Random Dungeon Generator: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 4 Way Intersection White Common 0 Corridor The corridor splits in three direction: One across from you, one to the left, and one to the right. 0
2 Branches Left White Common 0 Corridor The Corridor continues straight and branches off to the left. 0
3 Branches Right White Common 0 Corridor The Corridor continues straight and branches off to the right. 0
4 Continues Straight White Common 0 Corridor The Corridor is rather long and continues straight. 0
5 Continues Straight White Common 0 Corridor The Corridor is rather long and continues straight. 0
6 Corridor Bears Left White Common 0 Corridor The Corridor continues onward at about a 45-degree angle to the left. 0
7 Corridor Bears Right White Common 0 Corridor The Corridor continues onward at about a 45-degree angle to the right. 0
8 Corridor Leads Down White Common 0 Corridor The Corridor begins to descend downward. 0
9 Corridor Leads Up White Common 0 Corridor The Corridor begins to ascend upwards. 0
10 Crawlspace White Common 0 Corridor You need to bend over to enter this Corridor. Draw another Corridor card. 0
11 Dead End White Common 0 Corridor The Corridor comes to a sudden stop. 0
12 Door White Common 0 Corridor The Corridor ends, and a door stands before you. Draw a Door or a Room card. 0
13 Door on Left White Common 0 Corridor A door is on your left, and the corridor continues straight. Draw a Door or a Room card. 0
14 Door on Right White Common 0 Corridor A door is to your right in the Corridor, and the Corridor continues straight. Draw a Door or a Room card. 0
15 Door on Right and Left White Common 0 Corridor A door is on your right and left and the corridor continues straight. Draw two Door and/or Room cards. 0
16 Draw Two White Common 0 Corridor Draw two Corridor cards. 0
17 Dungeon Dressing White Common 0 Corridor Draw a Dungeon Dressing card and another Corridor Card. 0
18 Hole in the Ceiling White Common 0 Corridor There's a Hole in the Ceiling. Maybe it leads to another level? Draw a Corridor. 0
19 Hole in the ground White Common 0 Corridor There's a Hole in the ground. Maybe it leads to another level? Draw another Corridor. 0
20 Oddity White Common 0 Corridor Gee, that's weird. Draw an Oddity Card and another Corridor Card. 0
21 Random Encounter White Common 0 Corridor Draw a Random Encounter Card and another Corridor Card. 0
22 Room White Common 0 Corridor The Corridor opens into a Room. Draw a Room card. 0
23 Room on Left White Common 0 Corridor A room opens up on the left, and the corridor continues straight. Draw a Room card. 0
24 Room on Left and Right White Common 0 Corridor A Room opens up on the left, and one on the right as well. The Corridor continues straight. Draw two room cards. 0
25 Room on Right White Common 0 Corridor A room opens up on the right, and the corridor continues straight. Draw a Room card. 0
26 Secret Door White Common 0 Corridor Draw a Secret Door Card and another Corridor Card. 0
27 Stairs White Common 0 Corridor The Corridor ends in a set of Stairs. Draw a random Stairs card. 0
28 T-Split White Common 0 Corridor The Corridor ends in this direction, and continues to the right and the left. 0
29 Three Doors White Common 0 Corridor The Corridor ends in a dead end, and there are three doors before you. One to your left, right and straight ahead. Draw three Door and/or Room cards. 0
30 Three Rooms White Common 0 Corridor The Corridor ends in a dead end, and three rooms open before you. One to your left, right and straight ahead. Draw three Room cards. 0
31 Tiny Room White Common 0 Corridor The room is tiny. The word closet is appropriate. There's 1d6-3 other Doors leading out of this room. 3 1314963135 on 02 Sep 2011 by Vitenka
32 Trap White Common 0 Corridor Draw a Trap Card and another Corridor Card. 0
33 Turns Left White Common 0 Corridor The Corridor turns left. 0
34 Turns Right White Common 0 Corridor The corridor turns right. 0
35 Y-Split White Common 0 Corridor The Corridor ends in this direction and continues to the right, and to the left at close to a 45-degree angle. 0
36 Circular Room Blue Common 0 Room This room seems rather round. It has 1d6-2 other exits. 0
37 Crawlspace Blue Common 0 Room You have to bend over to get into this room. Draw another Room card. 0
38 Culvet Blue Common 0 Room There's a crawl space in one of the walls. Does it lead anywhere, or is it just a cubby hole? Draw another Door card. 0
39 Dungeon Blue Common 0 Room This room has a number of metal bars running from the ceiling to the ground. Draw another Room card. 0
40 Hexagonal/Octagonal Room Blue Common 0 Room Roll a 1d8:
1: This room has no other exits.
