Kranjara: Card List

Kranjara: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | proxies 1 | proxies 2 | proxies 3 | proxies 4 | proxies 5 | proxies 6 | proxies 7 | proxies 8 | proxies 9

Show frames: W U B R G M A L

Show rarities: C U R M B T



Hide card text Show code Show active Show dates Hide comments

# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Adventure's Reward White Common 3{2}{w} Sorcery You gain 6 life, then Excavate (To excavate, reveal cards from the top of your library until you reveal a nonland card. Put up to one of the cards revealed this way on top of your library and the rest into your graveyard.) 0
2 Adventurer's Dig Site White Uncommon 4{3}{w} Enchantment At the beginning of your upkeep you may Excavate (To excavate, reveal cards from the top of your library until you reveal a nonland card. Put up to one of the cards revealed this way on top of your library and the rest into your graveyard.) You may return up to 1 artifact card put into your graveyard this way to your hand. 0
3 Aerial Reinforcements White Uncommon 4{2}{w}{w} Creature – Bird Soldier 2 3 Flying
Other Soldier creatures you control get +0/+1.
0
4 Alzhan Retributor White Common 4{3}{w} Creature – Human Soldier 4 2 Soldier Vengence – Whenever Alzhan Retributor attacks you may exile a Soldier card from your graveyard. If you do, tap target creature. 0
5 Apprentice Sword Juggler White Uncommon 1{w} Creature – Human Soldier 0 1 Companion (Whenever this creature attacks or blocks with another creature you control, this creature gets +1/+1 until end of turn.)
Double strike
0
6 Banisher's Strike White Common 1{w} Instant Target creature gets +2/+2 until end of turn. If a creature dealt combat damage by that creature this turn would die, exile it instead. 0
7 Blessed Sandlord White Common 2{1}{w} Creature – Human Soldier 2 2 As long as Blessed Sandlord has a -1/-1 counter on it, Blessed Sandlord has flying and is a Spirit Soldier.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
0
8 Cloud Jumper Monk White Common 2{1}{w} Creature – Human Monk 1 3 {w}:Cloud Jumper Monk gains flying until end of turn. 0
9 Demystify Incantations White Common 3{2}{w} Sorcery Destroy target artifact or enchantment, then Excavate (To excavate, reveal cards from the top of your library until you reveal a nonland card. Put up to one of the cards revealed this way on top of your library and the rest into your graveyard.) 0
10 Desert Crane White Common 3{2}{w} Creature – Bird 2 2 Flying 0
11 Dispersion Trick White Common 2{1}{w} Instant Exile target creature, then return it to the battlefield tapped under it's owner's control. If that creature was a Scout you controlled, draw a card. 0
12 Dustcloak Trailblazer White Rare 3{1}{w}{w} Creature – Human Soldier 3 2 Companion (Whenever this creature attacks or blocks with another creature you control, this creature gets +1/+1 until end of turn.)
Whenever Dustcloak Trailblazer attacks or blocks, all damage that would be dealt to you or another creature you control this turn is dealt to Dustcloak Trailblazer instead.
0
13 Forest Scavenger White Common 1{w} Creature – Human Scout 1 1 When Forest Scavenger enters the battlefield, you gain 2 life. 0
14 Guardian of All White Rare 6{4}{w}{w} Creature – Angel 4 3 Flying, vigilance
Guardian of All can block an additional creature each combat.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
0
15 Honjaran Blade Commander White Rare 4{2}{w}{w} Creature – Human Soldier 3 3 Whenever Honjaran Blade Commander attacks, Honjaran Blade Commander and other Soldier creatures you control gain double strike until end of turn. 0
16 Honjaran Emissary White Common 2{1}{w} Creature – Human Scout 2 1 Companion (Whenever this creature attacks or blocks with another creature you control, this creature gets +1/+1 until end of turn.) 0
17 Honjaran Expedionary White Rare 3{2}{w} Creature – Human Scout 2 2 First strike
Companion (Whenever this creature attacks or blocks with another creature you control, this creature gets +1/+1 until end of turn.)
Each other Scout creature you control has Companion.
0
18 Honjaran Outfitter White Rare 6{4}{w}{w} Creature – Human Scout 3 3 Whenever two or more creatures you control attack, you may search your library for an aura or equipment card and put it onto the battlefield attached to one of those creatures. Then shuffle your library. 0
19 Imprision in Aether White Common 2{1}{w} Enchantment – Aura Enchant creature
Prevent all damage that would be dealt by enchanted creature.
Enchanted creature can't block.
0
20 Incoming Twister White Rare 2{x}{x}{w}{w} Enchantment Tempest 3 (At the beginning of your upkeep put a tempest counter on Incoming Twister. Then if Incoming Twister has 3 or more tempest counters on it remove them and Incoming Twister unleashes.)
Incoming Twister enters the battlefield with X tempest counters on it.
Whenever Incoming Twister unleashes, exile all nonland permanents and cards in graveyards.
1 1472305241 on 27 Aug 2016 by dude1818
21 Magestic Sunrise White Common 1{w} Enchantment – Storm Tempest 4 (At the beginning of your upkeep put a tempest counter on Magestic Sunrise. Then if Magestic Sunrise has 4 or more tempest counters on it remove them and Magestic Sunrise unleashes.)
Whenever Magestic Sunrise unleashes, sacrifice Magestic Sunrise and you gain 10 life.
0
22 Mystic Centaur White Common 2{1}{w} Creature – Centaur Soldier 3 3 Mystic Centaur can't attack or block unless you control another Soldier creature. 0
23 Nahiri, Protector of the Meek White Mythic 4{2}{w}{w} Planeswalker – Nahiri 3 +1: Create an artifact Equipment token with "Equipped creature gets +1/+0" and "Equip {1}".
0: Create a 1/1 white Human Soldier creature token.
-1: Exile target creature until Nahiri, Protector of the Meek leaves the battlefield.
0
24 North Jungle Explorer White Uncommon 2{1}{w} Creature – Human Scout 2 2 Whenever North Jungle Explorer attacks, Excavate (To excavate, reveal cards from the top of your library until you reveal a nonland card. Put up to one of the cards revealed this way on top of your library and the rest into your graveyard.)
Scout Vengence{1}{w}: You may exile a Scout card from your graveyard. If you do, North Jungle Explorer gains double strike until end of turn.
0
25 Purifier of the Silent Order White Uncommon 3{1}{w}{w} Creature – Human Spirit Monk 3 3 When Purifier of the Silent Order enters the battlefield, exile all cards from opponent's graveyards.
When Purifier of the Silent Order leaves the battlefield, return all cards exiled by Purifier of the Silent Order to their owner's graveyards.
0
26 Restore Tranquility White Rare 3{1}{w}{w} Sorcery Destroy target artifact or enchantment.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
0
27 Scouting Party White Uncommon 4{3}{w} Creature – Human Scout 3 3 Whenever Scouting Party or another Scout enters the battlefield under your control, target creature gets +1/+1 until end of turn. 0
28 Scouting Roc White Common 5{4}{w} Creature – Bird Scout 3 4 Flying
When Scouting Roc enters the battlefield, return a permanent you control to its owner's hand.
0
29 Shamble into Quicksand White Common 4{3}{w} Instant As long as exactly one creature is attacking, Shamble into Quicksand costs {2} less to cast.
Destroy target attacking creautre.
0
30 Spellbound Levitation White Uncommon 3{1}{w}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1 and has flying and persist. (When that creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.).
0
31 Spirit Calling White Uncommon 3{2}{w} Sorcery Create a 1/1 white Spirit creature token with flying.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
0
32 Spirit of the Sands White Uncommon 3{2}{w} Creature – Spirit Scout 2 2 When Spirit of the Sands enters the battlefield, you may return target artifact or enchantment card from your graveyard to your hand. 0
33 Spiteful Calling White Uncommon 6{5}{w} Sorcery Choose a creature type. Create X 1/1 white Spirit Creature tokens with flying, where X is the number of creature cards in your graveyard with the chosen creature type. 0
34 Steady Explorer White Common 3{2}{w} Creature – Human Scout 2 2 Vigilance
Companion (Whenever this creature attacks or blocks with another creature you control, this creature gets +1/+1 until end of turn.)
