Akhra
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Mechanics | Skeleton |
Showing 118 active cards, of 235 total
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: Prevent the next 1 damage that would be dealt to you or a permanent you control this turn.
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Convoke
Choose one —
• Creatures you control get +1/+1 and gain lifelink until end of turn.
• Destroy target tapped creature.
Choose one —
• Creatures you control get +1/+1 and gain lifelink until end of turn.
• Destroy target tapped creature.
When ~ attacks, it gains First Strike until end of turn.
3/1
Gain 2 life for each creature you control, then scry 1.
Bloom – Gain 3 life for each creature you control, scry 2 instead if a player has played a land this turn.
Bloom – Gain 3 life for each creature you control, scry 2 instead if a player has played a land this turn.
First strike, lifelink
2/1
Lifelink
2/4
Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
When Exhumation Beetles enters the battlefield, you may cast up to one target creature in a graveyard until end of turn.
Bloom: That creature gains Convoke.
Bloom: That creature gains Convoke.
1/2
Decay (At the beginning of your upkeep, put a -1/-1 counter on this permanent.)
Swarm (When you cast this spell, put a 1/1 colorless insect token named Scarab with Pestilence onto the battlefield for each spell cast before this on this turn.
)
When Flickerstorm enters or leaves the battlefield, creatures you control gain +1/+1 until end of turn.
Swarm (When you cast this spell, put a 1/1 colorless insect token named Scarab with Pestilence onto the battlefield for each spell cast before this on this turn.
)
When Flickerstorm enters or leaves the battlefield, creatures you control gain +1/+1 until end of turn.
4/4
Vigilance
Whenever Glorious Aspirant deals combat damage to a player, if it doesn't have a +1/+1 counter on it, put a +1/+1 counter on it.
Whenever Glorious Aspirant deals combat damage to a player, if it doesn't have a +1/+1 counter on it, put a +1/+1 counter on it.
2/2
Creature Spells you cast this turn gain Swarm (When you cast this spell, put a 1/1 colorless insect token named Scarab with Pestilence onto the battlefield for each spell cast before this on this turn.
)
That's not an eclipse.
)
That's not an eclipse.
Enchant creature
Enchanted creature gets +1/+1 for each creature you control.
When Menagerie Coak enters the battlefield, create two 1/1 white Bird creature tokens with flying
Enchanted creature gets +1/+1 for each creature you control.
When Menagerie Coak enters the battlefield, create two 1/1 white Bird creature tokens with flying
When Menagerie Tender enters the battlefield, create two 1/1 white Bird creature tokens with flying.
2/3
Flying, lifelink, double strike, prowess
Whenever you cast a noncreature spell, scry 2.
Whenever you cast a noncreature spell, scry 2.
3/4
Whenever you draw a card, you may exile target creature you control, then return that card to the battlefield under your control at the next end step.
, : Draw a card.
, : Draw a card.
2/3
Exile all creatures. Then, exile all creatures from all graveyards.
Starting with you and moving to the left, each player may choose to put one creature exiled this way onto the battlefield under their control. Stop when a player refuses to choose a creature or there are no more creatures to choose from.
Starting with you and moving to the left, each player may choose to put one creature exiled this way onto the battlefield under their control. Stop when a player refuses to choose a creature or there are no more creatures to choose from.
The next 3 damage that a source of your choice would deal this turn is dealt to target creature or player instead.
If a permanent an opponent controls would leave the battlefield exile it instead.
2/2
When ~ enters the battlefield, Scry 2.
2/2
Decay
: Scry 1, draw a card, then discard a card.
: Scry 1, draw a card, then discard a card.
0/4
Draw 2 cards.
Bloom – Scry 2, then draw 2 cards instead if a player has played a land this turn.
Bloom – Scry 2, then draw 2 cards instead if a player has played a land this turn.
2/3
Flying, Decay (At the beginning of your upkeep, put a -1/-1 counter on this permanent.)
