Otaria Forever (Import Test): Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Aching Banshee Colourless Common 4{4} Creature – Spirit 2 2 One with nothing (This spell costs 1 less to cast for each face-down land you control.)
Menace
0
2 Ancestral Purge Colourless Common 3{3} Sorcery Exile all creature cards from all graveyards.
Nullify. (Turn target face-up land face down. Face-down lands tap for {c} and can be turned face up any time you could cast a sorcery by sacrificing a permanent.)
0
3 Barren Growth Colourless Common 2{1}{c} Sorcery Search your library for a basic land card, reveal it and put it onto the battlefield tapped and face down. Then shuffle your library. (Face-down lands tap for {c} and can be turned face up any time you could cast a sorcery by sacrificing a permanent.) 0
4 Blank Jolt Colourless Common 2{2} Sorcery Blank Jolt deals 2 damage to target coloured creature. If that creature is tapped, nullify. (Turn target face-up land face down. Face-down lands tap for {c} and can be turned face up any time you could cast a sorcery by sacrificing a permanent.) 0
5 Borderland Haunting Colourless Common 4{3}{c} Sorcery Destroy target land.
Nullify. (Turn target face-up land face down. Face-down lands tap for {c} and can be turned face up any time you could cast a sorcery by sacrificing a permanent.)
0
6 Breathstealer Colourless Common 4{3}{c} Creature – Spirit 4 2 Whenever Breathstealer deals combat damage to a creature, you may remove a counter from it and put that counter on Breathstealer.
Remove an essence counter from Breathstealer: Breathstealer gains menace until end of turn.
0
7 Crawling Husk Colourless Common 2{1}{c} Creature 2 2 Voidwalk (This creature can’t be blocked as long as defending player controls a face-down land.)
Whenever Crawling Husk attacks, if you control another attacking creature, you lose 2 life.
0
8 Deadfield Wisp Colourless Common 1{1} Creature – Spirit 1 1 Flying
When Deadfield Wisp enters the battlefield, turn target face-up land you control face down. (Face-down lands tap for {c} and can be turned face up any time you could cast a sorcery by sacrificing a permanent.)
0
9 Hermetic Ghoul Colourless Common 3{2}{c} Creature – Spirit 3 4 Hermetic Ghoul can only attack or block alone. You may sacrifice a permanent to ignore this effect until end of turn. 0
10 Hollow Gale Colourless Common 7{7} Sorcery One with nothing (This spell costs 1 less to cast for each face-down land you control.)
Destroy target coloured creature. If it was tapped, its controller loses 3 life.
0
11 Null Disciple Colourless Common 3{3} Creature – Spirit 1 3 At the beginning of your end step, if a land you control was turned face down this turn, create a 1/1 colourless Spirit creature token. 0
12 Null Exposure Colourless Common 3{2}{c} Sorcery Destroy target artifact or enchantment.
Nullify. (Turn target face-up land face down. Face-down lands tap for {c} and can be turned face up any time you could cast a sorcery by sacrificing a face-up permanent.)
0
13 Spectre of the Sorrows Colourless Common 8{8} Creature – Spirit 5 5 One with nothing (This spell costs 1 less to cast for each face-down land you control.)
Trample
0
14 Windworn Widow Colourless Common 6{6} Creature – Spirit 3 2 One with nothing (This spell costs 1 less to cast for each face-down land you control.)
Flying
0
15 Anointed Guard White Common 3{2}{w} Creature – Human Soldier 2 3 Congregate (You can tap creatures you control to have them join your congregation until your next turn.)
Vigilance
When Anointed Guard dies, if your congregation has a creature in it, create a 1/1 white Spirit creature token with flying.
0
16 Benalish Colonist White Common 2{1}{w} Creature – Human 2 1 Whenever a Plains enters the battlefield under your control, Benalish Colonist gets +1/+1 until end of turn.
Whenever Benalish Colonist deals combat damage to a player, create a 1/1 white Human creature token.
0
17 Crusader of Light White Common 3{2}{w} Creature – Human Cleric Knight 2 2 Congregate (You can tap creatures you control to have them join your congregation until your next turn.)
First strike
Whenever Crusader of Light attacks, if your congregation has a creature in it, tap target creature.
0
18 Dauntless Explorer White Common 4{3}{w} Creature – Human 3 3 Vigilance
Whenever a Plains enters the battlefield under your control, Dauntless Explorer gains indestructible until end of turn.
