Traveler Tales: Four Colour Factions (Nephilim Lineages)
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Mechanics | Four Colour Factions (Nephilim Lineages) | Skeleton | Flavour/Worldbuilding | Alt Colour pair | Card Ideas | Design Principles |
(Nonwite)
(card draw?, chaos/randomness)
Flavourfull duplicitous schemers/hedonists.
(Nonblue) ##
Aggression, Swarming, Heavy creatures,
Some Nephilim from this faction have can't be countered. Also can't be returned to hand from field. And no draw.
Nonblack
Mechanic: Altruism?
Some Nephilim have effects that prevent power and toughness being lowered below their base power and toughness?
(Non-red)
-growth, control, long game.
- preventing combat damage, lower attackers power. Also flash as every other colour has been primary/second in it.
flavour: the borg
(Nongreen)
Flavour: artifacts matter, non creatures.
Mechanic: carry about gold tokens/artifacts.
Charm/Command Cycle
Uncommon, four options, choose two. Instant
White: -destroy target attacking/block creature.
Blue: - counter target spell. /
Black: -destrot target creature /
Red: - deals 4 damage to target creature or player.
Green: -destroy artifact/enchantment/noncreature
Sources
http://magic.wizards.com/en/articles/archive/card-preview/designing-commander-2016-edition-2016-10-24 http://markrosewater.tumblr.com/post/153244292403/hmmwould-command-spells-be-easy-4-color