Lords of Tarkir: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Whenever Anafenza, the Blade Returned attacks, create a 1/1 white and black Soldier token with Defer.
Whenever a Soldier you control dies, create a 1/1 white and black flying Spirit token. 2/3
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You gain 7 life. Put a +1/+1 counter on each creature you control.
"Rejoice! The Undying Mother has taken her rightful throne!"
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Whenever Scalelord's Lieutenant defers, you gain life equal to the deferred power.
Defer (, : This creature gets -X/-X until end of turn. Target creature gets +X/+X until end of turn. X cannot be more than this creature's toughness.) 3/3
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Put a +1/+1 counter on all creatures you control. Those creatures gain double strike until end of turn.
"From this day forward we are the Glorious Horde, the Unceasing Wind, and we shall sweep Tarkir clean!"
— Kolaghan, the Storm's Champion |
Destroy target artifact or enchantment.
"Some things should not be."
— Atarka, World-Speaker |
Reveal the top three cards of your library. You may put one into your hand and two on the bottom of your library. You gain life equal to the chosen card's converted mana cost.
"It is never a mistake to take a moment to think."
— Atarka, World-Speaker |
Soulwalk – : Exile this creature, then create a 1/1 blue Spirit token with flying. When that creature dies, return Shaman's Apprentice to the battlefield as a creature. Soulwalk only as a sorcery.
Even the most enlightened minds have to start somewhere.
1/2
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, : Tap target creature without flying.
0/2
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Enlist – If you control two other creatures with Enlist, Vanguard Archer gets +1/+1 and Reach. If you control a Chosen, Vanguard Archer gets +1/+2. 2/1
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Target creature gets +1/+2 and deathtouch until end of turn.
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Twin Bolt deals 2 damage divided as you choose among one or two target creatures and/or players.
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Enchant creature.
Enchanted creature can't attack or block. |
All creatures you control get +1/+1 until end of turn. Chosen creatures you control get an additional +1/+1 and gain first strike until end of turn.
"The Lord of Storms has given us our mission, and we strive only to be worthy of that trust."
— Kolaghan, the Storm's Champion |
Defender
Possess (Pay and sacrifice this creature: manifest target card from a graveyard.) It doesn't so much sit as wait.
0/4
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Anafenza, the Blade Returned
(rare)
Matriarch's Ascendance
(uncommon)
Scalelord's Lieutenant
(uncommon)
Raise the Banner
(uncommon)
Naturalize
(common)
Consider the Unwritten
(common)
Shaman's Apprentice
(common)
Dromoka Dunecaster
(common)
Vanguard Archer
(common)
Coat with Venom
(common)
Twin Bolt
(common)
Pacifism
(common)
Honor the Chosen
(common)
Concealed Bog
(common)
Island
(basic)