0
19 Divine Strike White Common 2{1}{w} Instant Congregate (As you cast this spell, you can tap creatures you control to have them join your congregation until your next turn.)
Divine Strike deals 3 damage to target attacking or blocking creature. If there are two or more creatures in your congregation, instead destroy that creature.
0
20 Faithful Bodyguard White Common 3{2}{w} Creature – Human Soldier 3 2 Congregate (You can tap creatures you control to have them join your congregation until your next turn.)
{1}{w}, Sacrifice Faithful Bodyguard: Creatures in your congregation gain protection from the colour of your choice until end of turn.
0
21 Farah’s Devoted White Common 5{3}{w}{w} Creature – Human Cleric Soldier 3 5 Congregate (You can tap creatures you control to have them join your congregation until your next turn.)
When Farah’s Devoted enters the battlefield or dies, if your congregation has a creature in it, you gain 3 life.
0
22 Flashwing Eagle White Common 4{3}{w} Creature – Bird 3 2 Flying
{1}{w}, Sacrifice Flashwing Eagle: Exile target permanent you control, then return it to the battlefield.
0
23 Glowmoggie White Common 1{w} Creature – Elemental Cat 1 1 Lifelink
Whenever Glowmoggie becomes tapped, if it’s not attacking, target creature gets +1/+1 and gains lifelink until end of turn.
Sacrifice Glowmoggie: Untap target creature.
0
24 Homeless Priestess White Common 1{w} Creature – Human Cleric 0 1 Congregate (You can tap creatures you control to have them join your congregation until your next turn.)
{t}: If a creature is in your congregation, prevent the next 1 damage that would be dealt to target creature until end of turn.
0
25 Homesteading White Common 2{1}{w} Sorcery Congregate (As you cast this spell, you can tap creatures you control to have them join your congregation until your next turn.)
Create two 1/1 white Human creature tokens. If there are two or more creatures in your congregation, instead create three 1/1 white Human creature tokens.
0
26 Keep Watch White Common 4{3}{w} Sorcery Untap all creatures you control. They get +2/+1 and gain vigilance until end of turn. 0
27 Pacifism White Common 2{1}{w} Enchantment – Aura Enchant creature
Enchanted creature can’t attack or block.
0
28 Serra Disciple White Common 2{1}{w} Creature – Human Cleric 1 3 Congregate (You can tap creatures you control to have them join your congregation until your next turn.)
{1}{w}, {t}: You gain 2 life for each creature in your congregation. Activate this ability only any time you could cast a sorcery.
0
29 Sunhome Hawk White Common 3{2}{w} Creature – Bird 2 2 Flying
Whenever Sunhome Hawk attacks, target Human you control gains flying until end of turn.
0
30 Wings of Providence White Common 1{w} Instant Congregate (As you cast this spell, you can tap creatures you control to have them join your congregation until your next turn.)
Target creature gains indestructible and flying until end of turn. If there is a creature in your congregation, you gain 3 life.
0
31 Cephalid Worker Blue Common 1{u} Creature – Cephalid 1 1 When Cephalid Worker enters the battlefield or is sacrificed, tap or untap target nonland permanent.
Extraction {u} ({u}, Sacrifice this creature: Put an essence counter on a creature you control and create a 2/2 Zombie creature token. Extract only as a sorcery.)
0
32 Crashing Waves Blue Common 2{1}{u} Sorcery Return target creature to its owners hand.
Incarnation — If a creature you control has three or more counters on it, instead put that creature on top of its owners library.
0
33 Drown in Denial Blue Common 2{u}{u} Instant Counter target spell unless its controller pays 3.
Incarnation — If a creature you control has three or more counters on it, instead counter that spell.
0
34 Echoing Haze Blue Common 3{2}{u} Creature – Elemental 2 1 Flying
When Echoing Haze is sacrificed, target creature gets +2/+1 and gains flying until end of turn.
Extraction {2}{u} ({2}{u}, Sacrifice this creature: Put an essence counter on a creature you control and create a 2/2 Zombie creature token. Extract only as a sorcery.)
0
35 Mer Fatesculptor Blue Common 2{1}{u} Creature – Merfolk Wizard 1 1 Whenever you cast a noncreature spell, put an essence counter on Mer Fatesculptor.
{t}: Scry 1. Then, you may remove an essence counter from Mer Fatesculptor. If you do, draw a card, then discard a card. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
0
36 Mer Gloomshrouder Blue Common 3{2}{u} Creature – Merfolk Wizard 3 2 Whenever you cast a noncreature spell, put an essence counter on Mer Gloomshrouder.
