Random Dungeon Generator: Virtual Booster
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Huh? |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
This Room is shaped like a Triangle or a Trapezoid. It has 1d3-1 other exits.
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No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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When you enter the room, sconces flare, and the room explodes in light. Is this a warning to other creatures, or just a fancy way to light the room?
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A door is to your right in the Corridor, and the Corridor continues straight. Draw a Door or a Room card.
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There's a large hole in the floor. Draw another Room card.
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A room opens up on the right, and the corridor continues straight. Draw a Room card.
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You need to bend over to enter this Corridor. Draw another Corridor card.
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This is a large room with a vaulted ceiling. There are no other exits.
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This Room is shaped like a Triangle or a Trapezoid. It has 1d3-1 other exits.
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The Corridor continues onward at about a 45-degree angle to the right.
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Roll a 1d8:
1: This room has no other exits. 2-4: This room has one to three other exit. 5-6: This room is hexagonal and has 6 exits total. 7-8: This room is octagonal and has 8 exits total. |
Draw a Trap Card and another Corridor Card.
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Triangular/Trapezoidal Room
(common, foil)
Lights Up
(common)
Door on Right
(common)
Pit
(common)
Room on Right
(common)
Crawlspace
(common)
Large Room. No other exits.
(common)
Triangular/Trapezoidal Room
(common)
Corridor Bears Right
(common)
Hexagonal/Octagonal Room
(common)
Trap
(common)