Random Dungeon Generator: Virtual Booster
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| Huh? |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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The Corridor opens into a Room. Draw a Room card.
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This room features multiple different levels or decks of varying heights. Draw another Room card.
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This room slopes down from where the players are standing. Draw another Room card.
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You need to bend over to enter this Corridor. Draw another Corridor card.
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The Corridor continues straight and branches off to the right.
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The corridor turns right.
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There's a Hole in the Ceiling. Maybe it leads to another level? Draw a Corridor.
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This room is huge, and the ceiling is supported by large columns. Everything in this room is exaggerated in size and has a feeling of largeness. It's hard to make out from here, but you think there may be 2d6-2 other exits.
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This room is average sized. There are 1d3 other exits leading out of this room.
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Along one of the walls is a trough with a layer of oil in it. If something ignites it, the oil will catch fire, which will continue down the corridor/room.
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Draw a Secret Door Card and another Corridor Card.
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Room
(common)
Uneven Levels
(common)
Slopes Down
(common)
Crawlspace
(common)
Branches Right
(common)
Turns Right
(common)
Hole in the Ceiling
(common)
Huge Room. 2d6-2 other exit.
(common)
Medium Sized Room. 1d3 other exits.
(common)
Oil Trough
(common)
Secret Door
(common)