0
35 Stone Guardian Spirit White Uncommon 5{3}{w}{w} Creature – Spirit 3 2 Flying
{w},{w},Sacrifice Stone Guardian Spirit: Target creature gains persist until end of turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
0
36 Sturdy Moggadon White Common 4{3}{w} Creature – Beast 1 4 Sturdy Moggadon can block any number of creatures each combat if it has a -1/-1 counter on it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
0
37 The Guardian Soldier White Mythic 3{1}{w}{w} Legendary Creature – Spirit Soldier 3 2 As The Guardian Soldier enters the battlefield, name a card.
Sacrifice The Guardian Soldier: You gain protection from spells and permanents with the chosen name until end of term
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
0
38 Trained Mount White Common 1{w} Creature – Camel 0 4 Vigilance 0
39 Transport Escort White Common 3{2}{w} Creature – Human Soldier 3 2 When Transport Escort enters the battlefield, target creature gets +0/+2 until end of turn. 0
40 Trap Within the Storm's Eye White Uncommon 2{1}{w} Enchantment – Storm Tempest 4 (At the beginning of your upkeep put a tempest counter on Trap Within the Storm's Eye. Then if Trap Within the Storm's Eye has 4 or more tempest counters on it remove them and Trap Within the Storm's Eye unleashes.)
When Trap Within the Storm's Eye enters the battlefield exile target nonland permanent you don't control until Trap Within the Storm's Eye leaves the battlefield.
Whenever Trap Within the Storm's Eye unleashes, sacrifice Trap Within the Storm's Eye.
0
41 Wounded Moggadon White Uncommon 3{2}{w} Creature – Beast 5 5 Wounded Moggadon enters the battlefield with 3 -1/-1 counters on it.
Whenever another creature you control dies, remove a -1/-1 counter from Wounded Moggadon.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
0
42 Absolute Denial Blue Rare 3{1}{u}{u} Instant Wizard Vengence – If you control a Wizard, you may exile a Wizard card from your graveyard rather than pay Absolute Denial's mana cost.
Counter target spell.
0
43 Acolyte of the Sphinx Blue Rare 6{4}{u}{u} Creature – Human Wizard 1 2 When Acolyte of the Sphinx enters the battlefield create a 4/4 blue Sphinx creature token with flying.
Whenever an opponent attacks with one or more creatures, that player names a creature type. Reveal cards from the top of your library until you reveal a creature card. If it doesn't have the chosen creature type, put that card into your hand. Then put the rest into your graveyard.
0
44 Archive Wall Blue Uncommon 3{2}{u} Creature – Wall 0 4 Defender
When Archive Wall enters the battlefield, you may search your library for a Storm enchantment, reveal it, and put it into your hand. Then shuffle your library.
0
45 Aven Caller Mage Blue Common 3{2}{u} Creature – Human Wizard 1 3 When Aven Caller Mage enters the battlefield, create a 1/1 white Bird Soldier creature token with flying. 0
46 Azahlow Manipulator Blue Uncommon 5{3}{u}{u} Creature – Human Wizard 2 3 Whenever you cast an instant or sorcery spell, or tap a Wizard you control to activate a spell or ability, tap target creature an opponent controls. 0
47 Azahlow Mystic Blue Common 2{1}{u} Creature – Human Wizard 2 1 Whenever another Wizard you control becomes tapped, scry 1. 0
48 Azandi Aethermancer Blue Common 5{3}{u}{u} Creature – Spirit Rogue 3 2 When Azandi Aethermancer enters the battlefield you may return target creature to its owner's hand. 0
49 Azandi Messenger Blue Uncommon 1{u} Creature – Bird Rogue 1 1 Flying
Whenever Azandi Messenger deals combat damage to a player, you may sacrifice Azandi Messenger. If you do, draw a card.
0
50 Azandi Path Forger Blue Common 2{1}{u} Creature – Human Rogue 1 2 {t}: Target creature with toughness 2 or less can't be blocked this turn. 0
51 Azandi Sneak Blue Common 3{2}{u} Creature – Human Rogue 3 2 Rogue Vengence – Whenever Azandi Sneak attacks, you may exile a Rogue card from your graveyard. If you do Azandi Sneak can't be blocked this turn. 0
52 Backwards Momentum Blue Common 4{3}{u} Instant Put target attacking creature on top of its owner's library. Excavate (To excavate, reveal cards from the top of your library until you reveal a nonland card. Put up to one of the cards revealed this way on top of your library and the rest into your graveyard.) 0
53 Bazaar Scoundrel Blue Rare 4{3}{u} Creature – Human Rogue 2 2 {t}: Each player chooses a nonland permanent they both own and control. Exchange control of the chosen permanents. 0
54 Clearing Fog Blue Common 1{u} Enchantment – Storm Tempest 3 (At the beginning of your upkeep put a tempest counter on Clearing Fog. Then if Clearing Fog has 3 or more tempest counters on it remove them and Clearing Fog unleashes.)
Whenever Clearing Fog unleashes, sacrifice it. If you do, draw 2 cards.
0
55 Delve Too Deep Blue Uncommon 1{u} Instant Target player puts the top 3 cards of their library into their graveyard.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
0
56 Dispel Remnants Blue Uncommon 3{2}{u} Sorcery Return target creature to its owner's hand.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
0
57 Dissipate Blue Common 3{1}{u}{u} Instant Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. 0
58 Domineer Power Blue Uncommon 7{5}{u}{u} Enchantment – Aura Flash
Enchant creature
You control enchanted creature.
When Domineer Power enters the battlefield, untap enchanted creature.
0
59 Dowsing Mage Blue Uncommon 5{3}{u}{u} Creature – Human Wizard 1 4 Wizard Vengence{t}: Excavate (To excavate, reveal cards from the top of your library until you reveal a nonland card. Put up to one of the cards revealed this way on top of your library and the rest into your graveyard.) Then you may exile a Wizard card from your graveyard. If you do, draw a card. 0
60 Flash of Stupification Blue Common 1{u} Instant Target creature gets -3/-0 until end of turn. Excavate (To excavate, reveal cards from the top of your library until you reveal a nonland card. Put up to one of the cards revealed this way on top of your library and the rest into your graveyard.) 0
61 Learn from the Unknown Blue Uncommon 2{1}{u} Instant Excavate (To excavate, reveal cards from the top of your library until you reveal a nonland card. Put up to one of the cards revealed this way on top of your library and the rest into your graveyard.) Then draw a card. 0
62 Long Night Drake Blue Common 5{3}{u}{u} Creature – Drake 3 2 Flying
{1}{u}, Exile Long Night Drake from your graveyard: Draw a card then discard a card.
0
63 Long Term Planning Blue Common 3{2}{u} Instant Look at the top 2 cards of your library. Put one of them into you hand and the other into your graveyard.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
0
64 Moon Mother Drake Blue Uncommon 5{3}{u}{u} Creature – Drake 3 5 Flying
Other creatures with flying you control have hexproof.
0
65 Mystical Zephyrmancer Blue Common 3{2}{u} Creature – Human Wizard 2 3 Spell Crafting{u},{t}, Discard a card, choose one that hasn't been chosen:
.Target creature gains flying until end of turn.
.Tap or untap target creature.
0
66 Phantasmal Nightcrawler Blue Common 6{4}{u}{u} Creature – Zombie Illusion 6 6 When Phantasmal Nightcrawler enters the battlefield, put the top 4 cards of your library in to your graveyard.
Whenever Phantasmal Nightcrawler becomes the target of a spell or ability, return Phantasmal Nightcrawler to its owner's hand.
0
67 Reckoning of Kranjara Blue Mythic 1{u} Enchantment – Storm Tempest 7 (At the beginning of your upkeep put a tempest counter on Reckoning of Kranjara. Then if Reckoning of Kranjara has 7 or more tempest counters on it remove them and Reckoning of Kranjara unleashes.)
Whenever Reckoning of Kranjara unleashes return all other permanents to their owner's hands. Then take an extra turn after this one.