{2}{u}: Target creature can’t be blocked until end of turn. Then, you may remove an essence counter from Mer Gloomshrouder. If you do, that creature gains hexproof until end of turn.
0
37 Mer Tideshaper Blue Common 4{3}{u} Creature – Merfolk Wizard 2 4 Whenever you cast a noncreature spell, put an essence counter on Mer Tideshaper.
{t}: Target creature doesn’t untap during its controller’s next untap step. Then, you may remove an essence counter from Mer Tideshaper. If you do, tap that creature.
0
38 Seafloor Stinger Blue Common 2{1}{u} Creature – Jellyfish 0 2 {u}, {t}: Target creature gets -2/-0 until end of turn.
When Seafloor Stinger is sacrificed, until your next turn, whenever a creature attacks, it gets -2/-0 until end of turn.
Extraction {1}{u} ({1}{u}, Sacrifice this creature: Put an essence counter on a creature you control and create a 2/2 Zombie creature token. Extract only as a sorcery.)
0
39 Shipwreck’s Spoils Blue Common 2{1}{u} Sorcery Reveal the top four cards of your library. Put all noncreature cards revealed this way into your hand and the rest into your graveyard. 0
40 Skyskimmer Drake Blue Common 4{3}{u} Creature – Drake 2 3 Flying
{1}{u}, Remove an essence counter from a creature you control: Skyskimmer Drake gets +1/+1 and gains hexproof until end of turn.
0
41 Spreading Desolation Blue Common 3{2}{u} Instant Scry 3, then reveal the top card of your library. If that card is a land card, nullify. Then draw a card. (To nullify, turn target face-up land face down. Face-down lands tap for {c} and can be turned face up any time you could cast a sorcery by sacrificing a permanent.) 0
42 Strip the Soul Blue Common 2{1}{u} Instant As an additional cost to cast Strip the Soul, you may sacrifice a creature. If you do, put an essence counter on a creature you control.
Draw two cards if a creature you control has died this turn.
0
43 Swallowed by Sea Blue Common 4{2}{u}{u} Instant Counter target spell.
Incarnation — If a creature you control has three or more counters on it, you may return target creature to its owner’s hand.
0
44 The Rip Blue Common 2{1}{u} Enchantment – Aura Enchant creature
Enchanted creature doesn’t untap during its controllers untap step.
Whenever you cast a noncreature spell, you may return The Rip to its owners hand.
0
45 Watcher of the Continent Blue Common 6{4}{u}{u} Creature – Elemental Bird 3 3 Flying
When Watcher of the Continent enters the battlefield, return target noncreature card from your graveyard to your hand.
0
46 Wrecksifter Exile Blue Common 2{1}{u} Creature – Merfolk Rogue 2 1 Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Wrecksifter Exile attacks, look at the top card of your library. You may put it into your graveyard.
0
47 Aphetto Uprising Black Common 5{4}{b} Sorcery Destroy target land. Return target land card from a graveyard to the battlefield under your control. 0
48 Augur of Idris Black Common 1{b} Creature – Human Cleric 1 1 Ecocide X (You may turn X face-up lands you control face down as you cast this spell. Face-down lands tap for {c} and can be turned face up any time you could cast a sorcery by sacrificing a permanent.)
Deathtouch
When Augur of Idris enters the battlefield, if you committed ecocide, scry X.
0
49 Burden of Life Black Common 2{1}{b} Enchantment – Aura Enchant creature
Enchanted creature gets -2/-2. If enchanted creature is colourless, it gets +2/+2 instead.
0
50 Canticle of Violation Black Common 3{2}{b} Sorcery Ecocide 2 (You may turn two face-up lands you control face down as you cast this spell. Face-down lands tap for {c} and can be turned face up any time you could cast a sorcery by sacrificing a permanent.)
Target player discards two cards. If you committed ecocide, that player discards two cards at random instead.
0
51 Corpseborn Wurm Black Common 5{4}{b} Creature – Wurm 3 5 When Corpseborn Wurm enters the battlefield, put the top four cards of your library into your graveyard.
When Corpseborn Wurm dies, you gain life equal to the number of creature cards in your graveyard.
0
52 Crusader of Shadow Black Common 3{2}{b} Creature – Human Knight 2 2 Congregate (You can tap creatures you control to have them join your congregation until your next turn.)
First strike
As long as your congregation has a creature in it, creatures blocking Crusader of Shadow get -1/-1 until end of turn.
