Kranjara: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Unyielding Corpse can't block.
Whenever Unyielding Corpse or another creature enters the battlefield under your control, if you cast it from your graveyard, put a -1/-1 counter on target creature an opponent controls. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Illus. czarnystefan
3/1
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Choose 1 or both:
.Target creature can't be blocked this turn. .Target player reveals their hand. You choose a nonland card revealed this way. That player discards the chosen card.
Illus. andreiaugrai
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When Spirit of the Sands enters the battlefield, you may return target artifact or enchantment card from your graveyard to your hand.
Illus. matchack
2/2
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Hidden Temple enters the battlefield tapped with 2 charge counters on it.
: Add to your mana pool.
, Remove a charge counter from Hidden Temple: Add one mana of any colour to your mana pool.
Illus. pollux101
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Target player loses 2 life and you gain 2 life.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Illus. luffie
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When Jungle Patrol enters the battlefield, create a 1/1 red Goblin Soldier creature token.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Illus. michalivan
1/1
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When Broken Signet enters the battlefield, draw a card.
Equipped creature gets +0/+1. Equip ![]()
Illus. _a_u_r_e_l
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Tempest 3 (At the beginning of your upkeep put a tempest counter on Rising Bog. Then if Rising Bog has 3 or more tempest counters on it remove them and Rising Bog unleashes.)
Whenever Rising Bog unleashes, sacrifice Rising Bog and destroy up to target creature an opponent controls.
Illus. artozi
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Exile target creature, then return it to the battlefield tapped under it's owner's control. If that creature was a Scout you controlled, draw a card.
Illus. mankut31
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When Standard Infantry enters the battlefield, you may discard a card. If you do, draw a card.
Illus. chinasky66
2/2
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: Target creature with toughness 2 or less can't be blocked this turn.
Illus. magnaleon
1/2
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Attacking creatures you control get +2/+0 until end of turn. Soldiers you control gain first strike until end of turn.
Illus. kieene
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Mystic Centaur can't attack or block unless you control another Soldier creature.
Illus. KimDingwall
3/3
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Enchant creature
Enchanted creature gets +2/+0 and as long as another creature is attacking it can't be blocked. Whenever enchanted creature deals combat damage to a player, if its a Rogue, draw a card.
Illus. EVentrue
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Illus. jonathandufresne
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This creature attacks each turn if able unless you control a Human Shaman.
Illus. amandaramsey
1/1
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Unyielding Corpse
(rare)
Mental Incursion
(uncommon)
Spirit of the Sands
(uncommon)
Hidden Temple
(uncommon)
Syphon Life
(common)
Jungle Patrol
(common)
Broken Signet
(common)
Rising Bog
(common)
Dispersion Trick
(common)
Standard Infantry
(common)
Azandi Path Forger
(common)
Challenge the Rivals
(common)
Mystic Centaur
(common)
Way of the Azandi
(common)
Island
(basic)
Human Beserker
(token)




: Add
to your mana pool.