0
68 Relearner Mage Blue Common 4{3}{u} Creature – Human Wizard 2 2 Flying
When Relearner Mage enters the battlefield, you may put target instant or sorcery card in your graveyard on top of your library.
0
69 Rise Before the Reckoning Blue Rare 6{4}{u}{u} Instant Return all other spells and nonland permanents to their owner's hands.
As an additional cost to cast a Legendary Avatar creature you may exile Rise Before the Reckoning from your graveyard. If you do that spell can't be countered.
1 1486113597 on 3 Feb 2017 by Vitenka
70 Rogue Lookout Blue Uncommon 3{2}{u} Creature – Human Rogue 2 2 Flash
Whenever Rogue Lookout or another Rogue enters the battlefield under your control, you may tap or untap target nonland permanent.
0
71 Sage of the Sands Blue Uncommon 2{1}{u} Creature – Human Wizard 1 3 When Sage of the Sands enters the battlefield, reveal the top 4 cards of your library. You may put an instant or sorcery card revealed this way into your hand. Then put the rest into your graveyard. 0
72 Sand's Hallucinations Blue Common 3{2}{u} Enchantment – Aura Enchant creature
At the beginning of each combat, if enchanted creature is untapped, tap it.
0
73 Silent Infiltraitor Blue Common 2{1}{u} Creature – Human Rogue 1 1 Companion (Whenever this creature attacks or blocks with another creature you control, this creature gets +1/+1 until end of turn.)
Silent Infiltraitor can't be blocked.
0
74 Sneaky Efreet Blue Rare 3{1}{u}{u} Creature – Efreet Rogue 3 2 Hexproof, prowess
When Sneaky Efreet enters the battlefield, create a Lamp artifact token with "{3}: Draw a card, then discard a card."
At the beginning of your end step, if you control no Lamp artifacts, sacrifice Sneaky Efreet.
0
75 Spectral Drake Blue Common 4{2}{u}{u} Creature – Drake Spirit 2 3 Flying
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
0
76 Sphinx of Multiple Futures Blue Mythic 5{3}{u}{u} Creature – Sphinx 4 5 Flying, protection from permanents and spells you own
Players play with the top card of their libraries revealed.
Players may cast the top card of each other player's library and may spend mana as though it was mana of any colour to cast those spells.
0
77 Spiteful Insight Blue Uncommon 5{4}{u} Sorcery Choose a creature type. You draw X cards where X is the number of creature cards in your graveyard with the chosen creature type. 0
78 Swallowing Mist Blue Uncommon 3{2}{u} Enchantment – Storm Tempest 3 (At the beginning of your upkeep put a tempest counter on Swallowing Mist. Then if Swallowing Mist has 3 or more tempest counters on it remove them and Swallowing Mist unleashes.)
Attacking creature your opponents control get -X/-0 where X is the number of tempest counters on Swallowing Mist.
0
79 Temple Magister Blue Rare 5{3}{u}{u} Creature – Human Wizard 2 4 Spell Crafting{u},{t}, Discard a card, Choose one that hasn't been chosen:
.Counter target noncreature spell.
.Return another target creature to its owner's hand.
.Draw 2 cards.
0
80 Visions from Across the Aether Blue Rare 4{2}{u}{u} Instant Reveal 4 cards you own from outside the game with different names. An opponent chooses 2 of those cards. Put each card not chosen this way into your hand. (The chosen cards remain outside of the game.) 0
81 Way of the Azandi Blue Common 4{3}{u} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+0 and as long as another creature is attacking it can't be blocked.
Whenever enchanted creature deals combat damage to a player, if its a Rogue, draw a card.
0
82 Will of the Desert Blue Common 3{2}{u} Sorcery Draw 2 cards. Then you may put a tempest counter on a Storm enchantment you control. 0
83 Ancient Clan Ritual Black Uncommon 3{2}{b} Sorcery You draw 2 cards then lose 2 life. Then if you control a Shaman, Excavate (To excavate, reveal cards from the top of your library until you reveal a nonland card. Put up to one of the cards revealed this way on top of your library and the rest into your graveyard.) 0
84 Azandi Inquisitioner Black Uncommon 4{2}{b}{b} Creature – Human Rogue 3 3 Whenever a Rogue creature you control deals combat damage to a player, you may put a -1/-1 counter on Azandi Inquisitioner. If you do, that player discards a card. 0
85 Azandi Nightblade Black Rare 4{2}{b}{b} Creature – Human Rogue 2 2 When Azandi Nightblade enters the battlefield destroy target creature an opponent controls.
Whenever another Rogue enters the battlefield under you control, you may sacrfice Azandi Nightblade and that creature. If you do, destroy target creature.
0
86 Azandi Pilferer Black Common 3{2}{b} Creature – Human Rogue 3 2 Whenever Azandi Pilferer deals combat damage to a player, Excavate (To excavate, reveal cards from the top of your library until you reveal a nonland card. Put up to one of the cards revealed this way on top of your library and the rest into your graveyard.) 0
87 Azandi Showblade Black Common 5{4}{b} Creature – Human Rogue 2 2 Deathtouch
When Azandi Showblade enters the battlefield, put a -1/-1 counter on target creature.
0
88 Azandi Torturer Black Common 2{1}{b} Creature – Human Rogue 1 2 Companion (Whenever this creature attacks or blocks with another creature you control, this creature gets +1/+1 until end of turn.)
Whenever Azandi Torturer deals combat damage to a player, that player loses 1 life.
0
89 Bone Boiler Witch Black Common 4{3}{b} Creature – Human Shaman 2 4 Spell Crafting{b},{t},Discard a card, choose one that hasn't been chosen:
.Target player loses 2 life and you gain 2 life.
.Return target creature card from your graveyard to your hand.
0
90 Burrowing Sand Worms Black Rare 3{2}{b} Creature – Insect 3 1 When Burrowing Sand Worms enters the battlefield, each opponent loses 2 life.
{2}{b}, Sacrifice Burrowing Sand Worms: Return Burrowing Sand Worms from your graveyard to the battlefield under your control at the beginning of your next upkeep. Activate this ability only anytime you could cast a sorcery.
0
91 Challenge the Great Ones Black Rare 2{b}{b} Instant Choose a creature or planeswalker with converted mana cost 5 or greater. Its controller sacrifices it. 0
92 Conjurer of Poisons Black Common 2{1}{b} Creature – Orc Shaman 2 1 {4}{b}: Target Shaman creature gains deathtouch until end of turn. 0
93 Dalzorth's Gravemaster Black Rare 6{4}{b}{b} Creature – Hound Shaman 3 5 Spell Crafting{b},{t}, Discard a card, Choose one that hans't been chosen:
.Search target player's library for a creature card and put into their graveyard. Then that player shuffles their library.
.Return target creature card from your graveyard to the battlefield under your control.
.Return target creature card from another player's graveyard to the battlefield under your control.
0
94 Fatal Strike Black Uncommon 4{2}{b}{b} Instant Destroy target creature.
Rogue Vengence- You may exile a Rogue card from your graveyard. If you do, add {b}{b} to your mana pool.
0
95 Forest Occultist Black Uncommon 2{b}{b} Creature – Human Shaman 1 2 {b},{t},Sacrifice a creature: Put a -1/-1 counter on target creature. 0
96 Kanjaan Recluse Black Common 3{2}{b} Creature – Human Shaman 1 3 When Kanjaan Recluse enters the battlefield, target player discards a card. 0
97 Lich of Forgotten Souls Black Rare 4{2}{b}{b} Creature – Zombie 4 4 Indestructible
If damage would be dealt to a creature you control, instead exile that many cards from your graveyard.
When you have no cards in your graveyard, sacrifice each creature you control.
0
98 Lich's Grasp Black Uncommon 2{b}{b} Sorcery Put a -1/-1 counter on target creature.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
0
99 Massive Scorpion Black Common 6{4}{b}{b} Creature – Scorpion 2 6 Deathouch, menace 0
100 Millenia Long Scheming Black Uncommon 2{1}{b} Sorcery Search your library for up to 2 cards with Retrace and put them into your graveyard. Then shuffle your library. 0
101 Mother of Plagues Black Rare 3{1}{b}{b} Creature – Human Shaman 2 3 Deathtouch
Shaman Vengence{t}: You may exile a Shaman card from your graveyard. If you do, put 2 -1/-1 counters on target creature you don't control and a -1/-1 counter on target creature you control.