0
53 Deathmad Cultist Black Common 2{1}{b} Creature – Human Cleric 1 3 Congregate (You can tap creatures you control to have them join your congregation until your next turn.)
{1}{b}, {t}: Target player loses 2 life for each creature in your congregation. Activate this ability only any time you could cast a sorcery.
0
54 Disfigured Quanar Black Common 4{3}{b} Creature – Beast Horror 3 3 When Disfigured Quanar is sacrificed, creatures you don’t control get -1/-1 until end of turn.
Extraction {2}{b} ({2}{b}, Sacrifice this creature: Put an essence counter on a creature you control and create a 2/2 Zombie creature token. Extract only as a sorcery.)
0
55 Lonely Cur Black Common 2{1}{b} Creature – Hound 2 2 When Lonely Cur is sacrificed, if there are no other creature cards in your graveyard, target player discards a card and loses 2 life.
Extraction {b} ({b}, Sacrifice this creature: Put an essence counter on a creature you control and create a 2/2 Zombie creature token. Extract only as a sorcery.)
0
56 Mer Corpsewarden Black Common 3{2}{b} Creature – Merfolk 1 3 When Mer Corpsewarden enters the battlefield, you may return target creature card from your graveyard to your hand or target land card from your graveyard to the battlefield. 0
57 Necrosis Channeler Black Common 4{3}{b} Creature – Merfolk Zombie Shaman 2 3 Whenever one or more creature cards are put into your graveyard from anywhere, put an essence counter on Necrosis Channeler.
{1}{b}, Remove an essence counter from Necrosis Channeler: Target player loses 1 life and you gain 1 life.
0
58 Read the Bones Black Common 3{2}{b} Sorcery Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 0
59 Scavenging Jackdaw Black Common 3{2}{b} Creature – Bird 2 2 Flying
When Scavenging Jackdaw is sacrificed, you draw a card and you lose 1 life.
Extraction {1}{b} ({1}{b}, Sacrifice this creature: Put an essence counter on a creature you control and create a 2/2 Zombie creature token. Extract only as a sorcery.)
0
60 Screamweaver Black Common 3{2}{b} Creature – Horror 2 2 Whenever one or more creature cards are put into your graveyard from anywhere, put an essence counter on Screamweaver.
{b}, Remove an essence counter from Screamweaver: It gets +1/+1 and gains menace until end of turn.
0
61 Silence the Marshes Black Common 1{b} Sorcery Exile up to two target cards from a graveyard. If you exile a creature card this way, create a 2/2 Zombie creature token. If you exile a land card this way, search your library for a Swamp card and put it into your hand. Then shuffle your library. 0
62 Suffocating Air Black Common 2{1}{b} Instant As an additional cost to cast Suffocating Air, you may sacrifice a creature. If you do, you may put an essence counter on a creature you control.
If a creature has died this turn, target creature gets -4/-4 until end of turn.
0
63 Barbarian Pariah Red Common 2{1}{r} Creature – Human Barbarian 2 2 Menace
Barbarian Pariah can only attack or block alone. You may sacrifice a creature to ignore this effect until end of turn.
0
64 Barbarian Raider Red Common 3{2}{r} Creature – Human Barbarian Warrior 2 1 When Barbarian Raider attacks, if you control no other Barbarians, create a 2/1 tapped and attacking red Human Barbarian Warrior creature token. 0
65 Bloodpyre Rites Red Common 2{1}{r} Instant As an additional cost to cast Bloodpyre Rites, you may sacrifice a creature. If you do, put an essence counter on a creature you control.
Bloodpyre Rites deals 4 damage to target creature if a creature you control died this turn.
0
66 Dustmare Red Common 4{3}{r} Creature – Elemental Horse 5 2 Trample, haste
When Dustmare enters the battlefield, exile a Mountain you control until Dustmare leaves the battlefield or sacrifice Dustmare.
0
67 Emberheart Stag Red Common 5{4}{r} Creature – Elemental Stag 4 5 {1}{r}, Remove an essence counter from a creature you control: Emberheart Stag gets +2/+0 and gains trample until end of turn. 0
68 Firetending Red Common 1{r} Enchantment Whenever a Mountain enters the battlefield under your control, put an essence counter on a creature you control.
Whenever a creature you control would
deal combat damage, you may remove an essence counter from it. If you do, it deals that damage plus 1 additional damage.
