Kranjara: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, indestructible, flash
You may cast nonland cards as though they had flash. Whenever another creature enters the battlefield under your control for the first time each turn, if an opponent has a spell on the stack, draw a card.
Illus. Peter Mohrbacher
2/4
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Put the top 5 cards of your library into your graveyard. Then return up to 2 land cards from your graveyard to your hand.
Illus. shahabalizadeh
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Tempest 3 (At the beginning of your upkeep put a tempest counter on Impending Discharge. Then if Impending Discharge has 3 or more tempest counters on it remove them and Impending Discharge unleashes.)
Whenever an opponent attacks with a creature Impending Discharge deals damage to that creature equal to the number of tempest counters on Impending Discharge at end of combat.
Illus. vihola
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First strike
Other Soldier creatures you control get +1/+0.
Illus. keunchul_jang
2/2
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As an additional cost to cast Royal Remains, sacrifice a creature.
When Royal Remains enters the battlefield, create a 2/2 black Zombie creature token.
Illus. sktaf
3/4
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:Cloud Jumper Monk gains flying until end of turn.
Illus. nkabuto
1/3
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Whenever another Shaman enters the battlefield under your control, you may Excavate (To excavate, reveal cards from the top of your library until you reveal a nonland card. Put up to one of the cards revealed this way on top of your library and the rest into your graveyard.)
Illus. rajewel
2/1
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Archmage's Flames deals 3 damage to target creature.
Wizard Vengence – You may exile a Wizard card from your graveyard. If you do, Archmage's Flames deals 3 damage to that creature's controller.
Illus. gandalfleblond
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Tempest 4 (At the beginning of your upkeep put a tempest counter on Swelling Mist. Then if Swelling Mist has 4 or more tempest counters on it remove them and Swelling Mist unleashes.)
Whenever Swelling Mist unleashes, sacrifice it and creatures you control get +3/+3 until end of turn.
Illus. d1eSELxxxx
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Menace
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Illus. vietsumani1994
5/3
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Flying
When Relearner Mage enters the battlefield, you may put target instant or sorcery card in your graveyard on top of your library.
Illus. NPye13
2/2
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Tempest 4 (At the beginning of your upkeep put a tempest counter on Magestic Sunrise. Then if Magestic Sunrise has 4 or more tempest counters on it remove them and Magestic Sunrise unleashes.)
Whenever Magestic Sunrise unleashes, sacrifice Magestic Sunrise and you gain 10 life.
Illus. raelsatu
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When Azandi Aethermancer enters the battlefield you may return target creature to its owner's hand.
Illus. lappisch
3/2
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Scout Vengence – When Forest Night Scout enters the battlefield, you may exile a Scout card from your graveyard. If you do, create a 2/2 green Wolf creature token.
Illus. Kalberoos
4/3
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Illus. jcbarquet
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Illus. typhonart
5/5
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Kalzarhn the Lost Sea
(mythic)
Unexpected Discovery
(uncommon)
Impending Discharge
(uncommon)
Uncowardly Captain
(uncommon)
Royal Remains
(common)
Cloud Jumper Monk
(common)
Alfrier Shaman
(common)
Archmage's Flames
(common)
Swelling Mist
(common)
Ferocious Visok
(common)
Relearner Mage
(common)
Magestic Sunrise
(common)
Azandi Aethermancer
(common)
Forest Night Scout
(common)
Mountain
(basic)
Golem
(token)