~ gets +1/+0 for each counter on it.
~ gets +1/+0 for each counter on it.
3/3
Return target non-land permanent to it's owners hand, then scry X where X is it's converted mana cost.
You may cast creature spells as though they had flash.
Decay, flying
Whenever DJ Mullmull attacks, draw cards equal to its power.
Whenever DJ Mullmull attacks, draw cards equal to its power.
Illus. http://rubylemonlimeade.deviantart.com/
3/3
Decay (At the beginning of your upkeep, put a -1/-1 counter on this permanent.)
When Foreshadowing Mirage enters or leaves the battlefield, exile the bottom 3 cards of your library. Then, you may play any cards exiled by Foreshadowing Mirage until the beginning of your next turn.
When Foreshadowing Mirage enters or leaves the battlefield, exile the bottom 3 cards of your library. Then, you may play any cards exiled by Foreshadowing Mirage until the beginning of your next turn.
4/4
Whenever you Scry X, create an X/X Illusion token with Decay (At the beginning of your upkeep, put a -1/-1 counter on this permanent.).
, : Scry X, then draw X cards. You lose X life.
, : Scry X, then draw X cards. You lose X life.
2/3
Counter target spell.
Bloom – Imperious Rejection costs less to cast.
Bloom – Imperious Rejection costs less to cast.
Return each nonland permanent with no counters on it to its owner's hand, then remove all counters from all permanents.
Each creature you control gets +1/+1 is an Illusion in addition to its other types as long as it has not become the target of a spell or ability this turn.
Look at the the top two cards of your library. Put one of them into your hand and other into your graveyard.
Flying
When Soaring Ibis enters the battlefield, target creature you control gains flying until end of turn.
When Soaring Ibis enters the battlefield, target creature you control gains flying until end of turn.
2/2
Enchant creature
Enchanted creature gets +2/+2 and gains prowess and flying.
Enchanted creature gets +2/+2 and gains prowess and flying.
When Truth Seeker enters the battlefield, return target creature and all other creatures with the same name as that creature to their owners' hands.
1/3
Prowess
Whenever you cast a noncreature spell, scry X, where X is ~'s power.
Whenever you cast a noncreature spell, scry X, where X is ~'s power.
1/3
When ~ enters the battlefield, return target permanent you control to its owner's hand.
Bloom – When ~ enters the battlefield, return target permanent you don't control to its owner's hand.
Bloom – When ~ enters the battlefield, return target permanent you don't control to its owner's hand.
2/2
Return target spell to its owner's hand.
Search your library for a card with the same name as target card in your graveyard and put that card into your hand. Then shuffle your library.
Deathtouch
Instant and sorcery spells you control have deathtouch.
5, : Acolyte of the Black Flame deals 1 damage to target player or creature.
Instant and sorcery spells you control have deathtouch.
5, : Acolyte of the Black Flame deals 1 damage to target player or creature.
2/2
Target creature's controller sacrifices it. You lose 2 life.
, Sacrifice a creature: Choose one —
• Scry 2.
• Target player loses 2 life and you gain 2 life.
• Return target creature card from your graveyard to your hand.
• Scry 2.
• Target player loses 2 life and you gain 2 life.
• Return target creature card from your graveyard to your hand.
When ~ enters the battlefield you lose 3 life.
If you control a creature named ~ you may cast this card without paying its mana cost.
If you control a creature named ~ you may cast this card without paying its mana cost.
2/1
Enchant creature
Enchanted creature has Decay (At the beginning of your upkeep, put a -1/-1 counter on this permanent.).
Enchanted creature has Decay (At the beginning of your upkeep, put a -1/-1 counter on this permanent.).
Draw two cards, then scry 2. You lose 3 life.
Lifelink, Decay (At the beginning of your upkeep, put a -1/-1 counter on this permanent.)
4/4
~ deals 3 damage divided as you choose among one, two, or three target creatures. You gain 3 life.
