Random Dungeon Generator: Virtual Booster
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Huh? |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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A room opens up on the left, and the corridor continues straight. Draw a Room card.
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The Corridor ends in a dead end, and three rooms open before you. One to your left, right and straight ahead. Draw three Room cards.
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This room slopes down from where the players are standing. Draw another Room card.
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Draw a Stair card and another Room card.
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Roll a 1d8:
1: This room has no other exits. 2-4: This room has one to three other exit. 5-6: This room is hexagonal and has 6 exits total. 7-8: This room is octagonal and has 8 exits total. |
The Corridor continues onward at about a 45-degree angle to the left.
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You need to bend over to enter this Corridor. Draw another Corridor card.
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The room is tiny. The word closet is appropriate. There's 1d6-3 other Doors leading out of this room.
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When you enter the room, sconces flare, and the room explodes in light. Is this a warning to other creatures, or just a fancy way to light the room?
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Draw a Dungeon Dressing card and another Corridor Card.
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This room is average sized. There are 1d3 other exits leading out of this room.
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Room on Left
(common)
Three Rooms
(common)
Slopes Down
(common)
Stairs
(common)
Hexagonal/Octagonal Room
(common)
Corridor Bears Left
(common)
Crawlspace
(common)
Tiny Room
(common)
Lights Up
(common)
Dungeon Dressing
(common)
Medium Sized Room. 1d3 other exits.
(common)