0
102 Nightmare Prowler Black Uncommon 3{1}{b}{b} Creature – Beast Abomination 4 4 Nightmare Prowler enters the battlefield with 3 -1/-1 counters on it.
Whenever another creature you control dies, you may move a -1/-1 counter from Nightmare Prowler to another target creature.
0
103 Putrid Remains Black Uncommon 4{2}{b}{b} Creature – Zombie Rogue 2 2 Creature Vengence – When Putrid Remains enters the battlefield, you may exile a creature card from your graveyard. If you do, put 2 -1/-1 counters on target creature. 0
104 Reduce to Bone Black Common 2{1}{b} Instant Target creature gets -3/-3 until end of turn.
Put the top 3 cards of your library into your graveyard.
0
105 Reunite with Ancestors Black Common 3{2}{b} Sorcery Return target creature card from your graveyard to your hand.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
0
106 Rising Bog Black Common 1{b} Enchantment – Storm Tempest 3 (At the beginning of your upkeep put a tempest counter on Rising Bog. Then if Rising Bog has 3 or more tempest counters on it remove them and Rising Bog unleashes.)
Whenever Rising Bog unleashes, sacrifice Rising Bog and destroy up to target creature an opponent controls.
0
107 Royal Remains Black Common 4{2}{b}{b} Creature – Zombie Shaman 3 4 As an additional cost to cast Royal Remains, sacrifice a creature.
When Royal Remains enters the battlefield, create a 2/2 black Zombie creature token.
0
108 Sacrifice at the Altar Black Uncommon 2{1}{b} Sorcery Each player sacrifices a creature. Then starting with you each player may sacrifice a creature. If either player does, repeat this process. 0
109 Shaman of the Black Raven Black Uncommon 3{2}{b} Creature – Human Shaman 2 1 When Shaman of the Black Raven enters the battlefield, create a 1/1 black Raven Bird creature token with flying.
Whenever a Raven creature you control dies, put a -1/-1 counter on target creature an opponent controls.
0
110 Shambling Sand-Snapper Black Common 4{3}{b} Creature – Zombie Beast 3 2 Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 0
111 Shambling Skeletons Black Uncommon 1{b} Creature – Zombie 2 1 Shambling Skeletons can't block.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
0
112 Shandara, Necromancer Black Mythic 4{2}{b}{b} Legendary Creature – Human Shaman 3 3 Companion (Whenever this creature attacks or blocks with another creature you control, this creature gets +1/+1 until end of turn.)
When Shandara, Necromancer enters the battlefield, search your library for a creature card and put it into your graveyard. Then shuffle your library.
Creature cards in your graveyard have Retrace (You may cast that card from your graveyard by discarding a land card in addition to paying its other costs.)
0
113 Silent Rogue Black Uncommon 5{3}{b}{b} Creature – Human Rogue 4 2 First strike
Silent Rogue has deathtouch while its attacking.
0
114 Silent Wraith Black Common 4{3}{b} Creature – Wraith 2 2 Sacrifice another creature: Silent Wraith gets +2/+2 until end of turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
0
115 Sorin, Vampire Lord Black Mythic 3{1}{b}{b} Planeswalker – Sorin 3 +1: Until you next turn, whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life.
-1: Create a 1/1 black Vampire creature token.
-6: You get an emblem with "Whenever a creature or planeswalker an opponent controls dies, return it to the battlefield under your control. If its a creature it becomes a Vampire in addition to its other types."
0
116 Spiteful Decay Black Uncommon 2{1}{b} Instant Choose a creature type. Put X -1/-1 counters on target creature where X is the number of creature cards in your graveayard of the chosen creature type. 0
117 Spread the Blight Black Common 1{b} Instant Put a -1/-1 counter on target creature. Excavate (To excavate, reveal cards from the top of your library until you reveal a nonland card. Put up to one of the cards revealed this way on top of your library and the rest into your graveyard.) 0
118 Syphon Life Black Common 3{1}{b}{b} Sorcery Target player loses 2 life and you gain 2 life.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
0
119 Unyielding Corpse Black Rare 3{1}{b}{b} Creature – Zombie Rogue 3 1 Unyielding Corpse can't block.
Whenever Unyielding Corpse or another creature enters the battlefield under your control, if you cast it from your graveyard, put a -1/-1 counter on target creature an opponent controls.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
0
120 Venomify Black Common 1{b} Instant Target creature gains deathtouch until end of turn.
Shaman Vengence – You may exile a Shaman card from your graveyard. If you do, that creature gains indestrucitble until end of turn.
0
121 Walking Corpse Black Common 2{1}{b} Creature – Zombie 2 2 0
122 Wasteland Eliminator Black Common 5{3}{b}{b} Creature – Human Rogue 3 2 Whenever 2 or more Rogue creatures you control deals combat damage to a player, you may sacrifice Wasteland Eliminator. If you do, destroy target creature. 0
123 Wither to Pieces Black Common 4{2}{b}{b} Instant As an additional cost to cast Wither to Pieces, discard a card.
Destroy target creature.
0
124 Acolyte of Vengence Red Uncommon 3{2}{r} Creature – Human Wizard 1 2 Whenever you cast a spell from your graveyard for the first time each turn, you may pay {r}. If you do Acolyte of Vengence deals 2 damage to target creature or player. 0
125 Alkari Stormcaller Red Uncommon 4{2}{r}{r} Creature – Bird Servant 3 3 At the beginning of your upkeep you may put a tempest counter on target Storm enchantment. 0
126 Allied Firestoker Red Common 3{2}{r} Creature – Human Wizard 2 3 Whenever you cast an instant or sorcery spell or tap a Wizard you control to activate an ability, Allied Firestoker gets +2/+0 until end of turn. 0
127 Alzahn Fighter Red Common 3{2}{r} Creature – Human Soldier 3 1 Alzahn Fighter has first strike as long as its attacking. 0
128 Alzahn Recruit Red Common 1{r} Creature – Human Soldier 1 1 Companion (Whenever this creature attacks or blocks with another creature you control, this creature gets +1/+1 until end of turn.) 0
129 Alzhan Cavalry Red Rare 4{2}{r}{r} Creature – Human Soldier 2 2 When Alzhan Cavalry enters the battlefield, create 2 1/1 red Human Soldier creature tokens.
Whenever Alzhan Cavalry and 2 or more other creatures you control attack, create a 1/1 red Human Soldier creature token.
0
130 Alzhan Path Breaker Red Uncommon 5{3}{r}{r} Creature – Beast Soldier 3 4 Haste
Alzhan Path Breaker attacks each turn if able.
Whenever Alzhan Path Breaker attacks, target creature can't block this turn.
0
131 Approaching Stormpede Red Rare 3{1}{r}{r} Enchantment – Storm Tempest 4 (At the beginning of your upkeep put a tempest counter on Approaching Stormpede. Then if Approaching Stormpede has 4 or more tempest counters on it remove them and Approaching Stormpede unleashes.)
At the beginning of your upkeep create a 1/1 red Elemental creature token with haste. If Approaching Stormpede unleashed this turn, instead create 5 of those tokens. Exile them at the beginning of the next end step.
0
132 Archmage's Flames Red Common 3{2}{r} Instant Archmage's Flames deals 3 damage to target creature.
Wizard Vengence – You may exile a Wizard card from your graveyard. If you do, Archmage's Flames deals 3 damage to that creature's controller.
0
133 Ashes of the Sands Red Uncommon 3{2}{r} Instant Ashes of the Sands costs {1} less to cast if you control a Desert land.
Ashes of the Sands deals 4 damage to target creature.
0
134 Awaken the Sands Red Rare 6{4}{r}{r} Sorcery Create a 7/7 Legendary red Elemental creature token named "The Sands Awakened".
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
0
135 Azahlow Acolyte Red Common 2{1}{r} Creature – Human Wizard 1 3 Prowess 0
136 Bandit of the Wastes Red Rare 2{1}{r} Creature – Human Soldier 3 1 Companion (Whenever this creature attacks or blocks with another creature you control, this creature gets +1/+1 until end of turn.)
