Traveler Tales: Skeleton

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Mechanics | Four Colour Factions (Nephilim Lineages) | Skeleton | Flavour/Worldbuilding | Alt Colour pair | Card Ideas | Design Principles


About Set Skeletons

A set skeleton is a tool to help you when structuring your set. It helps you keep the number of different types of card balanced across colours and balanced in line with the colour pie. It's particularly useful in early design when you're wanting to make sure you have the right amounts of creatures and other card types in the different colours.

To read more about skeletons, read Mark Rosewater's article "Design Skeletons".

About Set Skeletons In Multiverse

In Multiverse, set skeletons are a particular type of details page, using tables written in the Markdown Extra table syntax. Multiverse will generate the rows of the table for you. If you let Multiverse generate the whole skeleton, it will give you columns for Code, Slot and Card name. If you add extra columns by editing the title rows, then the Generate tab will create the right number of columns for each new row it generates.

Once you've generated your skeleton, each row will start with a link like "(CW01)". At first, these links will be in parentheses, to indicate that no card yet exists with that code. You can click on links like these to create a card with that code. Once those cards exist, the links will no longer be in parentheses. You can thus easily tell which slots in your skeleton have no card at all corresponding to them, and which have at least some information on a card (even if that card is not ready or not even complete).

Generate codes for:
White cards (also blue,
black, red and green cards)
commons, uncommons, rares and mythics (0 total)
Artifact cards commons, uncommons, rares and mythics (0 total)
Land cards commons, uncommons, rares and mythics (0 total)
For a total of 0 commons, 0 uncommons, 0 rares and 0 mythics (0 cards total).
(Note: This just generates the lines of the skeleton table. You can edit the table before you create any cards.)

Show frames: W U B R G Z A L

Show rarities: C U R M

Code Slot Notes
Nonwhite GC
Nonblue GC
Nonblack GC
Nonred GC
Nongreen GB
Nonwhite 8cmc Mythic Commander
Nonblue 8cmc Mythic Commander
Nonblack 8cmc Mythic Commander
Nonred 8cmc Mythic Commander
Nongreen 8cmc Mythic Commander
Terrarion Reprint
MANA ROCK (thats also a gold so can sac it) or Fortifact, lets land trap for any colour, Darksteel Garrison
permanent filterer/Kaleidostone
Small Artifact creature, when its destroy it creates gold token (not death for flavour reason(
Big 7+ artifact creature, goldcycles.
Common WU Dual Land
Common {u}{b} Dual Land
Common {b}{r} Dual Land
Common {r}{g} Dual Land
Common {g}{w} Dual Land
Common {w}{b} Dual Land
Common {u}{r} Dual Land
Common {b}{g} Dual Land
Common {r}{w} Dual Land
Common {g}{u} Dual Land
Valley of Nephilim, t:c, T:any colour for nephilim, third effect.
(((Ancient Mine)))
Shimmering Grotto
Creature
Creature
Creature
Creature - 2/2 flyers, Griffen
Creature -
Creature -
Pump Spell +2/+2?
Group Pump Spell
damage/destroy attackers/blockers
Pacifism/Banishing Light variant
damage prevention/lifegain
enchantment (artifact) removal
Creature
Creature
Creature
Creature
Creature
Creature - big, sell
(thief, unblockable and gives you ability to make gold when it combat damages opponent?)
Filter cards
Draw 2 cards
Counterspell (hard and/or slow)
Bounce Spell, weak to protective nephilim
Shrinking
Aura taps enchanted creature
(tap or untap)
populate artifact tokens
end of turn effect / aura that gives enchanted land every basic land type
Creature
Creature
Creature
Creature
Creature
Creature
grave robbing, exile creature in graveyard to make a gold token
Rob spell. Hurts opponent and you get a gold token. (also drain life)
Discard two cards
small -x/-x spell
expensive creature spell. [Gild] or goldcycling
pump spell, positive, +1 power boost
Disentomb variant.
Pay life to draw cards
Creature
Creature
Creature
Creature
Creature
artifact destruction
power pump spells
discards then draw variant
shock variant
deal 4-5 damage
stop stuff blocking variant / lightning axe, has goldcycling.
Threaten variant
Tap a land, stop it untaping and make gold. Closest thing to land destruction.
Creatue - small
Creature - small, filters mana
Creature - small, mana dork that makes mana of any colour
Creature
Creature
Creature
Fatty with goldcycling
Rampant Growth variant
Giant Growth
Plummet
Artefact/Enchantment Destruction
Life Gain
Fog
Seek the Horizon reprint
Esper
Grixis
Jund Gnolls
Naya
Bant
Mardu
Temur
Abzan (pt = no creatures u control + in your graveyard)
Jeskai
Sultai
WUBRG 5/5 Flying Angel Sell, rare 7/7 2WUBRG
2WG Enchantment ; each creature you control gets +1/+1 for each of its colours. Knight of New Alara
{u}{b}{r}{g} Filter Cycle
{b}{r}{g}{w} Filter Cycle
{r}{g}{w}{u} Filter Cycle
{g}{w}{u}{b} Filter Cycle
{w}{u}{b}{r} Filter Cycle
Unclaimed Territory
{u}{b}{r}{g} Pain Cycle
{b}{r}{g}{w} Pain Cycle
{r}{g}{w}{u} Pain Cycle
{g}{w}{u}{b} Pain Cycle
{w}{u}{b}{r} Pain Cycle