0
69 Fissure Red Common 3{2}{r} Instant Ecocide 2 (You may turn two face-up lands you control face down as you cast this spell. Face-down lands tap for {c} and can be turned face up any time you could cast a sorcery by sacrificing a permanent.)
Fissure deals 3 damage to target creature or player. If you committed ecocide, Fissure deals 5 damage to target creature or player instead.
0
70 Goblin Fireshaper Red Common 1{r} Creature – Goblin Shaman 0 1 Whenever another creature you control dies, you may untap Goblin Fireshaper.
{t}: Goblin Fireshaper deals 1 damage to target player.
0
71 Grip of Emptiness Red Common 4{3}{r} Sorcery Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If that creature dies this turn, nullify. (Turn target face-up land face down. Face-down lands tap for {c} and can be turned face up any time you could cast a sorcery by sacrificing a permanent.) 0
72 Pardic Ruintorcher Red Common 2{1}{r} Creature – Human Barbarian 2 1 Haste
{r}, Sacrifice Pardic Ruintorcher: Destroy target artifact.
0
73 Pyretic Possession Red Common 1{r} Instant Target creature gets +3/+0 and gains haste until end of turn. At end of turn, if that creature died, return Pyretic Possession from your graveyard to your hand. 0
74 Pyria’s Devoted Red Common 3{2}{r} Creature – Human Shaman Warrior 3 2 Whenever a Mountain enters the battlefield under your control, put an essence counter on Pyria’s Devoted.
Whenever Pyria’s Devoted attacks, you may remove X essence counters from it. If you do, it gets +X/+0 and gains menace until end of turn.
0
75 Pyrite Initiate Red Common 2{1}{r} Creature – Human Shaman 1 3 Whenever a Mountain enters the battlefield under your control, put an essence counter on Pyrite Initiate.
{r}, Sacrifice Pyrite Initiate: Pyrite Initiate deals damage to target creature equal to the number of essence counters on it.
0
76 Pyrite Oracle Red Common 3{2}{r} Creature – Human Shaman 2 3 {t}, Exile a Mountain you control until Pyrite Oracle leaves the battlefield: Scry 2.
{r}, Sacrifice Pyrite Oracle: Exile the top card of your library. Until end of turn, you may play that card.
0
77 Ruinous Revelation Red Common 2{r}{r} Sorcery Ecocide 2 (You may turn two face-up lands you control face down as you cast this spell. Face-down lands tap for {c} and can be turned face up any time you could cast a sorcery by sacrificing a permanent.)
Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. If you committed ecocide, untap up to two Mountains.
0
78 Void Sandstorm Red Common 1{r} Sorcery Void Sandstorm deals 1 damage to each creature. If two or more creatures die this way, nullify. (Turn target face-up land face down. Face-down lands tap for {c} and can be turned face up any time you could cast a sorcery by sacrificing a permanent.) 0
79 Adansonia Tree Green Common 2{1}{g} Creature – Plant 0 3 Whenever a Forest enters the battlefield under your control, you may put an essence counter on target creature.
{t}, Remove two essence counters from Adansonia Tree: Create a 1/1 green Saproling creature token.
0
80 Arcadian Invocation Green Common 1{g} Instant Target creature gets +2/+2 until end of turn.
Incarnation — If a creature you control has three or more counters on it, instead target creature gets +4/+4 and gains trample and indestructible until end of turn.
0
81 Ensnaring Vines Green Common 3{2}{g} Instant Prevent all combat damage that would be dealt this turn.
Draw a card.
Incarnation — If a creature you control has three or more counters on it, attacking creatures don’t untap during their controller’s next untap step.
0
82 Guardian of the Grove Green Common 5{4}{g} Creature – Spider 3 5 Reach
{1}{g}, Remove an essence counter from a creature you control: Untap Guardian of the Grove. It gets +2/+2 until end of turn. Activate this ability only once each turn.
0
83 Heartgrove Alseid Green Common 2{1}{g} Creature – Dryad 2 3 Flash
When Heartgrove Alseid enters the battlefield, return target permanent you control to its owners hand.
0
84 Heartgrove Boon Green Common 2{1}{g} Enchantment – Aura Enchant creature
Flash, congregate (You can tap creatures you control to have them join your congregation until your next turn.)
Whenever enchanted creature attacks or blocks, it gets +1/+1 until end of turn for each creature in your congregation.
0
85 Heartgrove Custodian Green Common 2{1}{g} Creature – Human Druid 2 1 When Heartgrove Custodian enters the battlefield, you may discard a land card. If you do, create a 1/1 green Saproling creature token.
