Random Dungeon Generator: Virtual Booster
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| Huh? |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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This room is average sized. There are 1d3 other exits leading out of this room.
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Draw two Corridor cards.
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The Corridor ends in a dead end, and there are three doors before you. One to your left, right and straight ahead. Draw three Door and/or Room cards.
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The Corridor begins to ascend upwards.
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The Corridor is rather long and continues straight.
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A Room opens up on the left, and one on the right as well. The Corridor continues straight. Draw two room cards.
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This room features multiple different levels or decks of varying heights. Draw another Room card.
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Roll a 1d8:
1: This room has no other exits. 2-4: This room has one to three other exit. 5-6: This room is hexagonal and has 6 exits total. 7-8: This room is octagonal and has 8 exits total. |
This room has an elevated floor inside the room. Draw another Room card.
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The room is tiny. The word closet is appropriate. There's 1d6-3 other Doors leading out of this room.
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Along one of the walls is a trough with a layer of oil in it. If something ignites it, the oil will catch fire, which will continue down the corridor/room.
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Medium Sized Room. 1d3 other exits.
(common)
Draw Two
(common)
Three Doors
(common)
Corridor Leads Up
(common)
Continues Straight
(common)
Room on Left and Right
(common)
Uneven Levels
(common)
Hexagonal/Octagonal Room
(common)
Podium
(common)
Tiny Room
(common)
Oil Trough
(common)