Deathtouch
2/2
Target creatures gets -3/-3 until end of turn.
: Remove a counter from target permanent. Scry 1.
1/1
Return target creature card from your graveyard to your hand.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Target creature you control gets +1/+2 and gains deathtouch until end of turn.
, Sacrifice another Zombie creature: Put X +1/+1 counters on ~, where X is the sacrificed creature's power.
3/3
, Sacrifice two other creatures: Destroy target creature.
1/2
Menace
When Deathless Tyrant enters the battlefield, you may search your library for a card and put that card into your graveyard. If you do, shuffle your library.
During each of your turns, you may cast one creature card from your graveyard.
When Deathless Tyrant enters the battlefield, you may search your library for a card and put that card into your graveyard. If you do, shuffle your library.
During each of your turns, you may cast one creature card from your graveyard.
3/3
Decay (At the beginning of your upkeep, put a -1/-1 counter on this permanent.)
Whenever a -1/-1 counter is put on ~, create a 1/1 colorless insect creature token named "Scarab" with pestilence.
Whenever a -1/-1 counter is put on ~, create a 1/1 colorless insect creature token named "Scarab" with pestilence.
4/4
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose life equal to its converted mana cost.
Destroy target creature if its converted mana cost is 3 or less.
Bloom – Destroy that creature instead if a player has played a land this turn.
Bloom – Destroy that creature instead if a player has played a land this turn.
Decay (At the beginning of your upkeep, put a -1/-1 counter on this permanent.)
When Unsettling Mirage enters the battlefield you lose 3 life.
When Unsettling Mirage leaves the battlefield, you may distribute X -1/-1 counters on up to X target creatures, where X was the number of -1/-1 counters on Unsettling Mirage.
When Unsettling Mirage enters the battlefield you lose 3 life.
When Unsettling Mirage leaves the battlefield, you may distribute X -1/-1 counters on up to X target creatures, where X was the number of -1/-1 counters on Unsettling Mirage.
5/5
Destroy up to two target creatures. For each creature destroyed this way, its controller loses 3 life.
Flash
When (Ambush Slaver) enters the battlefield, gain control of target creature until the end of the next turn. Untap that creature. It gains haste until end of turn.
When (Ambush Slaver) enters the battlefield, gain control of target creature until the end of the next turn. Untap that creature. It gains haste until end of turn.
2/2
Bloom – ~ has double strike as long as a land was played this turn.
2/1
~ deals 2 damage to target creature.
Bloom – ~ deals 1 damage to each of up to two target creatures instead.
Bloom – ~ deals 1 damage to each of up to two target creatures instead.
Choose one —
• ~ deals 4 damage to target creature.
• ~ deals 4 damage to each player.
• ~ deals 4 damage to target creature.
• ~ deals 4 damage to each player.
Haste
3/2
Decay (At the beginning of your upkeep, put a -1/-1 counter on this permanent.)
When ~ enters the battlefield or leaves the battlefield, it deals 2 damage to target player or creature.
When ~ enters the battlefield or leaves the battlefield, it deals 2 damage to target player or creature.
5/4
~ deals 2 damage to target creature or player.
Bloom – ~ deals 4 damage to that creature or player instead if a player has played a land this turn.
Bloom – ~ deals 4 damage to that creature or player instead if a player has played a land this turn.
As an additional cost to cast Challenge the Sun, sacrifice any number of creatures: Challenge the Sun deals damage equal to the combined power of the sacrificed creatures, divided as you choose among creatures your opponents control.
If a creature would die this turn, exile it instead.
If a creature would die this turn, exile it instead.
At the beginning of combat, if you control the creature with the greatest power you may have it gain double strike until end of turn.
, : Target creatures gets +3/+3 until end of turn.
, : Target creatures gets +3/+3 until end of turn.
2/3
Creatures you control take damage in the form of -1/-1 counters.
