Random Dungeon Generator: Virtual Booster
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| Huh? |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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This is your average sized room. There are no other exits.
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The Corridor ends, and a door stands before you. Draw a Door or a Room card.
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The Corridor ends in a dead end, and there are three doors before you. One to your left, right and straight ahead. Draw three Door and/or Room cards.
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There's a body of water in this room. Draw another Room card.
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There's a Hole in the Ceiling. Maybe it leads to another level? Draw a Corridor.
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This room is huge, and the ceiling is supported by large columns. Everything in this room is exaggerated in size and has a feeling of largeness. It's hard to make out from here, but you think there may be 2d6-2 other exits.
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Draw a Trap Card and another Corridor Card.
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This room is small, and has no other exit.
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The Corridor continues straight and branches off to the right.
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There's a tube here that runs through the walls. It's connected to another room in the Dungeon. Sound from both rooms can travel through this tube, but unless one makes noise directly in front of it, it's hard to make out.
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There's a Hole in the ground. Maybe it leads to another level? Draw another Corridor.
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Medium Sized Room. No other exit.
(common)
Door
(common)
Three Doors
(common)
Pool
(common)
Hole in the Ceiling
(common)
Huge Room. 2d6-2 other exit.
(common)
Trap
(common)
Small Room. No other exit.
(common)
Branches Right
(common)
Speaking Tube
(common)
Hole in the ground
(common)