Kranjara: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste
When Kaldarra, Alzahn Commander enters the battlefield, Soldier creatures you control get +2/+0 and gain first strike until end of turn.
Illus. GreyHues
3/3
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Create an X/X green Elemental creature token where X is the number of land cards in your graveyard.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Illus. grumbleputty
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Choose a creature type. Exile the top X cards of your library, where X is the number of creature cards in your graveyard with the chosen creature type. Until end of turn you may play cards exiled this way.
Illus. NathanParkArt
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You draw 2 cards then lose 2 life. Then if you control a Shaman, Excavate (To excavate, reveal cards from the top of your library until you reveal a nonland card. Put up to one of the cards revealed this way on top of your library and the rest into your graveyard.)
Illus. andygarcia666
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Deathouch, menace
Illus. laclillac
2/6
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Gain control of target creature an opponent controls until end of turn. Untap that creature and it gains haste and Companion until end of turn. (Whenever that creature attacks or blocks with another creature you control, that creature gets +1/+1 until end of turn.)
Illus. anthonydevine
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Enchant creature
Enchanted creature gets +2/+0 and as long as another creature is attacking it can't be blocked. Whenever enchanted creature deals combat damage to a player, if its a Rogue, draw a card.
Illus. EVentrue
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When Forest Scavenger enters the battlefield, you gain 2 life.
Illus. Allnamesinuse
1/1
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When Broken Signet enters the battlefield, draw a card.
Equipped creature gets +0/+1. Equip ![]()
Illus. _a_u_r_e_l
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Exile target artifact, enchantment or card in a graveyard.
Illus. goshun
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Tempest 4 (At the beginning of your upkeep put a tempest counter on Magestic Sunrise. Then if Magestic Sunrise has 4 or more tempest counters on it remove them and Magestic Sunrise unleashes.)
Whenever Magestic Sunrise unleashes, sacrifice Magestic Sunrise and you gain 10 life.
Illus. raelsatu
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Tempest 3 (At the beginning of your upkeep put a tempest counter on Clearing Fog. Then if Clearing Fog has 3 or more tempest counters on it remove them and Clearing Fog unleashes.)
Whenever Clearing Fog unleashes, sacrifice it. If you do, draw 2 cards.
Illus. frostwindz
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Target creature gains deathtouch until end of turn.
Shaman Vengence – You may exile a Shaman card from your graveyard. If you do, that creature gains indestrucitble until end of turn.
Illus. mac_tire
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When Wasteland Slasher enters the battlefield, if you control a Desert land, Wasteland Slasher deals 1 damage to target creature or player.
Illus. ivloongoddess83
4/2
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Illus. thephoenixdark
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Flying
Illus. c3rmen
4/4
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Kaldarra, Alzahn Commander
(rare)
Summon the Vine Crasher
(uncommon)
Spiteful Impulse
(uncommon)
Ancient Clan Ritual
(uncommon)
Massive Scorpion
(common)
Betrayal in the Catacombs
(common)
Way of the Azandi
(common)
Forest Scavenger
(common)
Broken Signet
(common)
Honour Ancient Traditions
(common)
Magestic Sunrise
(common)
Clearing Fog
(common)
Venomify
(common)
Wasteland Slasher
(common)
Swamp
(basic)
Sphinx
(token)





