Traveler Tales: Card Ideas
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Mechanics | Four Colour Factions (Nephilim Lineages) | Skeleton | Flavour/Worldbuilding | Alt Colour pair | Card Ideas | Design Principles |
Sell
- Cards that trigger of celling cards/generating gold counters.
Lands
- Quad Lands (T, Pay 1 Life: Add A, B, C or D to your mana pool + very small upside)
- Quadland Idea 1 (T, Pay 1 Life: Add A, B, C or D to your mana pool + T: Add A, B, C or D your mana pool. Spend only to a Nephilim Spell.)
WG
- MM creature, pt equal to the number of colours among creatures/permanets you control.
- Tutor for a permanent card.
Non-Blue
- cheapest/most aggro.
- "~ can't be returned to your hand or put into your library."
- "attack trigger reanimate something tapped and attacking.
- attacking creatures you control get +4/=)