Random Dungeon Generator: Virtual Booster

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Huh?
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 
No more rares or mythics
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
 C 
Corridor
The Corridor continues onward at about a 45-degree angle to the left.
 C 
Room
You have to bend over to get into this room. Draw another Room card.
 
 C 
Corridor
Draw a Trap Card and another Corridor Card.
 
 C 
Corridor
The Corridor ends in this direction, and continues to the right and the left.
 C 
Oddity
Along one of the walls is a trough with a layer of oil in it. If something ignites it, the oil will catch fire, which will continue down the corridor/room.
 C 
Corridor
There's a Hole in the Ceiling. Maybe it leads to another level? Draw a Corridor.
 C 
Corridor
A Room opens up on the left, and one on the right as well. The Corridor continues straight. Draw two room cards.
 C 
Room
This room slopes down from where the players are standing. Draw another Room card.
 C 
Room
This Room is shaped like a Triangle or a Trapezoid. It has 1d3-1 other exits.
 C 
Corridor
You need to bend over to enter this Corridor. Draw another Corridor card.
 C 
Room
This is a large room with a vaulted ceiling. There are no other exits.

Corridor Bears Left (common)
Crawlspace (common)
Trap (common)
T-Split (common)
Oil Trough (common)
Hole in the Ceiling (common)
Room on Left and Right (common)
Slopes Down (common)
Triangular/Trapezoidal Room (common)
Crawlspace (common)
Large Room. No other exits. (common)