Kranjara: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, haste
At the beginning of your end step, sacrifice Evanescent Phoenix. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Illus. JoshCorpuz85
4/1
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Tempest 3 (At the beginning of your upkeep put a tempest counter on Obscuring Fog. Then if Obscuring Fog has 3 or more tempest counters on it remove them and Obscuring Fog unleashes.)
As long as Obscuring Fog has a tempest counter on it, prevent all combat damage that would be dealt. Whenever Obscuring Fog unleashes, sacrifice Obscuring Fog.
Illus. ultracold
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Flying
Other creatures with flying you control have hexproof.
Illus. draken4o
3/5
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Flying
Other Soldier creatures you control get +0/+1.
Illus. evelar
2/3
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![]() : Target Shaman creature gains deathtouch until end of turn.
Illus. mictones
2/1
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Companion (Whenever this creature attacks or blocks with another creature you control, this creature gets +1/+1 until end of turn.)
Illus. kabazu
1/1
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Whenever equipped creature attacks, look at the top card of your library. If its a land card, you may put it onto the battlefield tapped.
Equip ![]()
Illus. ekoputeh
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Target creature gets +2/+0 until end of turn.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Illus. thegryph
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Companion (Whenever this creature attacks or blocks with another creature you control, this creature gets +1/+1 until end of turn.)
Wasteland Bully can't block.
Illus. Pakoune
2/2
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Enchant creature
Prevent all damage that would be dealt by enchanted creature. Enchanted creature can't block.
Illus. jastorama
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When Nature's Protector enters the battlefield, return up to 2 target land cards from your graveyard to your hand.
Illus. kazashino
3/5
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Enchant creature
Enchanted creature gets +2/+0 and as long as another creature is attacking it can't be blocked. Whenever enchanted creature deals combat damage to a player, if its a Rogue, draw a card.
Illus. EVentrue
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You gain 6 life, then Excavate (To excavate, reveal cards from the top of your library until you reveal a nonland card. Put up to one of the cards revealed this way on top of your library and the rest into your graveyard.)
Illus. jerseyrob
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Tempest 3 (At the beginning of your upkeep put a tempest counter on Clearing Fog. Then if Clearing Fog has 3 or more tempest counters on it remove them and Clearing Fog unleashes.)
Whenever Clearing Fog unleashes, sacrifice it. If you do, draw 2 cards.
Illus. frostwindz
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Illus. jcbarquet
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Equipped creature gets +1/+0.
Equip ![]()
Illus. michael_galefire
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Evanescent Phoenix
(rare)
Obscuring Fog
(uncommon)
Moon Mother Drake
(uncommon)
Aerial Reinforcements
(uncommon)
Conjurer of Poisons
(common)
Alzahn Recruit
(common)
Explorer's Scope
(common)
Forward Blow
(common)
Wasteland Bully
(common)
Imprision in Aether
(common)
Nature's Protector
(common)
Way of the Azandi
(common)
Adventure's Reward
(common)
Clearing Fog
(common)
Mountain
(basic)
Equipment
(token)