Creatures you control cannot die from having toughness less than or equal to 0.
Sacrifice any creature with a power less than or equal to 0.
Creatures you control cannot die from having toughness less than or equal to 0.
Sacrifice any creature with a power less than or equal to 0.
Whenever a creature enters the battlefield under your control, you may sacrifice a land. If you do, That creature gains haste, trample and double strike until your next turn.
Haste, Trample, Double strike, Anihilator 2
Whenever a creature enters the battlefield, gain +1/+0 until end of turn.
Swarm
Whenever a creature enters the battlefield, gain +1/+0 until end of turn.
Swarm
9/0
Each player draws a card, then you discard a card and each opponent discards a card at random.
Trample
5/4
Decay
When Visceral Mirage enters or leaves the battlefield, Choose one:
– Target player draws two cards, then discards three cards
– Visceral Mirage deals damage to target player equal to the number of cards in their hand.
– Creatures in target player's graveyard gain Unearth X until end of turn, where X is the creatures converted mana cost.
When Visceral Mirage enters or leaves the battlefield, Choose one:
– Target player draws two cards, then discards three cards
– Visceral Mirage deals damage to target player equal to the number of cards in their hand.
– Creatures in target player's graveyard gain Unearth X until end of turn, where X is the creatures converted mana cost.
3/2
As an additional cost to cast Zoomy McBloomenablable, return a land you control to it's owner's hand.
When Zoomy McBloomenablable enters the battlefield it deals 2 damage to target player or creature.
When Zoomy McBloomenablable enters the battlefield it deals 2 damage to target player or creature.
1/1
When (Green Seeker) enters the battlefield, you may search your library for a creature card with the same name as target nontoken creature you control, reveal it, put it into your hand, then shuffle your library.
2/3
Prevent all combat damage that would be dealt this turn.
Bloom – draw a card.
Bloom – draw a card.
When ~ enters the battlefield draw a card.
If you control a creature named ~ you may cast this card without paying its mana cost.
If you control a creature named ~ you may cast this card without paying its mana cost.
1/1
: Add to your mana pool.
Whenever another cleric enters the battlefield under your control, you gain 1 life.
Whenever another cleric enters the battlefield under your control, you gain 1 life.
Convoke
Target creature you control gets +2/+2 and gains trample until end of turn. It deals damage equal to its power to target creature you don't control.
Target creature you control gets +2/+2 and gains trample until end of turn. It deals damage equal to its power to target creature you don't control.
Trample
4/4
Convoke
2/2
6/7
Return target card from your graveyard to your hand.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When ~ enters the battlefield, put a +1/+1 counter on a creature you control.
1/2
Distribute two +1/+1 counters among one or two target creatures.
Bloom – Distribute three +1/+1 counters among one or two target creatures instead if a player played a land this turn.
Bloom – Distribute three +1/+1 counters among one or two target creatures instead if a player played a land this turn.
Swarm, Swarm (When you cast this spell, put a 1/1 colorless insect token named Scarab with Pestilence onto the battlefield for each spell cast before this on this turn.
)
Insect creatures you control gain +2/+2, Trample, and Flying
)
Insect creatures you control gain +2/+2, Trample, and Flying
4/4
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature dies, put a 3/3 green Elephant creature token onto the battlefield.
Enchanted creature gets +3/+3.
When enchanted creature dies, put a 3/3 green Elephant creature token onto the battlefield.
Put X +1/+1 counters on target creature you control. It fights up to X target creatures.
Enchant land
Enchanted land has ": Put the top card of your library into your graveyard, then you may return a creature or land card from your graveyard to your hand."
Enchanted land has ": Put the top card of your library into your graveyard, then you may return a creature or land card from your graveyard to your hand."
Decay (At the beginning of your upkeep, put a -1/-1 counter on this permanent.)
