Akhra

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Mechanics | Skeleton

Showing 118 active cards, of 235 total

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 C 
Enchantment
{1}: Prevent the next 1 damage that would be dealt to you or a permanent you control this turn.
{2}{w}{w}
 
 C 
Instant
Convoke

Choose one —
• Creatures you control get +1/+1 and gain lifelink until end of turn.
• Destroy target tapped creature.
{1}{w}
 
 C 
Creature
When ~ attacks, it gains First Strike until end of turn.
3/1
{2}{w}
 
 C 
Instant
Gain 2 life for each creature you control, then scry 1.

Bloom – Gain 3 life for each creature you control, scry 2 instead if a player has played a land this turn.
{1}{w}
 
 C 
Creature
First strike, lifelink
2/1
{3}{w}
 
 C 
Creature
Lifelink
2/4
 U 
Sorcery
Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
1 comment
2017-03-13 13:56:11 by Tahazzar
 U 
Creature – Insect
When Exhumation Beetles enters the battlefield, you may cast up to one target creature in a graveyard until end of turn.

Bloom: That creature gains Convoke.
1/2
 R 
Creature – Illusion
Decay (At the beginning of your upkeep, put a -1/-1 counter on this permanent.)

Swarm (When you cast this spell, put a 1/1 colorless insect token named Scarab with Pestilence onto the battlefield for each spell cast before this on this turn.
)

When Flickerstorm enters or leaves the battlefield, creatures you control gain +1/+1 until end of turn.
4/4
 C 
 
Vigilance

Whenever Glorious Aspirant deals combat damage to a player, if it doesn't have a +1/+1 counter on it, put a +1/+1 counter on it.
2/2
 U 
Sorcery
Creature Spells you cast this turn gain Swarm (When you cast this spell, put a 1/1 colorless insect token named Scarab with Pestilence onto the battlefield for each spell cast before this on this turn.
)


That's not an eclipse.
 U 
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+1 for each creature you control.

When Menagerie Coak enters the battlefield, create two 1/1 white Bird creature tokens with flying
 U 
Creature
When Menagerie Tender enters the battlefield, create two 1/1 white Bird creature tokens with flying.
2/3
{5}{w}{w}
 
 R 
Creature – Sphinx
Flying, lifelink, double strike, prowess

Whenever you cast a noncreature spell, scry 2.
3/4
{2}{w}
 
 R 
Creature – Human Cleric
Whenever you draw a card, you may exile target creature you control, then return that card to the battlefield under your control at the next end step.

{2}{u}, {t}: Draw a card.
2/3
 M 
Sorcery
Exile all creatures. Then, exile all creatures from all graveyards.

Starting with you and moving to the left, each player may choose to put one creature exiled this way onto the battlefield under their control. Stop when a player refuses to choose a creature or there are no more creatures to choose from.
 U 
Instant
The next 3 damage that a source of your choice would deal this turn is dealt to target creature or player instead.
 R 
Creature – Wizard
If a permanent an opponent controls would leave the battlefield exile it instead.
2/2
1 comment
2017-04-05 10:18:19 by Tahazzar
{1}{u}
 
 C 
Creature
When ~ enters the battlefield, Scry 2.
2/2
1 comment
2017-04-05 10:20:20 by Tahazzar
{1}{u}
 
 C 
 
Decay

{t}: Scry 1, draw a card, then discard a card.
0/4
{2}{u}
 
 C 
Sorcery
Draw 2 cards.

Bloom – Scry 2, then draw 2 cards instead if a player has played a land this turn.
{2}{u}
 
 C 
Creature
2/3
{2}{u}
 
 C 
Creature – Illusion
Flying, Decay (At the beginning of your upkeep, put a -1/-1 counter on this permanent.)

~ gets +1/+0 for each counter on it.
3/3
 U 
Instant
Return target non-land permanent to it's owners hand, then scry X where X is it's converted mana cost.
 U 
Enchantment
You may cast creature spells as though they had flash.
 U 
Creature – Illusion
Decay, flying

Whenever DJ Mullmull attacks, draw cards equal to its power.
Illus. http://rubylemonlimeade.deviantart.com/
3/3
 R 
Creature – Illusion
Decay (At the beginning of your upkeep, put a -1/-1 counter on this permanent.)

When Foreshadowing Mirage enters or leaves the battlefield, exile the bottom 3 cards of your library. Then, you may play any cards exiled by Foreshadowing Mirage until the beginning of your next turn.
4/4
Creature – Human Cleric
Whenever you Scry X, create an X/X Illusion token with Decay (At the beginning of your upkeep, put a -1/-1 counter on this permanent.).

{x}{x}{b}, {t}: Scry X, then draw X cards. You lose X life.
2/3
 U 
Instant
Counter target spell.

