Random Dungeon Generator: Virtual Booster

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Huh?
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 
No more rares or mythics
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
 C 
Corridor
A room opens up on the left, and the corridor continues straight. Draw a Room card.
 C 
Corridor
The Corridor ends in a dead end, and three rooms open before you. One to your left, right and straight ahead. Draw three Room cards.
 C 
Room
This room slopes down from where the players are standing. Draw another Room card.
 
 C 
Room
Draw a Stair card and another Room card.
 C 
Room
Roll a 1d8:
1: This room has no other exits.
2-4: This room has one to three other exit.
5-6: This room is hexagonal and has 6 exits total.
7-8: This room is octagonal and has 8 exits total.
 C 
Corridor
The Corridor continues onward at about a 45-degree angle to the left.
 C 
Corridor
You need to bend over to enter this Corridor. Draw another Corridor card.
 C 
Corridor
The room is tiny. The word closet is appropriate. There's 1d6-3 other Doors leading out of this room.
 C 
Oddity
When you enter the room, sconces flare, and the room explodes in light. Is this a warning to other creatures, or just a fancy way to light the room?
 C 
Corridor
Draw a Dungeon Dressing card and another Corridor Card.
 C 
Room
This room is average sized. There are 1d3 other exits leading out of this room.

Room on Left (common)
Three Rooms (common)
Slopes Down (common)
Stairs (common)
Hexagonal/Octagonal Room (common)
Corridor Bears Left (common)
Crawlspace (common)
Tiny Room (common)
Lights Up (common)
Dungeon Dressing (common)
Medium Sized Room. 1d3 other exits. (common)