When Soothing Mirage enters or leaves the battlefield, Choose one:
– You gain 3 life
– Untap target land
– Creature cards in your hand gain Convoke until end of turn.
When Soothing Mirage enters or leaves the battlefield, Choose one:
– You gain 3 life
– Untap target land
– Creature cards in your hand gain Convoke until end of turn.
3/3
When Squadron Cobra enters the battlefield, draw a card. If you control a creature named Squadron Cobra you may cast Squadron Cobra without paying it's mana cost.
"Squadddddddd"
Waka Flaka
Waka Flaka
1/2
3/3
You may play an additional land this turn.
Search your library for up to one basic land card, reveal that card and put it into your hand. Then shuffle your library.
Search your library for up to one basic land card, reveal that card and put it into your hand. Then shuffle your library.
When ~ enters the battlefield, choose one —
• Return target land card from your graveyard to your hand.
• Return target land you own to your hand.
• Return target land card from your graveyard to your hand.
• Return target land you own to your hand.
2/1
Vigilance, Trample
5/4
Flash, Flying
When Devoted of Khotep enters the battlefield, you may return any number of other creatures you control to their owners' hands. You gain X life and draw X cards, where X is the number of creatures returned this way.
You have no maximum hand size.
When Devoted of Khotep enters the battlefield, you may return any number of other creatures you control to their owners' hands. You gain X life and draw X cards, where X is the number of creatures returned this way.
You have no maximum hand size.
3/4
First strike, Vigilance
Tap an untapped creature you control: ~ gets +1/+1 until end of turn.
Tap an untapped creature you control: ~ gets +1/+1 until end of turn.
1/3
Whenever a creature attacks you, draw a card unless that creature's controller discards a card.
2/4
You may have ~ enter the battlefield as a copy of any creature in a graveyard or on the battlefield, except it has decay and is a black Zombie in addition to its other types and colors.
Illus. Myspace
0/0
Return target permanent to its owners hand, that player reveals his or her hand and discards a card with the same converted mana cost as that card.
At the beginning of each player's upkeep, destroy all other creatures unless that player sacrifices a creature.
The Blaze of Ba-en-reh's power and toughness are each equal to the number of cards in all graveyards.
The Blaze of Ba-en-reh's power and toughness are each equal to the number of cards in all graveyards.
Illus. Guangjian Huang
*/*
During your combat phase, creatures you control may attack creatures your opponents control as if they were a player. (Your opponents may assign blockers for the attacked creatures. Creatures attacked may block for themselves.)
Lifelink, Vigilance
3/4
Convoke
Draw three cards.
Draw three cards.
, : Return target creature card from your graveyard to your hand.
Equipped creature gains Protection from Instants and Sorceries
Equip:
Equip:
Whenever an ability is triggered or activated, copy it. You may choose new targets for the copy.
Copies of triggered or activated abilities cannot be copied.
Copies of triggered or activated abilities cannot be copied.
Equipped creature gets +1/+3 and gains flying, vigilance
Equip
Equip
Equipped creature gets +2/+2.
Equip
Equip
X: Exile an instant or sorcery from your hand or graveyard, then put an X/X Blue Illusion creature token with decay onto the battlefield under your control where X is the exiled card's converted mana cost.
, Sacrifice Field of Rushes: Search your library for a land card with a basic land type and put it onto the battlefield tapped. Then shuffle your library.
When ~ enters the battlefield target opponent may scry 1.
: Add or to your mana pool.
: Add or to your mana pool.
When ~ enters the battlefield target opponent may scry 1.
: Add or to your mana pool.
: Add or to your mana pool.
When ~ enters the battlefield target opponent may scry 1.
: Add or to your mana pool.
: Add or to your mana pool.
When ~ enters the battlefield target opponent may scry 1.
: Add or to your mana pool.
: Add or to your mana pool.
When ~ enters the battlefield target opponent may scry 1.
: Add or to your mana pool.
: Add or to your mana pool.
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Akhra: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |