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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Rogue
Other Rogue creatures you control get +1/+1 and have hexproof and deathtouch.
Illus. thedurrrrian
2/2
 U 
Creature – Snake Beast
Deathtouch
As long as you control a Desert land other creatures you control have deathtouch.
Illus. MarkTarrisse
3/5
 U 
Sorcery
Target creature gets +4/+4 until end of turn.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Illus. aaronmiller
 U 
Enchantment – Storm
Tempest 3 (At the beginning of your upkeep put a tempest counter on Swallowing Mist. Then if Swallowing Mist has 3 or more tempest counters on it remove them and Swallowing Mist unleashes.)
Attacking creature your opponents control get -X/-0 where X is the number of tempest counters on Swallowing Mist.
Illus. skysealer
 C 
Creature – Human Wizard
Whenever you cast an instant or sorcery spell or tap a Wizard you control to activate an ability, Allied Firestoker gets +2/+0 until end of turn.
Illus. DanarArt
2/3
 C 
Creature – Bird Scout
Flying
When Scouting Roc enters the battlefield, return a permanent you control to its owner's hand.
Illus. concept_art_house
3/4
 C 
Creature – Human Scout
When Desert Pathfinder enters the battlefield, you may search your library for a Desert land card, reveal it and put it into your hand. Then shuffle your library.
Illus. giorgiobaroni
2/2
 C 
Enchantment – Aura
Enchant creature
At the beginning of each combat, if enchanted creature is untapped, tap it.
Illus. benwootten
 C 
Instant
Look at the top 2 cards of your library. Put one of them into you hand and the other into your graveyard.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Illus. TSRodriguez
 C 
Land – Desert
When Mining Site enters the battlefield, you may Excavate (To excavate, reveal cards from the top of your library until you reveal a nonland card. Put up to one of the cards revealed this way on top of your library and the rest into your graveyard.)
{t}: Add {c} to your mana pool.
Illus. joshuawickett
 C 
Enchantment – Storm
Tempest 4 (At the beginning of your upkeep put a tempest counter on Impending Jolt. Then if Impending Jolt has 4 or more tempest counters on it remove them and Impending Jolt unleashes.)
Whenever Impending Jolt unleashes, sacrifice Impending Jolt and it deals 5 damage to target creature or player.
Illus. njoo
 C 
Creature – Elf Scout
When Jungle Patrol enters the battlefield, create a 1/1 red Goblin Soldier creature token.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Illus. michalivan
1/1
 C 
Creature – Orc Shaman
{4}{b}: Target Shaman creature gains deathtouch until end of turn.
Illus. mictones
2/1
 C 
Creature – Human Scout
Companion (Whenever this creature attacks or blocks with another creature you control, this creature gets +1/+1 until end of turn.)
Illus. koni_art
2/1
 
 B 
Basic Land – Plains
Illus. andreasrocha
 T 
Token Creature – Spirit
Flying
Illus. youxiandaxia
1/1

Thytralz of the Azandi (rare)
Marsh Skidder Baloolisk (uncommon)
Oversize (uncommon)
Swallowing Mist (uncommon)
Allied Firestoker (common)
Scouting Roc (common)
Desert Pathfinder (common)
Sand's Hallucinations (common)
Long Term Planning (common)
Mining Site (common)
Impending Jolt (common)
Jungle Patrol (common)
Conjurer of Poisons (common)
Honjaran Emissary (common)
Plains (basic)
Spirit (token)