Random Dungeon Generator: Virtual Booster

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Huh?
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 C 
Corridor
The Corridor opens into a Room. Draw a Room card.
 
 
 
No more rares or mythics
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
 C 
Corridor
The Corridor comes to a sudden stop.
 C 
Corridor
The corridor splits in three direction: One across from you, one to the left, and one to the right.
 C 
Corridor
The Corridor ends in a dead end, and three rooms open before you. One to your left, right and straight ahead. Draw three Room cards.
 
 C 
Room
This room has a number of metal bars running from the ceiling to the ground. Draw another Room card.
 
 C 
Room
That's Weird. Draw an Oddity card, and another Room card.
 C 
Oddity
Along one of the walls is a trough with a layer of oil in it. If something ignites it, the oil will catch fire, which will continue down the corridor/room.
 C 
Corridor
A door is on your right and left and the corridor continues straight. Draw two Door and/or Room cards.
 C 
Corridor
Draw a Secret Door Card and another Corridor Card.
 C 
Room
This room is huge, and the ceiling is supported by large columns. Everything in this room is exaggerated in size and has a feeling of largeness. It's hard to make out from here, but you think there may be 2d6-2 other exits.
 C 
Room
This room slopes upward from where the players are standing. Draw another Room card.

Room (common, foil)
Dead End (common)
4 Way Intersection (common)
Three Rooms (common)
Dungeon (common)
Oddity (common)
Oil Trough (common)
Door on Right and Left (common)
Secret Door (common)
Huge Room. 2d6-2 other exit. (common)
Slopes Up (common)