Bandit of the Wastes has first strike and trample as long as you control a Desert land.
0
137 Betrayal in the Catacombs Red Common 4{3}{r} Sorcery Gain control of target creature an opponent controls until end of turn. Untap that creature and it gains haste and Companion until end of turn. (Whenever that creature attacks or blocks with another creature you control, that creature gets +1/+1 until end of turn.) 0
138 Challenge the Rivals Red Common 3{2}{r} Instant Attacking creatures you control get +2/+0 until end of turn. Soldiers you control gain first strike until end of turn. 0
139 Clumsy Reinforcements Red Common 4{3}{r} Sorcery Create 2 1/1 red Goblin Soldier Creature tokens.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
0
140 Emberhand Initiate Red Rare 2{r}{r} Creature – Human Wizard 2 2 Spell Crafting{r},{t}, Discard a card, choose one that hasn't been chosen:
.Emberhand Initiate deals 3 damage to target player.
.Emberhand Initiate deals 3 damage to target creature.
.Emberhand Initiate deals 1 damage to each creature you don't control.
0
141 Evanescent Phoenix Red Rare 4{2}{r}{r} Creature – Phoenix 4 1 Flying, haste
At the beginning of your end step, sacrifice Evanescent Phoenix.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
0
142 Ferocious Visok Red Common 6{4}{r}{r} Creature – Beast 5 3 Menace
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
0
143 Fiery Recruit Red Uncommon 1{r} Creature – Human Soldier 2 1 Soldier Vengence – When Fiery Recruit enters the battlefield, you may exile a Soldier card from your graveyard. If you do, Fiery Recruit gains haste until end of turn. 0
144 Forward Blow Red Common 1{r} Instant Target creature gets +2/+0 until end of turn.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
0
145 Fuelled by Flames Red Common 2{1}{r} Instant Fuelled by Flames deals 1 damage to target creature. That creature gets +2/+0 and gains first strike until end of turn. 0
146 Impending Discharge Red Uncommon 2{1}{r} Enchantment – Storm Tempest 3 (At the beginning of your upkeep put a tempest counter on Impending Discharge. Then if Impending Discharge has 3 or more tempest counters on it remove them and Impending Discharge unleashes.)
Whenever an opponent attacks with a creature Impending Discharge deals damage to that creature equal to the number of tempest counters on Impending Discharge at end of combat.
0
147 Impending Jolt Red Common 1{r} Enchantment – Storm Tempest 4 (At the beginning of your upkeep put a tempest counter on Impending Jolt. Then if Impending Jolt has 4 or more tempest counters on it remove them and Impending Jolt unleashes.)
Whenever Impending Jolt unleashes, sacrifice Impending Jolt and it deals 5 damage to target creature or player.
0
148 Impending Sandstorm Red Uncommon 2{1}{r} Enchantment – Storm Tempest 3 (At the beginning of your upkeep put a tempest counter on Impending Sandstorm. Then if Impending Sandstorm has 3 or more tempest counters on it remove them and Impending Sandstorm unleashes.)
At the beginning of your upkeep Impending Sandstorm deals 1 damage to each creature you don't control.
Whenever Impending Sandstorm unleashes, sacrfice Impending Sandstorm and creatures can't block this turn.
0
149 Perilous Stand Red Common 5{4}{r} Sorcery Perilous Stand deals 5 damage to target creature, then Excavate (To excavate, reveal cards from the top of your library until you reveal a nonland card. Put up to one of the cards revealed this way on top of your library and the rest into your graveyard.) 1 1472664310 on 31 Aug 2016 by Circeus
150 Pillar of Flame Red Uncommon 1{r} Sorcery Pillar of Flame deals 2 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. 0
151 Priestess of Flames Red Rare 4{2}{r}{r} Creature – Human Wizard Monk 3 3 Whenever you cast an instant or sorcery spell or tap a Wizard you control to activate an ability, you may pay {1}{r}. If you do Priestess of Flames deals 2 damage to target creature or player. 0
152 Prophet of Azahlow Red Common 4{3}{r} Creature – Human Wizard 2 4 {t}, Discard a card: Draw a card. 0
153 Prowling Flametail Red Uncommon 3{2}{r} Creature – Beast 0 4 {r}, Put a -1/-1 counter on Prowling Flametail: Prowling Flametail gets +3/+0 until end of turn. 0
154 Sand Scale Dragon Red Mythic 4{2}{r}{r} Creature – Dragon 8 8 Flying
Sand Scale Dragon enters the battlefield with 2 -1/-1 counters on it.
Sand Scale Dragon can't attack or block as long as it has a counter on it.
Whenever an opponent attacks with 2 or more creatures, remove a -1/-1 counter from Sand Scale Dragon.
{2}{r}: Target creature attacks this turn if able.
0
155 Sandshaper Mage Red Common 2{1}{r} Creature – Human Wizard 1 2 Spell Crafting{r},{t}, Discard a card, choose one that hasn't been chosen:
.Sandshaper Mage deals 1 damage to target creature or player.
.Target creature can't block this turn.
0
156 Soldier of the Sands Red Common 5{3}{r}{r} Creature – Human Soldier 4 4 Trample
{1}: Soldier of the Sands gets +1/+0 until end of turn. Activate this ability only if you control a Desert.
0
157 Spiteful Impulse Red Uncommon 2{1}{r} Sorcery Choose a creature type. Exile the top X cards of your library, where X is the number of creature cards in your graveyard with the chosen creature type. Until end of turn you may play cards exiled this way. 0
158 Standard Infantry Red Common 2{1}{r} Creature – Human Soldier 2 2 When Standard Infantry enters the battlefield, you may discard a card. If you do, draw a card. 0
159 Stoke Past Days' Flames Red Uncommon 2{1}{r} Enchantment Spells you cast from your graveyard cost {1} less to cast.
Whenever you cast a spell from your graveyard, you may discard a card. If you do, draw a card.
0
160 Tornado of Devastation Red Mythic 3{1}{r}{r} Enchantment – Storm Tempest 5 (At the beginning of your upkeep put a tempest counter on Tornado of Devastation. Then if Tornado of Devastation has 5 or more tempest counters on it remove them and Tornado of Devastation unleashes.)
At the beginning of each player's upkeep, Tornado of Devastation deals damage to that player equal to the number of tempest counters on Tornado of Devastation.
Discard a card: Put a tempest counter on Tornado of Devastation. Only an opponent may activate this ability.
0
161 Uncowardly Captain Red Uncommon 3{1}{r}{r} Creature – Goblin Soldier 2 2 First strike
Other Soldier creatures you control get +1/+0.
0
162 Wasteland Bully Red Common 2{1}{r} Creature – Human Beserker 2 2 Companion (Whenever this creature attacks or blocks with another creature you control, this creature gets +1/+1 until end of turn.)
Wasteland Bully can't block.
0
163 Wasteland Flame Forger Red Uncommon 3{2}{r} Creature – Human Wizard 0 3 At the beginning of your upkeep, or whenever you cast an instant or sorcery spell or tap a Wizard you control to activate an ability, Wasteland Flame Forger deals 1 damage to target player. 0
164 Wasteland Slasher Red Common 4{3}{r} Creature – Human Beserker 4 2 When Wasteland Slasher enters the battlefield, if you control a Desert land, Wasteland Slasher deals 1 damage to target creature or player. 0
165 Acolyte of the Fallen Oak Green Rare 4{2}{g}{g} Creature – Elf Scout 2 2 Companion (Whenever this creature attacks or blocks with another creature you control, this creature gets +1/+1 until end of turn.)
Whenever Acolyte of the Fallen Oak or another nontoken creature enters the battlefield under your control, you may search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library.
