Random Dungeon Generator: Virtual Booster
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| Huh? |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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This room seems rather round. It has 1d6-2 other exits.
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No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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The Corridor continues straight and branches off to the left.
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Gee, that's weird. Draw an Oddity Card and another Corridor Card.
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A room opens up on the right, and the corridor continues straight. Draw a Room card.
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This room is oddly shaped. It has 1d6-1 other exits.
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Roll a 1d8:
1: This room has no other exits. 2-4: This room has one to three other exit. 5-6: This room is hexagonal and has 6 exits total. 7-8: This room is octagonal and has 8 exits total. |
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You need to bend over to enter this Corridor. Draw another Corridor card.
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There's a body of water in this room. Draw another Room card.
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The Corridor ends in this direction, and continues to the right and the left.
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There's a door in the floor or the ceiling. Draw a Door or Room card and a Corridor card.
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This room slopes upward from where the players are standing. Draw another Room card.
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Circular Room
(common, foil)
Branches Left
(common)
Oddity
(common)
Room on Right
(common)
Irregular Room
(common)
Hexagonal/Octagonal Room
(common)
Crawlspace
(common)
Pool
(common)
T-Split
(common)
Door in Floor/Ceiling
(common)
Slopes Up
(common)