Random Dungeon Generator: Virtual Booster
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| Huh? |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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A room opens up on the right, and the corridor continues straight. Draw a Room card.
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The corridor splits in three direction: One across from you, one to the left, and one to the right.
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This room slopes down from where the players are standing. Draw another Room card.
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When you enter the room, sconces flare, and the room explodes in light. Is this a warning to other creatures, or just a fancy way to light the room?
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This room is small, and has no other exit.
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You have to bend over to get into this room. Draw another Room card.
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Draw a Random Encounter Card and another Corridor Card.
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This room is average sized. There are 1d3+3 exits leading out of this room.
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Draw two Corridor cards.
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The Corridor ends in this direction and continues to the right, and to the left at close to a 45-degree angle.
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The Corridor begins to ascend upwards.
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Room on Right
(common)
4 Way Intersection
(common)
Slopes Down
(common)
Lights Up
(common)
Small Room. No other exit.
(common)
Crawlspace
(common)
Random Encounter
(common)
Medium Sized Room. 1d3+3 exits.
(common)
Draw Two
(common)
Y-Split
(common)
Corridor Leads Up
(common)