0
166 Alfrier Shaman Green Common 2{1}{g} Creature – Wolf Shaman 2 1 Whenever another Shaman enters the battlefield under your control, you may Excavate (To excavate, reveal cards from the top of your library until you reveal a nonland card. Put up to one of the cards revealed this way on top of your library and the rest into your graveyard.) 0
167 Angered Stone Green Common 4{2}{g}{g} Creature – Elemental 4 2 Defender
Angered Stone can attack as though it didn't have defender as long as it has a -1/-1 counter on it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
0
168 Basking Basilisk Green Common 1{g} Creature – Snake 1 1 Deathtouch 0
169 Centaur Emissary Green Rare 2{1}{g} Creature – Centaur Scout 2 2 Companion (Whenever this creature attacks or blocks with another creature you control, this creature gets +1/+1 until end of turn.)
As long as you have 4 or more land cards in your graveyard, Centaur Emissary and other creatures you control get +1/+1.
0
170 Desert Pathfinder Green Common 2{1}{g} Creature – Human Scout 2 2 When Desert Pathfinder enters the battlefield, you may search your library for a Desert land card, reveal it and put it into your hand. Then shuffle your library. 0
171 Discover Mysterious Treasures Green Common 2{1}{g} Sorcery Reveal the top 4 cards of your library. You may put an artifact, creature or land card revealed this way into your hand. Then put the rest into your graveyard. 0
172 Dustcrawler Spider Green Common 6{4}{g}{g} Creature – Spider 4 6 Trample, reach 0
173 Emissary of Kanjaan Green Uncommon 2{1}{g} Creature – Human Shaman 2 2 Deathtouch
Shaman Vengence{2}{g}: You may exile a Shaman creature card from your graveyard. If you do, target creature blocks Emissary of Kanjaan this turn if able.
0
174 Ensnaring Branches Green Common 2{1}{g} Instant Ensnaring Branches deals 3 damage to target attacking or blocking creature with flying. Excavate (To excavate, reveal cards from the top of your library until you reveal a nonland card. Put up to one of the cards revealed this way on top of your library and the rest into your graveyard.) 0
175 Fallen Shaman Green Uncommon 6{4}{g}{g} Creature – Human Shaman 3 4 Spell Crafting{g},{t},Discard a card, choose one that hasn't been chosen:
.Create a 3/3 green Beast creature token.
.Fallen Shaman fights target creature.
.Destroy target artifact or enchantment.
0
176 Forest Night Scout Green Common 5{4}{g} Creature – Elf Scout 4 3 Scout Vengence – When Forest Night Scout enters the battlefield, you may exile a Scout card from your graveyard. If you do, create a 2/2 green Wolf creature token. 0
177 Ground Break Ambush Green Common 3{2}{g} Instant Target creature you control fights target creature you don't control. Excavate (To excavate, reveal cards from the top of your library until you reveal a nonland card. Put up to one of the cards revealed this way on top of your library and the rest into your graveyard.) 0
178 Honjaran Archer Green Uncommon 4{3}{g} Creature – Human Scout 2 3 Flash
Whenever Honjaran Archer or another Scout enters the battlefield under your control, Honjaran Archer deals damage equal to the number of Scouts you control to target creature with flying an opponent controls.
0
179 Honjaran Tracker Green Uncommon 4{3}{g} Creature – Cat Scout 2 2 Companion (Whenever this creature attacks or blocks with another creature you control, this creature gets +1/+1 until end of turn.)
When Honjaran Tracker enters the battlefield, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.
0
180 Honour Ancient Traditions Green Common 3{2}{g} Sorcery Exile target artifact, enchantment or card in a graveyard. 0
181 Jungle Explorer Green Common 3{2}{g} Creature – Human Scout 3 2 When Jungle Explorer enters the battlefield, Excavate (To excavate, reveal cards from the top of your library until you reveal a nonland card. Put up to one of the cards revealed this way on top of your library and the rest into your graveyard.) 0
182 Jungle Patrol Green Common 3{2}{g} Creature – Elf Scout 1 1 When Jungle Patrol enters the battlefield, create a 1/1 red Goblin Soldier creature token.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
0
183 Kanjaan Tribesman Green Common 3{2}{g} Creature – Human Shaman 2 3 Spell Crafting{g},{t},Discard a card, choose one that hasn't been chosen:
.Target creature gets +1/+1 until end of turn.
.Create a 1/1 green Saproling creature token.
0
184 Marsh Skidder Baloolisk Green Uncommon 5{3}{g}{g} Creature – Snake Beast 3 5 Deathtouch
As long as you control a Desert land other creatures you control have deathtouch.
0
185 Nature's Protector Green Common 5{3}{g}{g} Creature – Wolf Shaman 3 5 When Nature's Protector enters the battlefield, return up to 2 target land cards from your graveyard to your hand. 0
186 Obscuring Fog Green Uncommon 2{1}{g} Enchantment – Storm Tempest 3 (At the beginning of your upkeep put a tempest counter on Obscuring Fog. Then if Obscuring Fog has 3 or more tempest counters on it remove them and Obscuring Fog unleashes.)
As long as Obscuring Fog has a tempest counter on it, prevent all combat damage that would be dealt.
Whenever Obscuring Fog unleashes, sacrifice Obscuring Fog.
0
187 Oversize Green Uncommon 4{2}{g}{g} Sorcery Target creature gets +4/+4 until end of turn.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
0
188 Oversized Sandcrawler Green Rare 6{4}{g}{g} Creature – Insect 6 6 Trample
Discard a land card: Oversized Sandcrawler gets +2/+2 until end of turn.
Whenever Oversized Sandcrawler deals combat damage to player, you may return target land card from your graveyard to your hand.
0
189 Replenished by the Oasis Green Common 2{1}{g} Instant Target creature gets +2/+2 until end of turn. If you control a Desert land you gain 3 life. 0
190 Seek the Horizon Green Common 4{3}{g} Sorcery Search your library for up to 3 basic land cards, reveal them, and put them into your hand. Then shuffle your library. 0
191 Shaman Clan Leader Green Rare 5{3}{g}{g} Creature – Human Shaman 1 1 When Shaman Clan Leader enters the battlefield, create 5 1/1 red Human Beserker creature tokens with "This creature attacks each turn if able unless you control a Human Shaman." 0
192 Shaman of the Cursed Fang Green Uncommon 4{2}{g}{g} Creature – Minotaur Shaman 1 1 When Shaman of the Cursed Fang enters the battlefield, create a 2/2 green Wolf creature token.
{g},{t}: Create a 2/2 green Wolf creature token. Activate this ability only if you control no Wolf creatures.
0
193 Shaman of the Foul Bloom Green Rare 2{1}{g} Creature – Human Shaman 2 1 Shaman creatures you control have "{t}: Add {g} to your mana pool." 0
194 Shazanna, Great Ones' Faithful Green Mythic 1{g} Legendary Creature – Human Shaman 1 2 Spell Crafting{g},{t}, Discard a card, Choose one that hasn't been chosen:
.Add {b}{g}{g} to your mana pool.
.Search your library for a creature card, reveal it and put it into your hand. Then shuffle your library.
.Create 2 1/1 green and black Cat Shaman creature tokens.
0
195 Spiteful Resurgence Green Uncommon 3{2}{g} Instant Choose a creature type. Up to 2 target creatures +X/+X until end of turn where X is the number of creature cards in your graveyard of the chosen creature type. 0
196 Stomper's Discovery Green Uncommon 2{1}{g} Sorcery Target creature you control deals damage equal to its power to target creature you don't control. Excavate (To excavate, reveal cards from the top of your library until you reveal a nonland card. Put up to one of the cards revealed this way on top of your library and the rest into your graveyard.) 0
197 Summer Sunrise Green Rare 4{2}{g}{g} Enchantment – Storm Tempest 3 (At the beginning of your upkeep put a tempest counter on Summer Sunrise. Then if Summer Sunrise has 3 or more tempest counters on it remove them and Summer Sunrise unleashes.)
Creatures you control assign combat damage based on their toughness rather than their power.
Creatures you control get +0/+X, where X is the number of Tempest counters on Summer Sunrise.
0
198 Summon the Vine Crasher Green Uncommon 5{3}{g}{g} Sorcery Create an X/X green Elemental creature token where X is the number of land cards in your graveyard.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
0
199 Swelling Mist Green Common 1{g} Enchantment – Storm Tempest 4 (At the beginning of your upkeep put a tempest counter on Swelling Mist. Then if Swelling Mist has 4 or more tempest counters on it remove them and Swelling Mist unleashes.)