Bloom – Imperious Rejection costs {2} less to cast.
 R 
Instant
Return each nonland permanent with no counters on it to its owner's hand, then remove all counters from all permanents.
 U 
Enchantment
Each creature you control gets +1/+1 is an Illusion in addition to its other types as long as it has not become the target of a spell or ability this turn.
 C 
Instant
Look at the the top two cards of your library. Put one of them into your hand and other into your graveyard.
 C 
 
Flying

When Soaring Ibis enters the battlefield, target creature you control gains flying until end of turn.
2/2
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +2/+2 and gains prowess and flying.
 U 
Creature – Wizard
When Truth Seeker enters the battlefield, return target creature and all other creatures with the same name as that creature to their owners' hands.
1/3
{3}{u}
 
 U 
Creature – Human Wizard
Prowess

Whenever you cast a noncreature spell, scry X, where X is ~'s power.
1/3
{2}{u}
 
 U 
Creature
When ~ enters the battlefield, return target permanent you control to its owner's hand.

Bloom – When ~ enters the battlefield, return target permanent you don't control to its owner's hand.
2/2
{u}
 
 U 
Instant
Return target spell to its owner's hand.
 R 
Sorcery
Search your library for a card with the same name as target card in your graveyard and put that card into your hand. Then shuffle your library.
 R 
Creature – Zombie Cleric
Deathtouch

Instant and sorcery spells you control have deathtouch.
5{r}, {t}: Acolyte of the Black Flame deals 1 damage to target player or creature.
2/2
 U 
Instant
Target creature's controller sacrifices it. You lose 2 life.
 U 
Enchantment
{1}, Sacrifice a creature: Choose one —
• Scry 2.
• Target player loses 2 life and you gain 2 life.
• Return target creature card from your graveyard to your hand.
{b}
 
 C 
Creature – Human Cleric
When ~ enters the battlefield you lose 3 life.

If you control a creature named ~ you may cast this card without paying its mana cost.
2/1
{b}
 
 C 
Enchantment – Aura
Enchant creature

Enchanted creature has Decay (At the beginning of your upkeep, put a -1/-1 counter on this permanent.).
{1}{b}
 
 C 
Sorcery
Draw two cards, then scry 2. You lose 3 life.
{2}{b}
 
 C 
Creature – Zombie Cleric
Lifelink, Decay (At the beginning of your upkeep, put a -1/-1 counter on this permanent.)
4/4
{3}{b}
 
 C 
Instant
~ deals 3 damage divided as you choose among one, two, or three target creatures. You gain 3 life.
{1}{b}
 
 C 
Creature – Zombie Rat
Deathtouch
2/2
{1}{b}
 
 C 
Instant
Target creatures gets -3/-3 until end of turn.
1 comment
2017-03-13 13:59:38 by Tahazzar
{b}
 
 C 
Creature
{1}: Remove a counter from target permanent. Scry 1.
1/1
{1}{b}
 
 C 
Sorcery
Return target creature card from your graveyard to your hand.


Flashback {b} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
 C 
Instant
Target creature you control gets +1/+2 and gains deathtouch until end of turn.
 U 
Creature – Zombie Warrior
{1}{b}, Sacrifice another Zombie creature: Put X +1/+1 counters on ~, where X is the sacrificed creature's power.
3/3
 U 
Creature
{b}, Sacrifice two other creatures: Destroy target creature.
1/2
 R 
Creature – Zombie Warrior
Menace

When Deathless Tyrant enters the battlefield, you may search your library for a card and put that card into your graveyard. If you do, shuffle your library.

During each of your turns, you may cast one creature card from your graveyard.
3/3
{3}{b}
 
 U 
Creature – Zombie
Decay (At the beginning of your upkeep, put a -1/-1 counter on this permanent.)

Whenever a -1/-1 counter is put on ~, create a 1/1 colorless insect creature token named "Scarab" with pestilence.
4/4
{b}
 
 U 
Sorcery
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose life equal to its converted mana cost.
{1}{b}
 
 U 
Instant
Destroy target creature if its converted mana cost is 3 or less.

Bloom – Destroy that creature instead if a player has played a land this turn.
 R 
Creature – Illusion
Decay (At the beginning of your upkeep, put a -1/-1 counter on this permanent.)

When Unsettling Mirage enters the battlefield you lose 3 life.

When Unsettling Mirage leaves the battlefield, you may distribute X -1/-1 counters on up to X target creatures, where X was the number of -1/-1 counters on Unsettling Mirage.
5/5
{5}{b}
 
 U 
Sorcery
Destroy up to two target creatures. For each creature destroyed this way, its controller loses 3 life.
1 comment
2017-03-13 14:18:30 by Alex
 R 
Creature – Human Rogue
Flash

When (Ambush Slaver) enters the battlefield, gain control of target creature until the end of the next turn. Untap that creature. It gains haste until end of turn.
2/2
{1}{r}
 
 C 
Creature – Human Warrior
Bloom – ~ has double strike as long as a land was played this turn.
2/1
{r}
 
 C 
Instant
~ deals 2 damage to target creature.

