Random Dungeon Generator: Virtual Booster

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Huh?
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 C 
Room
This room is much longer than it is wide, or wider than it is long. It has 2d4-2 other exits.
 
 
 
No more rares or mythics
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
 C 
Room
This room is average sized. There are 1d3+3 exits leading out of this room.
 
 C 
Corridor
The Corridor ends, and a door stands before you. Draw a Door or a Room card.
 C 
Corridor
The Corridor is rather long and continues straight.
Pit
 
 C 
Room
There's a large hole in the floor. Draw another Room card.
 
 C 
Corridor
The Corridor opens into a Room. Draw a Room card.
 C 
Corridor
Draw a Dungeon Dressing card and another Corridor Card.
 
 C 
Room
There's a crawl space in one of the walls. Does it lead anywhere, or is it just a cubby hole? Draw another Door card.
 
 C 
Corridor
The Corridor ends in this direction, and continues to the right and the left.
 C 
Room
This room is much longer than it is wide, or wider than it is long. It has 2d4-2 other exits.
 C 
Oddity
When you enter the room, sconces flare, and the room explodes in light. Is this a warning to other creatures, or just a fancy way to light the room?

Thin Room (common, foil)
Medium Sized Room. 1d3+3 exits. (common)
Door (common)
Continues Straight (common)
Pit (common)
Room (common)
Dungeon Dressing (common)
Culvet (common)
T-Split (common)
Thin Room (common)
Lights Up (common)