Wilds of Muraganda: Virtual Booster

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Mechanics | Skeleton
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 C 
Sorcery
Create a 2/2 green Bear Monk creature token. You may search your library for any number of cards named A Thousand Fists, reveal them, put them into your hand, then shuffle your library.
 C 
Sorcery
Up to two target creatures can't be blocked this turn.
Tutelage (Then, if you didn't cast this spell using tutelage, you may exile this spell card taught to a creature you control. You may cast this card from exile while it is taught.)
 U 
Enchantment
Whenever you cast an instant or sorcery spell, you may tap or untap target permanent.
 U 
Creature – Dryad
All creatures able to block Tantalizing Sylph do so.
Harmony – As long as you control a simple creature, Tantalizing Sylph has hexproof.
3/2
 C 
Instant
Target creature you control gains haste until end of turn. Creatures you control get +2/+0 until end of turn.
 R 
Land
Bastion of Conviction enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{t}: Add {w}{w} to your mana pool. Activate this ability only if you control at least 3 Plains.
 U 
Instant
Choose one -
• Create a 3/3 green Crocodile creature token.
• Destroy target noncreature, nonland permanent.
• Creatures you control get +1/+1 and gain indestructible until end of turn.
 C 
Sorcery
Revel (Whenever this spell deals damage, add {c}. This mana lasts until end of turn.)
Bonfire Burst deals 2 damage to any target.
 U 
Instant
Choose one -
• Ammuz Charm deals 5 damage to target opponent or planeswalker.
• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
• Attacking creatures you control gain double strike until end of turn.
 U 
Creature – Human Cleric
Lifelink
Warrior creatures you control have lifelink.
A sword is just a piece of metal. Only when wielded by the faithful does it become a weapon.
2/2
 U 
Creature – Human Shaman
Tap an untapped Spirit or Weird you control: Vessel of the Vodun gets +1/+1 and can't be blocked until end of turn.
2/2
 R 
Sorcery
Harmony – If you control a simple creature, create a 4/4 green Dinosaur creature token.
Create a 4/4 green Dinosaur creature token.
 C 
Creature – Elk
Whenever you cast a green spell, you gain 1 life.
3/4
 U 
Creature – Bear Shaman
{2/g}{2/g}{2/g}: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Whenever a land enters the battlefield under your control, you may have target creature get +1/+1 until end of turn.
1/1
 C 
Instant
Counter target spell unless its controller pays {1} for each of its colors.
Draw a card.

A Thousand Fists (common)
Circumvent (common)
Drums of the Vodun (uncommon)
Tantalizing Sylph (uncommon)
Chastise the Weary (common)
Bastion of Conviction (rare)
Belet Charm (uncommon)
Bonfire Burst (common)
Ammuz Charm (uncommon)
Precipice Protector (uncommon)
Vessel of the Vodun (uncommon)
Summon the Hunters (rare)
Pinehollow Caribou (common)
Rainforest Singer (uncommon)
Restrict (common)