Random Dungeon Generator: Virtual Booster
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| Huh? |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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The Corridor continues onward at about a 45-degree angle to the left.
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You have to bend over to get into this room. Draw another Room card.
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Draw a Trap Card and another Corridor Card.
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The Corridor ends in this direction, and continues to the right and the left.
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Along one of the walls is a trough with a layer of oil in it. If something ignites it, the oil will catch fire, which will continue down the corridor/room.
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There's a Hole in the Ceiling. Maybe it leads to another level? Draw a Corridor.
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A Room opens up on the left, and one on the right as well. The Corridor continues straight. Draw two room cards.
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This room slopes down from where the players are standing. Draw another Room card.
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This Room is shaped like a Triangle or a Trapezoid. It has 1d3-1 other exits.
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You need to bend over to enter this Corridor. Draw another Corridor card.
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This is a large room with a vaulted ceiling. There are no other exits.
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Corridor Bears Left
(common)
Crawlspace
(common)
Trap
(common)
T-Split
(common)
Oil Trough
(common)
Hole in the Ceiling
(common)
Room on Left and Right
(common)
Slopes Down
(common)
Triangular/Trapezoidal Room
(common)
Crawlspace
(common)
Large Room. No other exits.
(common)