Random Dungeon Generator: Virtual Booster
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| Huh? |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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This room is much longer than it is wide, or wider than it is long. It has 2d4-2 other exits.
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No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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This room is average sized. There are 1d3+3 exits leading out of this room.
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The Corridor ends, and a door stands before you. Draw a Door or a Room card.
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The Corridor is rather long and continues straight.
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There's a large hole in the floor. Draw another Room card.
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The Corridor opens into a Room. Draw a Room card.
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Draw a Dungeon Dressing card and another Corridor Card.
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There's a crawl space in one of the walls. Does it lead anywhere, or is it just a cubby hole? Draw another Door card.
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The Corridor ends in this direction, and continues to the right and the left.
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This room is much longer than it is wide, or wider than it is long. It has 2d4-2 other exits.
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When you enter the room, sconces flare, and the room explodes in light. Is this a warning to other creatures, or just a fancy way to light the room?
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Thin Room
(common, foil)
Medium Sized Room. 1d3+3 exits.
(common)
Door
(common)
Continues Straight
(common)
Pit
(common)
Room
(common)
Dungeon Dressing
(common)
Culvet
(common)
T-Split
(common)
Thin Room
(common)
Lights Up
(common)