Random Dungeon Generator: Virtual Booster

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Huh?
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 
No more rares or mythics
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
 C 
Corridor
A room opens up on the right, and the corridor continues straight. Draw a Room card.
 C 
Corridor
The corridor splits in three direction: One across from you, one to the left, and one to the right.
 C 
Room
This room slopes down from where the players are standing. Draw another Room card.
 C 
Oddity
When you enter the room, sconces flare, and the room explodes in light. Is this a warning to other creatures, or just a fancy way to light the room?
 C 
Room
This room is small, and has no other exit.
 C 
Room
You have to bend over to get into this room. Draw another Room card.
 C 
Corridor
Draw a Random Encounter Card and another Corridor Card.
 C 
Room
This room is average sized. There are 1d3+3 exits leading out of this room.
 C 
Corridor
Draw two Corridor cards.
 
 C 
Corridor
The Corridor ends in this direction and continues to the right, and to the left at close to a 45-degree angle.
 C 
Corridor
The Corridor begins to ascend upwards.

Room on Right (common)
4 Way Intersection (common)
Slopes Down (common)
Lights Up (common)
Small Room. No other exit. (common)
Crawlspace (common)
Random Encounter (common)
Medium Sized Room. 1d3+3 exits. (common)
Draw Two (common)
Y-Split (common)
Corridor Leads Up (common)