Kranjara: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Hexproof, prowess
When Sneaky Efreet enters the battlefield, create a Lamp artifact token with " : Draw a card, then discard a card."
At the beginning of your end step, if you control no Lamp artifacts, sacrifice Sneaky Efreet.
Illus. KatePfeilschiefter
3/2
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Flying
Other creatures with flying you control have hexproof.
Illus. draken4o
3/5
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Pillar of Flame deals 2 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
Illus. tobiee
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Choose a creature type. You draw X cards where X is the number of creature cards in your graveyard with the chosen creature type.
Illus. Smolin
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Whenever another Shaman enters the battlefield under your control, you may Excavate (To excavate, reveal cards from the top of your library until you reveal a nonland card. Put up to one of the cards revealed this way on top of your library and the rest into your graveyard.)
Illus. rajewel
2/1
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Mystic Centaur can't attack or block unless you control another Soldier creature.
Illus. KimDingwall
3/3
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![]() : Target Shaman creature gains deathtouch until end of turn.
Illus. mictones
2/1
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Search your library for up to 3 basic land cards, reveal them, and put them into your hand. Then shuffle your library.
Illus. moskuito
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Target creature gets -3/-0 until end of turn. Excavate (To excavate, reveal cards from the top of your library until you reveal a nonland card. Put up to one of the cards revealed this way on top of your library and the rest into your graveyard.)
Illus. sakimichan
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Exile target creature, then return it to the battlefield tapped under it's owner's control. If that creature was a Scout you controlled, draw a card.
Illus. mankut31
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Archmage's Flames deals 3 damage to target creature.
Wizard Vengence – You may exile a Wizard card from your graveyard. If you do, Archmage's Flames deals 3 damage to that creature's controller.
Illus. gandalfleblond
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Target creature gets +2/+2 until end of turn. If you control a Desert land you gain 3 life.
Illus. alvinhew
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Fuelled by Flames deals 1 damage to target creature. That creature gets +2/+0 and gains first strike until end of turn.
Illus. peggy77
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Enchant creature
At the beginning of each combat, if enchanted creature is untapped, tap it.
Illus. benwootten
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Illus. andreasrocha
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Illus. mattcombsart
7/7
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Sneaky Efreet
(rare)
Moon Mother Drake
(uncommon)
Pillar of Flame
(uncommon)
Spiteful Insight
(uncommon)
Alfrier Shaman
(common)
Mystic Centaur
(common)
Conjurer of Poisons
(common)
Seek the Horizon
(common)
Flash of Stupification
(common)
Dispersion Trick
(common)
Archmage's Flames
(common)
Replenished by the Oasis
(common)
Fuelled by Flames
(common)
Sand's Hallucinations
(common)
Plains
(basic)
The Sands Awakened
(token)


: Draw a card, then discard a card."