Whenever Swelling Mist unleashes, sacrifice it and creatures you control get +3/+3 until end of turn.
0
200 Towering Megladon Green Rare 5{3}{g}{g} Creature – Beast 6 6 Reach
Whenever you tap a Desert land for mana, that land produces an additional mana of the colour of your choice.
0
201 Tribe's Mana Channeler Green Common 2{1}{g} Creature – Human Shaman 0 3 {t}: Add {g} or {b} to your mana pool. 0
202 Twin Maulers Green Uncommon 5{3}{g}{g} Creature – Beast 3 3 Trample
When Twin Maulers enters the battlefield create a 3/3 green Beast creature token.
0
203 Unexpected Discovery Green Uncommon 3{2}{g} Sorcery Put the top 5 cards of your library into your graveyard. Then return up to 2 land cards from your graveyard to your hand. 0
204 Wild Brakion Green Common 4{3}{g} Creature – Beast 3 2 Companion (Whenever this creature attacks or blocks with another creature you control, this creature gets +1/+1 until end of turn.)
When Wild Brakion enters the battlefield put the top 2 cards of your library into your graveyard.
0
205 Freeze and Possess Multicolour Rare 3{1}{w}{u} Enchantment – Aura Enchant creature
You control enchanted creature.
Enchanted creature can't attack or block.
0
206 Griffin of Clear Skies Multicolour Uncommon 5{3}{w}{u} Creature – Griffin Scout 3 3 Flying
When Griffin of Clear Skies enters the battlefield, you may return target tapped creature to its owner's hand.
0
207 Mental Incursion Multicolour Uncommon 2{u}{b} Sorcery Choose 1 or both:
.Target creature can't be blocked this turn.
.Target player reveals their hand. You choose a nonland card revealed this way. That player discards the chosen card.
0
208 Thytralz of the Azandi Multicolour Rare 3{1}{u}{b} Legendary Creature – Human Rogue 2 2 Other Rogue creatures you control get +1/+1 and have hexproof and deathtouch. 0
209 Angered Remnants Multicolour Rare 3{1}{b}{r} Creature – Zombie 4 3 When Angered Remnants enters the battlefield, if you cast it from your hand, sacrifice Angered Remnants.
Haste, deathtouch
Angered Remnants attacks each turn if able.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
0
210 Smoldering Cragfire Multicolour Uncommon 4{2}{b}{r} Creature – Elemental 3 2 {2}{b}{r}, Sacrifice Smoldering Cragfire: Smoldering Cragfire deals 3 damage to target creature.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
0
211 Gralzarhn, Wild's Flame Multicolour Mythic 6{4}{r}{g} Legendary Creature – Avatar 3 4 Flying, indestructible, haste
Creatures you control have haste.
At the beginning of your upkeep, if you control more creatures than each other player, draw a card.
0
212 Marauder of the Sands Multicolour Rare 4{2}{r}{g} Creature – Human Warrior 4 3 Trample
Companion (Whenever this creature attacks or blocks with another creature you control, this creature gets +1/+1 until end of turn.)
At the beginning of your upkeep, target Desert land you control gains "{t},Sacrifice this land: Destroy target nonbasic land," until end of turn.
0
213 Nomad of the Wastes Multicolour Uncommon 3{1}{r}{g} Creature – Human Nomad 2 3 When Nomad of the Wastes enters the battlefield, if you control a Desert land, create a 1/1 red Human Soldier creature token and a 1/1 green Human Scout creature token. 0
214 Honjaran Huntmaster Multicolour Rare 3{1}{g}{w} Creature – Elf Scout Archer 2 2 First strike
Honjaran Huntmaster gets +X/+X where X is the number of other Scouts you control.
{5}{g}{w},{t}: Honjaran Huntmaster fights another target creature.
0
215 Jungle Retreat Multicolour Uncommon 3{1}{g}{w} Enchantment Whenever another creature enters the battlefield under your control, you gain 1 life.
At the beginning of your upkeep you may return a creature you control to its owner's hand.
0
216 Jusson, Renown Treasure Hunter Multicolour Mythic 2{g}{w} Legendary Creature – Human Scout 2 2 Companion (Whenever this creature attacks or blocks with another creature you control, this creature gets +1/+1 until end of turn.)
Whenever Jusson, Renown Treasure Hunter attacks, look at the top card of your library. If its a land card you may put it onto the battlefield tapped.
Whenever Jusson attacks, Jusson gains indestructible until end of turn if another creature you control is attacking.
0
217 Dalzorth's Servant Multicolour Uncommon 2{w}{b} Creature – Human Servant 2 2 {w}{b}, Sacrifice Dalzorth's Servant: Target creature gains indestructible until end of turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
0
218 Mysterious Manifestation Multicolour Rare 4{2}{w}{b} Creature – Spirit 4 2 Whenever Mysterious Manifestation enters the battlefield, you may put a -1/-1 counter on any number of creatures you control.
Creatures you control with -1/-1 counters on them have lifelink.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
0
219 Zandrael, Decider of Fates Multicolour Mythic 7{5}{w}{b} Legendary Creature – Avatar 4 4 Flying, indestructible, deathtouch
Whenever an opponent casts a spell or a creature dies, you may tap an untapped creature you control. If you do, each opponent loses 2 life and you gain 2 life.
Sacrifice 4 other creatures: Destroy all creatures.
0
220 Channeler of Ancient Essences Multicolour Rare 3{1}{b}{g} Creature – Insect Shaman 2 3 Spell Crafting{b/g},{t},Discard a card, choose one that hasn't already been chosen:
.Remove all counters from target permanent.
.Return target card from your graveyard to your hand.
.You gain 6 life.
0
221 Salvani, Caller of the Alfrier Multicolour Mythic 4{2}{b}{g} Planeswalker – Salvani 3 +1:Create a 1/1 green and black Cat Shaman creature token then Excavate (To excavate, reveal cards from the top of your library until you reveal a nonland card. Put up to one of the cards revealed this way on top of your library and the rest into your graveyard.)
-2: Return target nonplaneswalker card from your graveyard to your hand.
-5: You get an emblem with "Whenever a card is put into your graveyard from anywhere, each opponent loses 1 life," and "{2}{b}{g}: Excavate."
0
222 Shaman's Renewal Multicolour Uncommon 5{3}{b}{g} Sorcery Return up to one target creature card from your graveyard to the battlefield and up to one target land card from your graveyard to your hand. 0
223 Commune with Days Past Multicolour Rare 5{3}{g}{u} Sorcery Land Vengence – You may exile any number of land cards from your graveyard. Draw a card for each land card exiled this way.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
0
224 Kalzarhn the Lost Sea Multicolour Mythic 6{4}{g}{u} Legendary Creature – Avatar 2 4 Flying, indestructible, flash
You may cast nonland cards as though they had flash.
Whenever another creature enters the battlefield under your control for the first time each turn, if an opponent has a spell on the stack, draw a card.
0
225 Nature's Rebuttal Multicolour Uncommon 5{3}{g}{u} Sorcery For each land card in your graveyard, you may have a land you control become a 2/2 blue and green Elemental creature thats still a land.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
0
226 Game of Fire and Ice Multicolour Uncommon 3{1}{u}{r} Instant Game of Fire and Ice deals 1 damage to target creature. Tap that creature.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
0
227 Razath, Archmage of the Wastes Multicolour Rare 5{3}{u}{r} Legendary Creature – Human Wizard 3 5 Spell Crafting{u/r},{t}, Discard a card, Choose one that hasn't been chosen:
.Create a token that is a copy of target artifact.
.Create a token that is a copy of target creature.
.Copy target instant or sorcery spell.
0
228 Kaldarra, Alzahn Commander Multicolour Rare 5{3}{r}{w} Legendary Creature – Human Soldier 3 3 Haste
When Kaldarra, Alzahn Commander enters the battlefield, Soldier creatures you control get +2/+0 and gain first strike until end of turn.
0
229 Stranded in the Desert Multicolour Uncommon 2{r}{w} Enchantment When Stranded in the Desert enters the battlefield, exile target creature until Stranded in the Desert leaves the battlefield.
