Rileria: Virtual Booster
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Mechanics | Skeleton | Card numbers atm |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Whenever damage is prevented, you may have the source of the damage prevention deal damage equal to the prevented damage to the source of the damage that was prevented.
Guard |
When Baffle Mage enters the battlefield, return target creature to it's owner's hand.
Initiative— If you have 6 or less cards in your graveyard that creatures owner can't cast spells with the same name as target creature until your next turn. 1/2
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Draw a card for each tapped creature you control, then discard 2 cards.
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As an additional cost to cast Sonic Disruption exile 3 cards from your graveyard.
Counter target spell. |
Pay X life: Search your library for a card with converted mana cost X and exile it. You may cast that card until end of turn. Skip your next turn.
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Reinforce
Destroy target artifact, creature or enchantment if it's the target of a spell or ability you don't control. If Unwanted Effect was reinforced then you may destroy target permanent under the same restrictions. |
Target creature gains haste and must attack this turn if able.
Do not sit idly!
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Guard
Jikilva and Jurviko's toughness is equal to twice the number of turtle creatures you control :Create 0/1 Green Turtle creature token with Guard 3/*
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As an additional cost to cast Rushed Resources, exile a card from your graveyard
Look at the top 3 cards of your library, put one of them into your hand exile the rest. |
When Tomb of Consul's Past enters the battlefield, choose a colour
, Pay 1 life: Add one mana of the chosen color. If this mana is spent on a spell, that spell costs more to target. |
All creatures an opponent controls get +X/+X when they attack a player other than you where X is the number of experience counters you have
Spells an opponent casts targeting an opponent or a permanent another opponent controls cost X less to cast where X is the number of experience counters you have Initiative—During your upkeep, if you have less than 6 cards in your graveyard, you may exile a card from your graveyard, if you do, you may cast target card from your graveyard this turn and you gain an experience counter. 2/2
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Enchant creature
As long as enchanted creature is tapped, creatures you control get +1/+1 |
The Shing-Tung Steppe enters tapped unless you control a panda.
:Add or to your mana pool : Target creature you control gains indestructible until end of turn |
As an additional cost to cast this spell, exile X cards from your graveyard
Exhaustive Assault deals X damage to target creature |
: Clockwork Tortoise loses all abilities and then gains guard until end of turn
Clockwork Tortoise cannot block Defender 0/4
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Terrorpin of the Mist-Cloaks
(mythic)
Baffle Mage
(uncommon)
Strategic Revelation.
(common)
Sonic Disruption
(uncommon)
The Ark-Gate
(mythic)
Unwanted Effect
(rare)
Fall to Conscription
(common)
Jikilva and Jurviko
(mythic)
Rushed Resources
(common)
Tomb of Consul's Past
(rare)
Tyreno, Disruptor of Peace
(mythic)
Leader's Guise
(uncommon)
The Shing-Tung Steppe
(rare)
Exhaustive Assault
(common)
Clockwork Tortoise
(common)