Random Dungeon Generator: Huh?

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While I like the intent behind online random dungeon generators, they can sometimes get a little too a little too analytical, and don't do a good job of representing what it's like to allow the imagination to 'fill in the curves' of the dungeon. I've been wanting to use a random dungeon deck for a quicker role-playing game experience for a little while now, but it seems that whenever I ask around about existing products, people keep pointing to those number grinding machines and shrugging their shoulders. "What's the difference?" they ask. Of course, they don't use those things... but if someone wanted to use one...

Very frustrating. Espcially since I know the tools have already existed. Multiple Dungeons and Dragons products have encouraged players to, if not make their own random dungeon decks, then to at least make a random creature deck. The idea of a randomly creating your dungeon goes all the way back to the 1st edition Dungeon Master's guide, which has an excellent, if not antiquated chart. I love that book, if for no other reason than that Appendix... but I need something a bit more practical.

One of the reasons I haven't made this thing yet, is because of the lack of resources. As I sat at my computer for the 20th time thinking about this problem, and being annoyed that there wasn't a good index card making "cloud" program on the internet, it occured to me that there was one. So thank you, yet again, Alex, for having invented something the internet didn't realize it needed. Using Magic cards in place of index cards is a little backwards, but it work where Google Docs does not... and this way I can get a bit of input too.

Created on 29 Aug 2011 by jmgariepy