Random Dungeon Generator: Virtual Booster

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Huh?
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 C 
Room
This Room is shaped like a Triangle or a Trapezoid. It has 1d3-1 other exits.
 
 
 
No more rares or mythics
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
 C 
Oddity
When you enter the room, sconces flare, and the room explodes in light. Is this a warning to other creatures, or just a fancy way to light the room?
 C 
Corridor
A door is to your right in the Corridor, and the Corridor continues straight. Draw a Door or a Room card.
Pit
 
 C 
Room
There's a large hole in the floor. Draw another Room card.
 C 
Corridor
A room opens up on the right, and the corridor continues straight. Draw a Room card.
 C 
Corridor
You need to bend over to enter this Corridor. Draw another Corridor card.
 C 
Room
This is a large room with a vaulted ceiling. There are no other exits.
 C 
Room
This Room is shaped like a Triangle or a Trapezoid. It has 1d3-1 other exits.
 C 
Corridor
The Corridor continues onward at about a 45-degree angle to the right.
 C 
Room
Roll a 1d8:
1: This room has no other exits.
2-4: This room has one to three other exit.
5-6: This room is hexagonal and has 6 exits total.
7-8: This room is octagonal and has 8 exits total.
 
 C 
Corridor
Draw a Trap Card and another Corridor Card.

Triangular/Trapezoidal Room (common, foil)
Lights Up (common)
Door on Right (common)
Pit (common)
Room on Right (common)
Crawlspace (common)
Large Room. No other exits. (common)
Triangular/Trapezoidal Room (common)
Corridor Bears Right (common)
Hexagonal/Octagonal Room (common)
Trap (common)