activate it when you can — you activate it if you really, really need to (you want to ramp into something or fix your mana), or maybe more commonly, when there's nothing else to do. And when there's nothing else to do, this is a pretty damn good thing to do.
Currently experiment antiblack with an immunity to having your creatures power and toughness be lowered (to protect again -?/-? effects that only black has access to, also stops power being lowered so feels more red as toughness alone would feel more blue-white-green that four coloured). I have no ideas if this works within the rules.
Maybe change it to "cannot be lowered by spells or abilities your opponents control" to avoid crashing the rules.
If it doesn't work just give hexproof variant that only protects from mono-black.
Understood.
I have changed it from "has fewer than that four colours" to "that isn't four or more colours".
Does this make the card more intuitive/elegant?
Suure.
Also worth of note might be that having multiple not-so-simple-restrictions can have the Dead Ringers effect where it takes time to parse what the card actually does and the card comes off as extremely inelegant.