Traveler Tales: Four Colour Factions (Nephilim Lineages)

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Mechanics | Four Colour Factions (Nephilim Lineages) | Skeleton | Flavour/Worldbuilding | Alt Colour pair | Card Ideas | Design Principles

(Nonwite)

(card draw?, chaos/randomness)

Flavourfull duplicitous schemers/hedonists.

(Nonblue) ##

Aggression, Swarming, Heavy creatures,

Some Nephilim from this faction have can't be countered. Also can't be returned to hand from field. And no draw.

Nonblack

Mechanic: Altruism?

Some Nephilim have effects that prevent power and toughness being lowered below their base power and toughness?

(Non-red)

-growth, control, long game.

flavour: the borg

(Nongreen)

Flavour: artifacts matter, non creatures.

Mechanic: carry about gold tokens/artifacts.

Charm/Command Cycle

Uncommon, four options, choose two. Instant

White: -destroy target attacking/block creature.

Blue: - counter target spell. /

Black: -destrot target creature /

Red: - deals 4 damage to target creature or player.

Green: -destroy artifact/enchantment/noncreature

Sources

http://magic.wizards.com/en/articles/archive/card-preview/designing-commander-2016-edition-2016-10-24 http://markrosewater.tumblr.com/post/153244292403/hmmwould-command-spells-be-easy-4-color

Updated on 26 Jun 2018 by KeresAcheron