When Heartgrove Custodian leaves the battlefield, you may return target land card from your graveyard to your hand.
0
86 Krosan Naturalist Green Common 3{2}{g} Creature – Human Druid 3 2 Congregate (You can tap creatures you control to have them join your congregation until your next turn.)
When Krosan Naturalist enters the battlefield, if there are two or more creatures in your congregation, destroy target artifact or enchantment.
0
87 Mulchfeeder Wurm Green Common 6{4}{g}{g} Creature – Elemental Wurm 6 6 {g}, Sacrifice a land: Put an essence counter on target creature.
{g}, Remove an essence counter from Mulchfeeder Wurm: It gets +1/+1 and trample until end of turn.
0
88 Nature’s Favour Green Common 2{1}{g} Sorcery Blessing 2 (As you cast this spell, you may tap two untapped creatures you control.)
Target creature you control fights target creature you don’t control. If Nature’s Favour was blessed, you gain life equal to the combined toughness of creatures who died this way.
0
89 Nomadic Druid Green Common 1{g} Creature – Human Druid Nomad 1 2 Whenever a Forest enters the battlefield under your control, put an essence counter on Nomadic Druid.
{t}, Remove X essence counters from Nomadic Druid: Untap X target Forests.
0
90 Recompose Green Common 4{3}{g} Instant As an additional cost to cast Recompose, you may sacrifice a creature. If you do, you may put an essence counter on a creature you control.
If a creature has died this turn, search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.
0
91 Spring Seedling Green Common 3{2}{g} Creature – Treefolk 2 3 {t}, Exile a Forest you control until Spring Seedling leaves the battlefield: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Add {g} to your mana pool.
0
92 Viridescent Fox Green Common 4{3}{g} Creature – Fox 2 2 When Viridescent Fox enters the battlefield, reveal the top four cards of your library. Put a permanent card revealed this way into your hand and the rest into your graveyard. 0
93 Wildheart Yearling Green Common 4{3}{g} Creature – Elemental Horse 4 4 Trample
Wildheart Yearling enters the battlefield with four essence counters on it.
At the beginning of your upkeep, remove an essence counter from Wildheart Yearling. When the last is removed, sacrifice it and create a 1/1 green Saproling creature token.
0
94 Wildland Shepherd Green Common 3{2}{g} Creature – Human Druid Nomad 2 2 Whenever a Forest enters the battlefield under your control, put an essence counter on Wildland Shepherd.
{2}{g}, Remove an essence counter from Wildland Shepherd: Creatures you control get +1/+1 and gain trample until end of turn.
0
95 Skullcleaver Artifact Common 1{1} Artifact – Equipment Equipped creature gets +2/+0.
Remove a counter from a permanent you control: Attach Skullcleaver to target creature.
Equip 2
0
96 Wirewood Relic Artifact Common 3{3} Artifact {t}: Add {c} to your mana pool.
{t}, Tap an untapped creature you control: Add two mana in any combination of colours to your mana pool.
0
97 Borderland Coast Land Common 0 Land – Island When Borderland Coast enters the battlefield, pay 2 life or turn it face down. (Face-down lands tap for {c} and can be turned face up any time you could cast a sorcery by sacrificing a permanent.)
{t}: Add {u} or {c} to your mana pool.
0
98 Borderland Mire Land Common 0 Land – Swamp When Borderland Mire enters the battlefield, pay 2 life or turn it face down. (Face-down lands tap for {c} and can be turned face up any time you could cast a sorcery by sacrificing a permanent.)
{t}: Add {b} or {c} to your mana pool.
0
99 Borderland Peaks Land Common 0 Land – Mountain When Borderland Peaks enters the battlefield, pay 2 life or turn it face down. (Face-down lands tap for {c} and can be turned face up any time you could cast a sorcery by sacrificing a permanent.)
{t}: Add {r} or {c} to your mana pool.
0
100 Borderland Prairie Land Common 0 Land – Plains When Borderland Prairie enters the battlefield, pay 2 life or turn it face down. (Face-down lands tap for {c} and can be turned face up any time you could cast a sorcery by sacrificing a permanent.)
{t}: Add {w} or {c} to your mana pool.
0
101 Borderland Woods Land Common 0 Land – Forest When Borderland Woods enters the battlefield, pay 2 life or turn it face down. (Face-down lands tap for {c} and can be turned face up any time you could cast a sorcery by sacrificing a permanent.)
{t}: Add {g} or {c} to your mana pool.
0
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