Random Dungeon Generator: Virtual Booster
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| Huh? |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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This room is small, and has no other exit.
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There's a Hole in the Ceiling. Maybe it leads to another level? Draw a Corridor.
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The Corridor continues onward at about a 45-degree angle to the right.
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This room is average sized. There are 1d3+3 exits leading out of this room.
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The Corridor opens into a Room. Draw a Room card.
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Along one of the walls is a trough with a layer of oil in it. If something ignites it, the oil will catch fire, which will continue down the corridor/room.
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The Corridor ends in a dead end, and three rooms open before you. One to your left, right and straight ahead. Draw three Room cards.
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This room has an elevated floor inside the room. Draw another Room card.
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This room is huge, and the ceiling is supported by large columns. Everything in this room is exaggerated in size and has a feeling of largeness. It's hard to make out from here, but you think there may be 2d6-2 other exits.
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The Corridor is rather long and continues straight.
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The Corridor ends in this direction and continues to the right, and to the left at close to a 45-degree angle.
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Small Room. No other exit.
(common)
Hole in the Ceiling
(common)
Corridor Bears Right
(common)
Medium Sized Room. 1d3+3 exits.
(common)
Room
(common)
Oil Trough
(common)
Three Rooms
(common)
Podium
(common)
Huge Room. 2d6-2 other exit.
(common)
Continues Straight
(common)
Y-Split
(common)