Bloom – ~ deals 1 damage to each of up to two target creatures instead.
{3}{r}
 
 C 
Instant
Choose one —
• ~ deals 4 damage to target creature.
• ~ deals 4 damage to each player.
{2}{r}
 
 C 
Creature
Haste
3/2
{5}{r}
 
 C 
Creature – Zombie Wizard
Decay (At the beginning of your upkeep, put a -1/-1 counter on this permanent.)

When ~ enters the battlefield or leaves the battlefield, it deals 2 damage to target player or creature.
5/4
{1}{r}
 
 C 
Instant
~ deals 2 damage to target creature or player.

Bloom – ~ deals 4 damage to that creature or player instead if a player has played a land this turn.
 R 
Sorcery
As an additional cost to cast Challenge the Sun, sacrifice any number of creatures: Challenge the Sun deals damage equal to the combined power of the sacrificed creatures, divided as you choose among creatures your opponents control.

If a creature would die this turn, exile it instead.
{2}{r}
 
 R 
Creature – Human Cleric
At the beginning of combat, if you control the creature with the greatest power you may have it gain double strike until end of turn.

{g}, {t}: Target creatures gets +3/+3 until end of turn.
2/3
 
Creatures you control take damage in the form of -1/-1 counters.

Creatures you control cannot die from having toughness less than or equal to 0.

Sacrifice any creature with a power less than or equal to 0.
8 comments
last 2016-11-22 03:45:07 by dude1818
 U 
Enchantment
Whenever a creature enters the battlefield under your control, you may sacrifice a land. If you do, That creature gains haste, trample and double strike until your next turn.
 M 
Legendary Creature – Human Insect Warrior
Haste, Trample, Double strike, Anihilator 2

Whenever a creature enters the battlefield, gain +1/+0 until end of turn.

Swarm
9/0
Sorcery
Each player draws a card, then you discard a card and each opponent discards a card at random.
{3}{r}{r}
 
 U 
Creature
Trample
5/4
 R 
Creature – Illusion
Decay

When Visceral Mirage enters or leaves the battlefield, Choose one:
– Target player draws two cards, then discards three cards
– Visceral Mirage deals damage to target player equal to the number of cards in their hand.
– Creatures in target player's graveyard gain Unearth X until end of turn, where X is the creatures converted mana cost.
3/2
 U 
Creature
As an additional cost to cast Zoomy McBloomenablable, return a land you control to it's owner's hand.

When Zoomy McBloomenablable enters the battlefield it deals 2 damage to target player or creature.
1/1
 U 
Creature – Shaman
When (Green Seeker) enters the battlefield, you may search your library for a creature card with the same name as target nontoken creature you control, reveal it, put it into your hand, then shuffle your library.
2/3
 C 
Instant
Prevent all combat damage that would be dealt this turn.

Bloom – draw a card.
{2}{g}
 
 C 
Creature – Human Cleric
When ~ enters the battlefield draw a card.

If you control a creature named ~ you may cast this card without paying its mana cost.
1/1
{1}{g}
 
 C 
Creature – Human Cleric
{t}: Add {g} to your mana pool.

Whenever another cleric enters the battlefield under your control, you gain 1 life.
{2}{g}
 
 C 
Sorcery
Convoke

Target creature you control gets +2/+2 and gains trample until end of turn. It deals damage equal to its power to target creature you don't control.
{2}{g}{g}
 
 C 
Creature
Trample
4/4
{1}{g}
 
 C 
Creature
Convoke
2/2
{4}{g}{g}
 
 C 
Creature
6/7
 U 
Sorcery
Return target card from your graveyard to your hand.

Flashback {3}{g} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
 C 
Creature
When ~ enters the battlefield, put a +1/+1 counter on a creature you control.
1/2
 C 
Instant
Distribute two +1/+1 counters among one or two target creatures.

Bloom – Distribute three +1/+1 counters among one or two target creatures instead if a player played a land this turn.
 M 
Legendary Creature – Human Insect
Swarm, Swarm (When you cast this spell, put a 1/1 colorless insect token named Scarab with Pestilence onto the battlefield for each spell cast before this on this turn.
)

Insect creatures you control gain +2/+2, Trample, and Flying
4/4
 U 
Enchantment – Aura
Enchant creature

Enchanted creature gets +3/+3.