2-4: This room has one to three other exit.
5-6: This room is hexagonal and has 6 exits total.
7-8: This room is octagonal and has 8 exits total.
0
41 Huge Room. 2d6-2 other exit. Blue Common 0 Room This room is huge, and the ceiling is supported by large columns. Everything in this room is exaggerated in size and has a feeling of largeness. It's hard to make out from here, but you think there may be 2d6-2 other exits. 0
42 Irregular Room Blue Common 0 Room This room is oddly shaped. It has 1d6-1 other exits. 0
43 Large Room. 1d8 other exits. Blue Common 0 Room This room is huge, and the ceiling is vaulted. There are 1d8 other exits leading out of this room. 0
44 Large Room. No other exits. Blue Common 0 Room This is a large room with a vaulted ceiling. There are no other exits. 0
45 Medium Sized Room. 1d3 other exits. Blue Common 0 Room This room is average sized. There are 1d3 other exits leading out of this room. 0
46 Medium Sized Room. 1d3 other exits. Blue Common 0 Room This room is average sized. There are 1d3 other exits leading out of this room. 0
47 Medium Sized Room. 1d3+3 exits. Blue Common 0 Room This room is average sized. There are 1d3+3 exits leading out of this room. 0
48 Medium Sized Room. No other exit. Blue Common 0 Room This is your average sized room. There are no other exits. 0
49 Oddity Blue Common 0 Room That's Weird. Draw an Oddity card, and another Room card. 0
50 Pit Blue Common 0 Room There's a large hole in the floor. Draw another Room card. 0
51 Podium Blue Common 0 Room This room has an elevated floor inside the room. Draw another Room card. 0
52 Pool Blue Common 0 Room There's a body of water in this room. Draw another Room card. 0
53 Slopes Down Blue Common 0 Room This room slopes down from where the players are standing. Draw another Room card. 0
54 Slopes Up Blue Common 0 Room This room slopes upward from where the players are standing. Draw another Room card. 0
55 Small Room. 1d3 other exits. Blue Common 0 Room This room is small. There are 1d3 other exits leading out of this room. 0
56 Small Room. No other exit. Blue Common 0 Room This room is small, and has no other exit. 0
57 Stairs Blue Common 0 Room Draw a Stair card and another Room card. 0
58 Thin Room Blue Common 0 Room This room is much longer than it is wide, or wider than it is long. It has 2d4-2 other exits. 0
59 Triangular/Trapezoidal Room Blue Common 0 Room This Room is shaped like a Triangle or a Trapezoid. It has 1d3-1 other exits. 0
60 Uneven Levels Blue Common 0 Room This room features multiple different levels or decks of varying heights. Draw another Room card. 0
61 Door in Floor/Ceiling Multicolour Common 0 Oddity There's a door in the floor or the ceiling. Draw a Door or Room card and a Corridor card. 0
62 Lights Up Multicolour Common 0 Oddity When you enter the room, sconces flare, and the room explodes in light. Is this a warning to other creatures, or just a fancy way to light the room? 0
63 Oil Trough Multicolour Common 0 Oddity Along one of the walls is a trough with a layer of oil in it. If something ignites it, the oil will catch fire, which will continue down the corridor/room. 0
64 Speaking Tube Multicolour Common 0 Oddity There's a tube here that runs through the walls. It's connected to another room in the Dungeon. Sound from both rooms can travel through this tube, but unless one makes noise directly in front of it, it's hard to make out. 0
65 Track Cart Multicolour Common 0 Oddity There's a set of tracks here, and a cart set on it. The cart rolls smoothly on the tracks down the corridor/through the room. Is this for moving heavy items back and forth, or for personal transport? 0
66 Room Feature Land Common 0 Room Feature 0
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Huh?