At the beginning of each opponent's upkeep, if a creature owned by that player is exiled by Stranded in the Desert, Stranded in the Desert deals 1 damage to that player.
0
230 Dalzorth, Lord of the Temple Multicolour Mythic 5{2}{w}{b}{g} Legendary Creature – Hound Shaman 4 4 Creatures your opponents control enter the battlefield tapped with a -1/-1 counter on them.
Untap each creature you control during each other player's untap step.
Sacrifice 2 creatures: Dalzorth, Lord of the Temple gains indestructible until end of turn.
0
231 Abandoned Trove Artifact Rare 5{5} Artifact When Abandoned Trove enters the battlefield create 3 artifact tokens named "Gold" with "Sacrifice this artifact: Add one mana of any colour to your mana pool."
{5}: Draw a card.
0
232 Adventurer's Cloak Artifact Uncommon 2{2} Artifact – Equipment Equipped creature has hexproof. Prevent all noncombat damage that would be dealt to equipped creature.
Equip {1}
0
233 Adventurer's Dual Blades Artifact Uncommon 4{4} Artifact – Equipment Equipped creature gets +1/+0 and has double strike.
Equip {2}
0
234 Broken Signet Artifact Common 1{1} Artifact – Equipment When Broken Signet enters the battlefield, draw a card.
Equipped creature gets +0/+1.
Equip {1}
0
235 Explorer's Scope Artifact Common 1{1} Artifact – Equipment Whenever equipped creature attacks, look at the top card of your library. If its a land card, you may put it onto the battlefield tapped.
Equip {1}
0
236 Mysterious Crystolith Artifact Rare 3{3} Artifact When Mysterious Crystolith enters the battlefield, draw a card.
Creatures can't attack or block alone.
0
237 Necromancer's Crypt Artifact Rare 2{2} Artifact {1},{t},Sacrifice a creature, Put the top card of your library into your graveyard: Put a charge counter on Necromancer's Crypt.
{3},{t}, Remove all charge counters from Necromancer's Crypt: Return target creature card with converted mana cost X or less from your graveyard to the battlefield, where X is twice the number of counters removed this way.
0
238 Prismatic Orb Artifact Uncommon 3{3} Artifact {t}: Add one mana of any colour to your mana pool. Each player puts the top card of their library into their graveyard. 0
239 Prophetic Prism Artifact Common 2{2} Artifact When Prophetic Prism enters the battlefield, draw a card.
{1},{t}: Add one mana of any colour to your mana pool.
0
240 Abandoned Bazaar Land Common 0 Land – Desert {t}: Add {c} to your mana pool.
{t}, Sacrifice Abandoned Bazaar: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library.
0
241 Cavern Stream Land Common 0 Land – Desert {t}: Add {c} to your mana pool.
{2},{t}: Add 2 mana of any one colour to your mana pool.
0
242 Desert Land Uncommon 0 Land – Desert {t}: Add {c} to your mana pool.
{t}: Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step.
0
243 Forest Land Basic 0 Basic Land – Forest 0
244 Forest Land Basic 0 Basic Land – Forest 0
245 Forest Land Basic 0 Basic Land – Forest 0
246 Hidden Temple Land Uncommon 0 Land – Desert Hidden Temple enters the battlefield tapped with 2 charge counters on it.
{t}: Add {c} to your mana pool.
{t}, Remove a charge counter from Hidden Temple: Add one mana of any colour to your mana pool.
0
247 Island Land Basic 0 Basic Land – Island 0
248 Island Land Basic 0 Basic Land – Island 0
249 Island Land Basic 0 Basic Land – Island 0
250 Mining Site Land Common 0 Land – Desert When Mining Site enters the battlefield, you may Excavate (To excavate, reveal cards from the top of your library until you reveal a nonland card. Put up to one of the cards revealed this way on top of your library and the rest into your graveyard.)
{t}: Add {c} to your mana pool.
0
251 Mountain Land Basic 0 Basic Land – Mountain 0
252 Mountain Land Basic 0 Basic Land – Mountain 0
253 Mountain Land Basic 0 Basic Land – Mountain 0
254 Oasis Ruins Land Rare 0 Land – Desert {t}: Add {c} to your mana pool.
You may play Oasis Ruins from your graveyard.
0
255 Plains Land Basic 0 Basic Land – Plains 0
256 Plains Land Basic 0 Basic Land – Plains 0
257 Plains Land Basic 0 Basic Land – Plains 0
258 Sentinels of the Great Ones Land Rare 0 Legendary Land – Desert {t}: Add {c} to your mana pool.
{5},{t}, Sacrifice Sentinels of the Great Ones: Create 2 5/5 colorless Golem artifact creature tokens. Activate this ability only if you have 20 or more cards in your graveyard.
0
259 Swamp Land Basic 0 Basic Land – Swamp 0
260 Swamp Land Basic 0 Basic Land – Swamp 0
261 Swamp Land Basic 0 Basic Land – Swamp 0
262 Temple Between Times Land Rare 0 Legendary Land – Desert {t}: Add {c} to your mana pool.
{8},{t},Exile Temple Between Times: Take an extra turn after this one.
0
263 Temple of Dalzorth Land Rare 0 Land – Desert {t}: Add {c} to your mana pool.
{t}, Pay 1 life: Add one mana of any colour to your mana pool. Spend this mana only to cast creature spells.
0
264 Time Portal Sanctum Land Rare 0 Land – Desert {t}: Add {c} to your mana pool.
{t}, Pay 1 life: Add one mana of any colour to your mana pool. Spend this mana only to cast noncreature spells.
0
265 Beast token Green Token 0 Token Creature – Beast 3 3 0
266 Elemental token Green Token 0 Token Creature – Elemental X X 0
267 Human Scout token Green Token 0 Token Creature – Human Scout 1 1 0
268 Saproling token Green Token 0 Token Creature – Saproling 1 1 0
269 Wolf token Green Token 0 Token Creature – Wolf 2 2 0
270 Vampire token Black Token 0 Token Creature – Vampire 1 1 0
271 Emblem token Colourless Token 0 Emblem Whenever a creature or planeswalker an opponent controls dies, return it to the battlefield under your control. If its a creature it becomes a Vampire in addition to its other types. 0
272 Human Soldier token Red Token 0 Token Creature – Human Soldier 1 1 0
273 The Sands Awakened token Red Token 0 Legendary Token Creature – Elemental 7 7 0
274 Golem token Artifact Token 0 Token Artifact Creature – Golem 5 5 0
275 Gold token Artifact Token 0 Token Artifact Sacrifice Gold: Add one mana of any colour to your mana pool 0
276 Zombie token Black Token 0 Token Creature – Zombie 2 2 0
277 Goblin Soldier token Red Token 0 Token Creature – Goblin Soldier 1 1 0
278 Emblem token Colourless Token 0 Emblem Whenever a card is put into your graveyard from anywhere, each opponent loses 1 life.
{2}{b}{g}: Excavate (To excavate, reveal cards from the top of your library until you reveal a nonland card. Put up to one of the cards revealed this way on top of your library and the rest into your graveyard.)
0
279 Lamp token Artifact Token 0 Token Artifact – Lamp {3}: Draw a card, then discard a card. 0
280 Cat Shaman token Hybrid blackgreen Token 0 Token Creature – Cat Shaman 1 1 0
281 Human Beserker token Red Token 0 Token Creature – Human Beserker 1 1 This creature attacks each turn if able unless you control a Human Shaman. 0
282 Bird Soldier token White Token 0 Token Creature – Bird Soldier 1 1 Flying 0
283 Sphinx token Blue Token 0 Token Creature – Sphinx 4 4 Flying 0
284 Equipment token Artifact Token 0 Token Artifact – Equipment Equipped creature gets +1/+0.
Equip {1}
0
285 Spirit token White Token 0 Token Creature – Spirit 1 1 Flying 0
286 Human Soldier token White Token 0 Token Creature – Human Soldier 1 1 0
Kranjara: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | proxies 1 | proxies 2 | proxies 3 | proxies 4 | proxies 5 | proxies 6 | proxies 7 | proxies 8 | proxies 9