When enchanted creature dies, put a 3/3 green Elephant creature token onto the battlefield.
 R 
Sorcery
Put X +1/+1 counters on target creature you control. It fights up to X target creatures.
 R 
Enchantment – Aura
Enchant land

Enchanted land has "{t}: Put the top card of your library into your graveyard, then you may return a creature or land card from your graveyard to your hand."
 R 
Creature – Illusion
Decay (At the beginning of your upkeep, put a -1/-1 counter on this permanent.)

When Soothing Mirage enters or leaves the battlefield, Choose one:
– You gain 3 life
– Untap target land
– Creature cards in your hand gain Convoke until end of turn.
3/3
 C 
Creature – Snake
When Squadron Cobra enters the battlefield, draw a card. If you control a creature named Squadron Cobra you may cast Squadron Cobra without paying it's mana cost.
"Squadddddddd"
Waka Flaka
1/2
 C 
Creature – Crocodile
3/3
{1}{g}
 
 U 
Sorcery
You may play an additional land this turn.

Search your library for up to one basic land card, reveal that card and put it into your hand. Then shuffle your library.
{g}
 
 U 
Creature
When ~ enters the battlefield, choose one —
• Return target land card from your graveyard to your hand.
• Return target land you own to your hand.
2/1
2 comments
last 2017-03-14 16:56:32 by obeysolestia
 C 
Creature – Hippo
Vigilance, Trample
5/4
 M 
Legendary Creature – Sphinx Avatar
Flash, Flying

When Devoted of Khotep enters the battlefield, you may return any number of other creatures you control to their owners' hands. You gain X life and draw X cards, where X is the number of creatures returned this way.

You have no maximum hand size.
3/4
2 comments
last 2017-03-14 16:53:06 by obeysolestia
{1}{u}{w}
 
 
First strike, Vigilance

Tap an untapped creature you control: ~ gets +1/+1 until end of turn.
1/3
Legendary Creature – Avatar
Whenever a creature attacks you, draw a card unless that creature's controller discards a card.
2/4
{1}{u}{b}
 
 R 
Creature – Zombie Shapeshifter
You may have ~ enter the battlefield as a copy of any creature in a graveyard or on the battlefield, except it has decay and is a black Zombie in addition to its other types and colors.
Illus. Myspace
0/0
{1}{u}{b}
 
Instant
Return target permanent to its owners hand, that player reveals his or her hand and discards a card with the same converted mana cost as that card.
 M 
Legendary Creature – Avatar
At the beginning of each player's upkeep, destroy all other creatures unless that player sacrifices a creature.

The Blaze of Ba-en-reh's power and toughness are each equal to the number of cards in all graveyards.
Illus. Guangjian Huang
*/*
Enchantment
During your combat phase, creatures you control may attack creatures your opponents control as if they were a player. (Your opponents may assign blockers for the attacked creatures. Creatures attacked may block for themselves.)
{1}{g}{w}
 
 U 
Creature
Lifelink, Vigilance
3/4
{2}{u}{g}
 
Sorcery
Convoke

Draw three cards.
1 comment
2017-04-05 10:24:45 by Tahazzar
 U 
Artifact
{2}, {t}: Return target creature card from your graveyard to your hand.
 C 
Artifact – Equipment
Equipped creature gains Protection from Instants and Sorceries

Equip: {2}
 M 
Legendary Artifact
Whenever an ability is triggered or activated, copy it. You may choose new targets for the copy.

Copies of triggered or activated abilities cannot be copied.
 U 
Artifact – Equipment
Equipped creature gets +1/+3 and gains flying, vigilance

Equip {4}
 U 
Artifact – Equipment
Equipped creature gets +2/+2.

Equip {2}
1 comment
2017-03-13 14:01:59 by Tahazzar
 U 
Artifact
X: Exile an instant or sorcery from your hand or graveyard, then put an X/X Blue Illusion creature token with decay onto the battlefield under your control where X is the exiled card's converted mana cost.
 C 
Land
{t}, Sacrifice Field of Rushes: Search your library for a land card with a basic land type and put it onto the battlefield tapped. Then shuffle your library.
 
 R 
Land
When ~ enters the battlefield target opponent may scry 1.

{t}: Add {g} or {w} to your mana pool.
 
 R 
Land
When ~ enters the battlefield target opponent may scry 1.

{t}: Add {r} or {g} to your mana pool.
 
 R 
Land
When ~ enters the battlefield target opponent may scry 1.

{t}: Add {b} or {r} to your mana pool.
 
 R 
Land
When ~ enters the battlefield target opponent may scry 1.

{t}: Add {u} or {b} to your mana pool.
 
 R 
Land
When ~ enters the battlefield target opponent may scry 1.

{t}: Add {w} or {u} to your mana pool.

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Show rarities: N C U R M

Or view by sections


Akhra: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton